d78f9b834a
The Azure SDK doesn't support Go 1.5 anymore. We can't upgrade it until Go 1.8 comes out.
168 lines
3.7 KiB
Go
168 lines
3.7 KiB
Go
// Copyright 2016 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
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// be found in the LICENSE file.
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package termui
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// Sparkline is like: ▅▆▂▂▅▇▂▂▃▆▆▆▅▃. The data points should be non-negative integers.
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/*
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data := []int{4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1}
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spl := termui.NewSparkline()
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spl.Data = data
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spl.Title = "Sparkline 0"
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spl.LineColor = termui.ColorGreen
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*/
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type Sparkline struct {
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Data []int
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Height int
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Title string
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TitleColor Attribute
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LineColor Attribute
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displayHeight int
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scale float32
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max int
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}
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// Sparklines is a renderable widget which groups together the given sparklines.
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/*
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spls := termui.NewSparklines(spl0,spl1,spl2) //...
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spls.Height = 2
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spls.Width = 20
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*/
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type Sparklines struct {
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Block
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Lines []Sparkline
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displayLines int
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displayWidth int
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}
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var sparks = []rune{'▁', '▂', '▃', '▄', '▅', '▆', '▇', '█'}
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// Add appends a given Sparkline to s *Sparklines.
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func (s *Sparklines) Add(sl Sparkline) {
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s.Lines = append(s.Lines, sl)
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}
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// NewSparkline returns a unrenderable single sparkline that intended to be added into Sparklines.
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func NewSparkline() Sparkline {
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return Sparkline{
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Height: 1,
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TitleColor: ThemeAttr("sparkline.title.fg"),
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LineColor: ThemeAttr("sparkline.line.fg")}
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}
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// NewSparklines return a new *Spaklines with given Sparkline(s), you can always add a new Sparkline later.
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func NewSparklines(ss ...Sparkline) *Sparklines {
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s := &Sparklines{Block: *NewBlock(), Lines: ss}
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return s
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}
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func (sl *Sparklines) update() {
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for i, v := range sl.Lines {
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if v.Title == "" {
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sl.Lines[i].displayHeight = v.Height
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} else {
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sl.Lines[i].displayHeight = v.Height + 1
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}
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}
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sl.displayWidth = sl.innerArea.Dx()
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// get how many lines gotta display
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h := 0
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sl.displayLines = 0
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for _, v := range sl.Lines {
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if h+v.displayHeight <= sl.innerArea.Dy() {
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sl.displayLines++
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} else {
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break
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}
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h += v.displayHeight
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}
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for i := 0; i < sl.displayLines; i++ {
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data := sl.Lines[i].Data
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max := 0
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for _, v := range data {
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if max < v {
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max = v
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}
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}
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sl.Lines[i].max = max
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if max != 0 {
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sl.Lines[i].scale = float32(8*sl.Lines[i].Height) / float32(max)
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} else { // when all negative
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sl.Lines[i].scale = 0
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}
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}
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}
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// Buffer implements Bufferer interface.
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func (sl *Sparklines) Buffer() Buffer {
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buf := sl.Block.Buffer()
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sl.update()
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oftY := 0
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for i := 0; i < sl.displayLines; i++ {
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l := sl.Lines[i]
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data := l.Data
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if len(data) > sl.innerArea.Dx() {
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data = data[len(data)-sl.innerArea.Dx():]
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}
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if l.Title != "" {
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rs := trimStr2Runes(l.Title, sl.innerArea.Dx())
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oftX := 0
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for _, v := range rs {
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w := charWidth(v)
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c := Cell{
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Ch: v,
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Fg: l.TitleColor,
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Bg: sl.Bg,
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}
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x := sl.innerArea.Min.X + oftX
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y := sl.innerArea.Min.Y + oftY
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buf.Set(x, y, c)
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oftX += w
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}
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}
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for j, v := range data {
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// display height of the data point, zero when data is negative
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h := int(float32(v)*l.scale + 0.5)
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if v < 0 {
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h = 0
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}
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barCnt := h / 8
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barMod := h % 8
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for jj := 0; jj < barCnt; jj++ {
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c := Cell{
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Ch: ' ', // => sparks[7]
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Bg: l.LineColor,
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}
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x := sl.innerArea.Min.X + j
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y := sl.innerArea.Min.Y + oftY + l.Height - jj
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//p.Bg = sl.BgColor
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buf.Set(x, y, c)
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}
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if barMod != 0 {
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c := Cell{
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Ch: sparks[barMod-1],
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Fg: l.LineColor,
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Bg: sl.Bg,
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}
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x := sl.innerArea.Min.X + j
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y := sl.innerArea.Min.Y + oftY + l.Height - barCnt
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buf.Set(x, y, c)
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}
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}
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oftY += l.displayHeight
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}
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return buf
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}
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