plugeth/swarm/network/simulation/service.go
holisticode d6efa69187 Merge netsim mig to master (#17241)
* swarm: merged stream-tests migration to develop

* swarm/network: expose simulation RandomUpNode to use in stream tests

* swarm/network: wait for subs in PeerEvents and fix stream.runSyncTest

* swarm: enforce waitkademlia for snapshot tests

* swarm: fixed syncer tests and snapshot_sync_test

* swarm: linting of simulation package

* swarm: address review comments

* swarm/network/stream: fix delivery_test bugs and refactor

* swarm/network/stream: addressed PR comments @janos

* swarm/network/stream: enforce waitKademlia, improve TestIntervals

* swarm/network/stream: TestIntervals not waiting for chunk to be stored
2018-07-30 22:55:25 +02:00

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2.0 KiB
Go

// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package simulation
import (
"github.com/ethereum/go-ethereum/node"
"github.com/ethereum/go-ethereum/p2p/discover"
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
)
// Service returns a single Service by name on a particular node
// with provided id.
func (s *Simulation) Service(name string, id discover.NodeID) node.Service {
simNode, ok := s.Net.GetNode(id).Node.(*adapters.SimNode)
if !ok {
return nil
}
services := simNode.ServiceMap()
if len(services) == 0 {
return nil
}
return services[name]
}
// RandomService returns a single Service by name on a
// randomly chosen node that is up.
func (s *Simulation) RandomService(name string) node.Service {
n := s.RandomUpNode()
if n == nil {
return nil
}
return n.Service(name)
}
// Services returns all services with a provided name
// from nodes that are up.
func (s *Simulation) Services(name string) (services map[discover.NodeID]node.Service) {
nodes := s.Net.GetNodes()
services = make(map[discover.NodeID]node.Service)
for _, node := range nodes {
if !node.Up {
continue
}
simNode, ok := node.Node.(*adapters.SimNode)
if !ok {
continue
}
services[node.ID()] = simNode.Service(name)
}
return services
}