390 lines
14 KiB
Go
390 lines
14 KiB
Go
// Copyright 2016 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package network
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import (
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"encoding/binary"
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"fmt"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/swarm/storage"
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"github.com/syndtr/goleveldb/leveldb"
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"github.com/syndtr/goleveldb/leveldb/iterator"
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)
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const counterKeyPrefix = 0x01
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/*
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syncDb is a queueing service for outgoing deliveries.
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One instance per priority queue for each peer
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a syncDb instance maintains an in-memory buffer (of capacity bufferSize)
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once its in-memory buffer is full it switches to persisting in db
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and dbRead iterator iterates through the items keeping their order
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once the db read catches up (there is no more items in the db) then
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it switches back to in-memory buffer.
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when syncdb is stopped all items in the buffer are saved to the db
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*/
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type syncDb struct {
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start []byte // this syncdb starting index in requestdb
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key storage.Key // remote peers address key
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counterKey []byte // db key to persist counter
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priority uint // priotity High|Medium|Low
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buffer chan interface{} // incoming request channel
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db *storage.LDBDatabase // underlying db (TODO should be interface)
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done chan bool // chan to signal goroutines finished quitting
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quit chan bool // chan to signal quitting to goroutines
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total, dbTotal int // counts for one session
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batch chan chan int // channel for batch requests
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dbBatchSize uint // number of items before batch is saved
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}
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// constructor needs a shared request db (leveldb)
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// priority is used in the index key
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// uses a buffer and a leveldb for persistent storage
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// bufferSize, dbBatchSize are config parameters
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func newSyncDb(db *storage.LDBDatabase, key storage.Key, priority uint, bufferSize, dbBatchSize uint, deliver func(interface{}, chan bool) bool) *syncDb {
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start := make([]byte, 42)
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start[1] = byte(priorities - priority)
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copy(start[2:34], key)
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counterKey := make([]byte, 34)
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counterKey[0] = counterKeyPrefix
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copy(counterKey[1:], start[1:34])
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syncdb := &syncDb{
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start: start,
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key: key,
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counterKey: counterKey,
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priority: priority,
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buffer: make(chan interface{}, bufferSize),
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db: db,
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done: make(chan bool),
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quit: make(chan bool),
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batch: make(chan chan int),
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dbBatchSize: dbBatchSize,
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}
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log.Trace(fmt.Sprintf("syncDb[peer: %v, priority: %v] - initialised", key.Log(), priority))
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// starts the main forever loop reading from buffer
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go syncdb.bufferRead(deliver)
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return syncdb
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}
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/*
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bufferRead is a forever iterator loop that takes care of delivering
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outgoing store requests reads from incoming buffer
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its argument is the deliver function taking the item as first argument
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and a quit channel as second.
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Closing of this channel is supposed to abort all waiting for delivery
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(typically network write)
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The iteration switches between 2 modes,
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* buffer mode reads the in-memory buffer and delivers the items directly
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* db mode reads from the buffer and writes to the db, parallelly another
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routine is started that reads from the db and delivers items
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If there is buffer contention in buffer mode (slow network, high upload volume)
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syncdb switches to db mode and starts dbRead
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Once db backlog is delivered, it reverts back to in-memory buffer
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It is automatically started when syncdb is initialised.
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It saves the buffer to db upon receiving quit signal. syncDb#stop()
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*/
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func (self *syncDb) bufferRead(deliver func(interface{}, chan bool) bool) {
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var buffer, db chan interface{} // channels representing the two read modes
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var more bool
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var req interface{}
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var entry *syncDbEntry
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var inBatch, inDb int
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batch := new(leveldb.Batch)
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var dbSize chan int
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quit := self.quit
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counterValue := make([]byte, 8)
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// counter is used for keeping the items in order, persisted to db
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// start counter where db was at, 0 if not found
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data, err := self.db.Get(self.counterKey)
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var counter uint64
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if err == nil {
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counter = binary.BigEndian.Uint64(data)
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log.Trace(fmt.Sprintf("syncDb[%v/%v] - counter read from db at %v", self.key.Log(), self.priority, counter))
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} else {
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log.Trace(fmt.Sprintf("syncDb[%v/%v] - counter starts at %v", self.key.Log(), self.priority, counter))
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}
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LOOP:
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for {
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// waiting for item next in the buffer, or quit signal or batch request
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select {
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// buffer only closes when writing to db
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case req = <-buffer:
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// deliver request : this is blocking on network write so
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// it is passed the quit channel as argument, so that it returns
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// if syncdb is stopped. In this case we need to save the item to the db
