30cd5c1854
Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
368 lines
9.6 KiB
Go
368 lines
9.6 KiB
Go
// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package adapters
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import (
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"errors"
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"fmt"
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"math"
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"net"
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"sync"
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"github.com/ethereum/go-ethereum/event"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/node"
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"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/simulations/pipes"
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"github.com/ethereum/go-ethereum/rpc"
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)
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// SimAdapter is a NodeAdapter which creates in-memory simulation nodes and
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// connects them using net.Pipe
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type SimAdapter struct {
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pipe func() (net.Conn, net.Conn, error)
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mtx sync.RWMutex
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nodes map[enode.ID]*SimNode
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services map[string]ServiceFunc
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}
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// NewSimAdapter creates a SimAdapter which is capable of running in-memory
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// simulation nodes running any of the given services (the services to run on a
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// particular node are passed to the NewNode function in the NodeConfig)
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// the adapter uses a net.Pipe for in-memory simulated network connections
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func NewSimAdapter(services map[string]ServiceFunc) *SimAdapter {
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return &SimAdapter{
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pipe: pipes.NetPipe,
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nodes: make(map[enode.ID]*SimNode),
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services: services,
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}
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}
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func NewTCPAdapter(services map[string]ServiceFunc) *SimAdapter {
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return &SimAdapter{
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pipe: pipes.TCPPipe,
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nodes: make(map[enode.ID]*SimNode),
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services: services,
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}
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}
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// Name returns the name of the adapter for logging purposes
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func (s *SimAdapter) Name() string {
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return "sim-adapter"
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}
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// NewNode returns a new SimNode using the given config
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func (s *SimAdapter) NewNode(config *NodeConfig) (Node, error) {
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s.mtx.Lock()
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defer s.mtx.Unlock()
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// check a node with the ID doesn't already exist
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id := config.ID
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if _, exists := s.nodes[id]; exists {
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return nil, fmt.Errorf("node already exists: %s", id)
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}
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// check the services are valid
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if len(config.Services) == 0 {
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return nil, errors.New("node must have at least one service")
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}
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for _, service := range config.Services {
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if _, exists := s.services[service]; !exists {
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return nil, fmt.Errorf("unknown node service %q", service)
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}
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}
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n, err := node.New(&node.Config{
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P2P: p2p.Config{
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PrivateKey: config.PrivateKey,
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MaxPeers: math.MaxInt32,
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NoDiscovery: true,
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Dialer: s,
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EnableMsgEvents: config.EnableMsgEvents,
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},
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NoUSB: true,
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Logger: log.New("node.id", id.String()),
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})
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if err != nil {
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return nil, err
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}
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simNode := &SimNode{
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ID: id,
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config: config,
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node: n,
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adapter: s,
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running: make(map[string]node.Service),
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}
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s.nodes[id] = simNode
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return simNode, nil
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}
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// Dial implements the p2p.NodeDialer interface by connecting to the node using
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// an in-memory net.Pipe
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func (s *SimAdapter) Dial(dest *enode.Node) (conn net.Conn, err error) {
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node, ok := s.GetNode(dest.ID())
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if !ok {
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return nil, fmt.Errorf("unknown node: %s", dest.ID())
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}
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srv := node.Server()
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if srv == nil {
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return nil, fmt.Errorf("node not running: %s", dest.ID())
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}
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// SimAdapter.pipe is net.Pipe (NewSimAdapter)
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pipe1, pipe2, err := s.pipe()
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if err != nil {
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return nil, err
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}
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// this is simulated 'listening'
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// asynchronously call the dialed destintion node's p2p server
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// to set up connection on the 'listening' side
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go srv.SetupConn(pipe1, 0, nil)
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return pipe2, nil
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}
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// DialRPC implements the RPCDialer interface by creating an in-memory RPC
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// client of the given node
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func (s *SimAdapter) DialRPC(id enode.ID) (*rpc.Client, error) {
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node, ok := s.GetNode(id)
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if !ok {
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return nil, fmt.Errorf("unknown node: %s", id)
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}
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handler, err := node.node.RPCHandler()
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if err != nil {
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return nil, err
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}
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return rpc.DialInProc(handler), nil
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}
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// GetNode returns the node with the given ID if it exists
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func (s *SimAdapter) GetNode(id enode.ID) (*SimNode, bool) {
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s.mtx.RLock()
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defer s.mtx.RUnlock()
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node, ok := s.nodes[id]
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return node, ok
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}
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// SimNode is an in-memory simulation node which connects to other nodes using
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// net.Pipe (see SimAdapter.Dial), running devp2p protocols directly over that
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// pipe
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type SimNode struct {
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lock sync.RWMutex
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ID enode.ID
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config *NodeConfig
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adapter *SimAdapter
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node *node.Node
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running map[string]node.Service
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client *rpc.Client
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registerOnce sync.Once
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}
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// Addr returns the node's discovery address
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func (sn *SimNode) Addr() []byte {
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return []byte(sn.Node().String())
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}
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// Node returns a node descriptor representing the SimNode
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func (sn *SimNode) Node() *enode.Node {
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return sn.config.Node()
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}
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// Client returns an rpc.Client which can be used to communicate with the
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// underlying services (it is set once the node has started)
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func (sn *SimNode) Client() (*rpc.Client, error) {
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sn.lock.RLock()
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defer sn.lock.RUnlock()
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if sn.client == nil {
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return nil, errors.New("node not started")