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more = deliver(req, self.quit)
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if !more {
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log.Debug(fmt.Sprintf("syncDb[%v/%v] quit: switching to db. session tally (db/total): %v/%v", self.key.Log(), self.priority, self.dbTotal, self.total))
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// received quit signal, save request currently waiting delivery
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// by switching to db mode and closing the buffer
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buffer = nil
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db = self.buffer
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close(db)
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quit = nil // needs to block the quit case in select
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break // break from select, this item will be written to the db
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}
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self.total++
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log.Trace(fmt.Sprintf("syncDb[%v/%v] deliver (db/total): %v/%v", self.key.Log(), self.priority, self.dbTotal, self.total))
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// by the time deliver returns, there were new writes to the buffer
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// if buffer contention is detected, switch to db mode which drains
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// the buffer so no process will block on pushing store requests
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if len(buffer) == cap(buffer) {
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log.Debug(fmt.Sprintf("syncDb[%v/%v] buffer full %v: switching to db. session tally (db/total): %v/%v", self.key.Log(), self.priority, cap(buffer), self.dbTotal, self.total))
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buffer = nil
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db = self.buffer
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}
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continue LOOP
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// incoming entry to put into db
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case req, more = <-db:
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if !more {
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// only if quit is called, saved all the buffer
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binary.BigEndian.PutUint64(counterValue, counter)
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batch.Put(self.counterKey, counterValue) // persist counter in batch
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self.writeSyncBatch(batch) // save batch
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log.Trace(fmt.Sprintf("syncDb[%v/%v] quitting: save current batch to db", self.key.Log(), self.priority))
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break LOOP
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}
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self.dbTotal++
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self.total++
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// otherwise break after select
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case dbSize = <-self.batch:
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// explicit request for batch
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if inBatch == 0 && quit != nil {
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// there was no writes since the last batch so db depleted
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// switch to buffer mode
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log.Debug(fmt.Sprintf("syncDb[%v/%v] empty db: switching to buffer", self.key.Log(), self.priority))
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db = nil
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buffer = self.buffer
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dbSize <- 0 // indicates to 'caller' that batch has been written
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inDb = 0
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continue LOOP
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}
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binary.BigEndian.PutUint64(counterValue, counter)
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batch.Put(self.counterKey, counterValue)
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log.Debug(fmt.Sprintf("syncDb[%v/%v] write batch %v/%v - %x - %x", self.key.Log(), self.priority, inBatch, counter, self.counterKey, counterValue))
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batch = self.writeSyncBatch(batch)
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dbSize <- inBatch // indicates to 'caller' that batch has been written
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inBatch = 0
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continue LOOP
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// closing syncDb#quit channel is used to signal to all goroutines to quit
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case <-quit:
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// need to save backlog, so switch to db mode
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db = self.buffer
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buffer = nil
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quit = nil
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log.Trace(fmt.Sprintf("syncDb[%v/%v] quitting: save buffer to db", self.key.Log(), self.priority))
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close(db)
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continue LOOP
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}
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// only get here if we put req into db
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entry, err = self.newSyncDbEntry(req, counter)
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if err != nil {
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log.Warn(fmt.Sprintf("syncDb[%v/%v] saving request %v (#%v/%v) failed: %v", self.key.Log(), self.priority, req, inBatch, inDb, err))
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continue LOOP
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}
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batch.Put(entry.key, entry.val)
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log.Trace(fmt.Sprintf("syncDb[%v/%v] to batch %v '%v' (#%v/%v/%v)", self.key.Log(), self.priority, req, entry, inBatch, inDb, counter))
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// if just switched to db mode and not quitting, then launch dbRead
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// in a parallel go routine to send deliveries from db
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if inDb == 0 && quit != nil {
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log.Trace(fmt.Sprintf("syncDb[%v/%v] start dbRead", self.key.Log(), self.priority))
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go self.dbRead(true, counter, deliver)
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}
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inDb++
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inBatch++
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counter++
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// need to save the batch if it gets too large (== dbBatchSize)
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if inBatch%int(self.dbBatchSize) == 0 {
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batch = self.writeSyncBatch(batch)
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}
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}
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log.Info(fmt.Sprintf("syncDb[%v:%v]: saved %v keys (saved counter at %v)", self.key.Log(), self.priority, inBatch, counter))
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close(self.done)
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}
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// writes the batch to the db and returns a new batch object
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func (self *syncDb) writeSyncBatch(batch *leveldb.Batch) *leveldb.Batch {
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err := self.db.Write(batch)
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if err != nil {
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log.Warn(fmt.Sprintf("syncDb[%v/%v] saving batch to db failed: %v", self.key.Log(), self.priority, err))
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return batch
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}
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return new(leveldb.Batch)
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}
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// abstract type for db entries (TODO could be a feature of Receipts)
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type syncDbEntry struct {
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key, val []byte
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}
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func (self syncDbEntry) String() string {
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return fmt.Sprintf("key: %x, value: %x", self.key, self.val)
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}
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/*
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dbRead is iterating over store requests to be sent over to the peer
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this is mainly to prevent crashes due to network output buffer contention (???)