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}
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return sn.client, nil
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}
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// ServeRPC serves RPC requests over the given connection by creating an
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// in-memory client to the node's RPC server
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func (sn *SimNode) ServeRPC(conn net.Conn) error {
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handler, err := sn.node.RPCHandler()
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if err != nil {
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return err
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}
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handler.ServeCodec(rpc.NewJSONCodec(conn), rpc.OptionMethodInvocation|rpc.OptionSubscriptions)
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return nil
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}
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// Snapshots creates snapshots of the services by calling the
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// simulation_snapshot RPC method
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func (sn *SimNode) Snapshots() (map[string][]byte, error) {
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sn.lock.RLock()
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services := make(map[string]node.Service, len(sn.running))
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for name, service := range sn.running {
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services[name] = service
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}
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sn.lock.RUnlock()
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if len(services) == 0 {
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return nil, errors.New("no running services")
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}
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snapshots := make(map[string][]byte)
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for name, service := range services {
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if s, ok := service.(interface {
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Snapshot() ([]byte, error)
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}); ok {
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snap, err := s.Snapshot()
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if err != nil {
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return nil, err
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}
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snapshots[name] = snap
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}
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}
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return snapshots, nil
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}
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// Start registers the services and starts the underlying devp2p node
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func (sn *SimNode) Start(snapshots map[string][]byte) error {
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newService := func(name string) func(ctx *node.ServiceContext) (node.Service, error) {
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return func(nodeCtx *node.ServiceContext) (node.Service, error) {
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ctx := &ServiceContext{
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RPCDialer: sn.adapter,
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NodeContext: nodeCtx,
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Config: sn.config,
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}
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if snapshots != nil {
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ctx.Snapshot = snapshots[name]
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}
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serviceFunc := sn.adapter.services[name]
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service, err := serviceFunc(ctx)
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if err != nil {
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return nil, err
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}
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sn.running[name] = service
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return service, nil
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}
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}
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// ensure we only register the services once in the case of the node
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// being stopped and then started again
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var regErr error
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sn.registerOnce.Do(func() {
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for _, name := range sn.config.Services {
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if err := sn.node.Register(newService(name)); err != nil {
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regErr = err
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break
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}
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}
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})
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if regErr != nil {
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return regErr
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}
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if err := sn.node.Start(); err != nil {
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return err
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}
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// create an in-process RPC client
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handler, err := sn.node.RPCHandler()
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if err != nil {
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return err
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}
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sn.lock.Lock()
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sn.client = rpc.DialInProc(handler)
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sn.lock.Unlock()
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return nil
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}
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// Stop closes the RPC client and stops the underlying devp2p node
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func (sn *SimNode) Stop() error {
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sn.lock.Lock()
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if sn.client != nil {
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sn.client.Close()
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sn.client = nil
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}
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sn.lock.Unlock()
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return sn.node.Stop()
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}
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// Service returns a running service by name
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func (sn *SimNode) Service(name string) node.Service {
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sn.lock.RLock()
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defer sn.lock.RUnlock()
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return sn.running[name]
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}
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// Services returns a copy of the underlying services
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func (sn *SimNode) Services() []node.Service {
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sn.lock.RLock()
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defer sn.lock.RUnlock()
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services := make([]node.Service, 0, len(sn.running))
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for _, service := range sn.running {
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services = append(services, service)
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}
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return services
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}
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// ServiceMap returns a map by names of the underlying services
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func (sn *SimNode) ServiceMap() map[string]node.Service {
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sn.lock.RLock()
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defer sn.lock.RUnlock()
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services := make(map[string]node.Service, len(sn.running))
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for name, service := range sn.running {
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services[name] = service
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}
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return services
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}
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// Server returns the underlying p2p.Server
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func (sn *SimNode) Server() *p2p.Server {
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return sn.node.Server()
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}
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// SubscribeEvents subscribes the given channel to peer events from the
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// underlying p2p.Server
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func (sn *SimNode) SubscribeEvents(ch chan *p2p.PeerEvent) event.Subscription {
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srv := sn.Server()
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if srv == nil {
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panic("node not running")
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}
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return srv.SubscribeEvents(ch)
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}
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// NodeInfo returns information about the node
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func (sn *SimNode) NodeInfo() *p2p.NodeInfo {
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server := sn.Server()
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if server == nil {
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return &p2p.NodeInfo{
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ID: sn.ID.String(),
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Enode: sn.Node().String(),
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}
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}
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return server.NodeInfo()
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}
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func setSocketBuffer(conn net.Conn, socketReadBuffer int, socketWriteBuffer int) error {
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if v, ok := conn.(*net.UnixConn); ok {
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err := v.SetReadBuffer(socketReadBuffer)
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if err != nil {
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return err
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}
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err = v.SetWriteBuffer(socketWriteBuffer)
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if err != nil {
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return err
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}
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}
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return nil
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}
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