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as well as to make syncronisation resilient to disconnects
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the messages are supposed to be sent in the p2p priority queue.
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the request DB is shared between peers, but domains for each syncdb
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are disjoint. dbkeys (42 bytes) are structured:
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* 0: 0x00 (0x01 reserved for counter key)
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* 1: priorities - priority (so that high priority can be replayed first)
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* 2-33: peers address
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* 34-41: syncdb counter to preserve order (this field is missing for the counter key)
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values (40 bytes) are:
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* 0-31: key
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* 32-39: request id
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dbRead needs a boolean to indicate if on first round all the historical
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record is synced. Second argument to indicate current db counter
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The third is the function to apply
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*/
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func (self *syncDb) dbRead(useBatches bool, counter uint64, fun func(interface{}, chan bool) bool) {
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key := make([]byte, 42)
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copy(key, self.start)
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binary.BigEndian.PutUint64(key[34:], counter)
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var batches, n, cnt, total int
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var more bool
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var entry *syncDbEntry
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var it iterator.Iterator
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var del *leveldb.Batch
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batchSizes := make(chan int)
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for {
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// if useBatches is false, cnt is not set
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if useBatches {
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// this could be called before all cnt items sent out
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// so that loop is not blocking while delivering
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// only relevant if cnt is large
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select {
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case self.batch <- batchSizes:
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case <-self.quit:
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return
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}
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// wait for the write to finish and get the item count in the next batch
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cnt = <-batchSizes
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batches++
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if cnt == 0 {
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// empty
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return
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}
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}
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it = self.db.NewIterator()
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it.Seek(key)
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if !it.Valid() {
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copy(key, self.start)
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useBatches = true
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continue
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}
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del = new(leveldb.Batch)
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log.Trace(fmt.Sprintf("syncDb[%v/%v]: new iterator: %x (batch %v, count %v)", self.key.Log(), self.priority, key, batches, cnt))
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for n = 0; !useBatches || n < cnt; it.Next() {
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copy(key, it.Key())
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if len(key) == 0 || key[0] != 0 {
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copy(key, self.start)
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useBatches = true
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break
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}
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val := make([]byte, 40)
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copy(val, it.Value())
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entry = &syncDbEntry{key, val}
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// log.Trace(fmt.Sprintf("syncDb[%v/%v] - %v, batches: %v, total: %v, session total from db: %v/%v", self.key.Log(), self.priority, self.key.Log(), batches, total, self.dbTotal, self.total))
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more = fun(entry, self.quit)
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if !more {
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// quit received when waiting to deliver entry, the entry will not be deleted
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log.Trace(fmt.Sprintf("syncDb[%v/%v] batch %v quit after %v/%v items", self.key.Log(), self.priority, batches, n, cnt))
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break
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}
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// since subsequent batches of the same db session are indexed incrementally
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// deleting earlier batches can be delayed and parallelised
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// this could be batch delete when db is idle (but added complexity esp when quitting)
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del.Delete(key)
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n++
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total++
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}
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log.Debug(fmt.Sprintf("syncDb[%v/%v] - db session closed, batches: %v, total: %v, session total from db: %v/%v", self.key.Log(), self.priority, batches, total, self.dbTotal, self.total))
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self.db.Write(del) // this could be async called only when db is idle
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it.Release()
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}
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}
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//
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func (self *syncDb) stop() {
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close(self.quit)
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<-self.done
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}
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// calculate a dbkey for the request, for the db to work
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// see syncdb for db key structure
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// polimorphic: accepted types, see syncer#addRequest
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func (self *syncDb) newSyncDbEntry(req interface{}, counter uint64) (entry *syncDbEntry, err error) {
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var key storage.Key
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var chunk *storage.Chunk
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var id uint64
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var ok bool
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var sreq *storeRequestMsgData
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if key, ok = req.(storage.Key); ok {
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id = generateId()
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} else if chunk, ok = req.(*storage.Chunk); ok {
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key = chunk.Key
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id = generateId()
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} else if sreq, ok = req.(*storeRequestMsgData); ok {
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key = sreq.Key
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id = sreq.Id
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} else if entry, ok = req.(*syncDbEntry); !ok {
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return nil, fmt.Errorf("type not allowed: %v (%T)", req, req)
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}
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// order by peer > priority > seqid
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// value is request id if exists
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if entry == nil {
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dbkey := make([]byte, 42)
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dbval := make([]byte, 40)
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// encode key
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copy(dbkey[:], self.start[:34]) // db peer
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binary.BigEndian.PutUint64(dbkey[34:], counter)
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// encode value
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copy(dbval, key[:])
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binary.BigEndian.PutUint64(dbval[32:], id)
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entry = &syncDbEntry{dbkey, dbval}
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}
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return
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}
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