plugeth/vendor/golang.org/x/net/html/render.go
Péter Szilágyi 289b30715d Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor
folder, also switching the tool from godep to trash. Since the upstream tool
lacks a few features proposed via a few PRs, until those PRs are merged in
(if), use github.com/karalabe/trash.

You can update dependencies via trash --update.

All dependencies have been updated to their latest version.

Parts of the build system are reworked to drop old notions of Godeps and
invocation of the go vet command so that it doesn't run against the vendor
folder, as that will just blow up during vetting.

The conversion drops OpenCL (and hence GPU mining support) from ethash and our
codebase. The short reasoning is that there's noone to maintain and having
opencl libs in our deps messes up builds as go install ./... tries to build
them, failing with unsatisfied link errors for the C OpenCL deps.

golang.org/x/net/context is not vendored in. We expect it to be fetched by the
user (i.e. using go get). To keep ci.go builds reproducible the package is
"vendored" in build/_vendor.
2016-10-28 19:05:01 +02:00

272 lines
6.9 KiB
Go

// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package html
import (
"bufio"
"errors"
"fmt"
"io"
"strings"
)
type writer interface {
io.Writer
io.ByteWriter
WriteString(string) (int, error)
}
// Render renders the parse tree n to the given writer.
//
// Rendering is done on a 'best effort' basis: calling Parse on the output of
// Render will always result in something similar to the original tree, but it
// is not necessarily an exact clone unless the original tree was 'well-formed'.
// 'Well-formed' is not easily specified; the HTML5 specification is
// complicated.
//
// Calling Parse on arbitrary input typically results in a 'well-formed' parse
// tree. However, it is possible for Parse to yield a 'badly-formed' parse tree.
// For example, in a 'well-formed' parse tree, no <a> element is a child of
// another <a> element: parsing "<a><a>" results in two sibling elements.
// Similarly, in a 'well-formed' parse tree, no <a> element is a child of a
// <table> element: parsing "<p><table><a>" results in a <p> with two sibling
// children; the <a> is reparented to the <table>'s parent. However, calling
// Parse on "<a><table><a>" does not return an error, but the result has an <a>
// element with an <a> child, and is therefore not 'well-formed'.
//
// Programmatically constructed trees are typically also 'well-formed', but it
// is possible to construct a tree that looks innocuous but, when rendered and
// re-parsed, results in a different tree. A simple example is that a solitary
// text node would become a tree containing <html>, <head> and <body> elements.
// Another example is that the programmatic equivalent of "a<head>b</head>c"
// becomes "<html><head><head/><body>abc</body></html>".
func Render(w io.Writer, n *Node) error {
if x, ok := w.(writer); ok {
return render(x, n)
}
buf := bufio.NewWriter(w)
if err := render(buf, n); err != nil {
return err
}
return buf.Flush()
}
// plaintextAbort is returned from render1 when a <plaintext> element
// has been rendered. No more end tags should be rendered after that.
var plaintextAbort = errors.New("html: internal error (plaintext abort)")
func render(w writer, n *Node) error {
err := render1(w, n)
if err == plaintextAbort {
err = nil
}
return err
}
func render1(w writer, n *Node) error {
// Render non-element nodes; these are the easy cases.
switch n.Type {
case ErrorNode:
return errors.New("html: cannot render an ErrorNode node")
case TextNode:
return escape(w, n.Data)
case DocumentNode:
for c := n.FirstChild; c != nil; c = c.NextSibling {
if err := render1(w, c); err != nil {
return err
}
}
return nil
case ElementNode:
// No-op.
case CommentNode:
if _, err := w.WriteString("<!--"); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
if _, err := w.WriteString("-->"); err != nil {
return err
}
return nil
case DoctypeNode:
if _, err := w.WriteString("<!DOCTYPE "); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
if n.Attr != nil {
var p, s string
for _, a := range n.Attr {
switch a.Key {
case "public":
p = a.Val
case "system":
s = a.Val
}
}
if p != "" {
if _, err := w.WriteString(" PUBLIC "); err != nil {
return err
}
if err := writeQuoted(w, p); err != nil {
return err
}
if s != "" {
if err := w.WriteByte(' '); err != nil {
return err
}
if err := writeQuoted(w, s); err != nil {
return err
}
}
} else if s != "" {
if _, err := w.WriteString(" SYSTEM "); err != nil {
return err
}
if err := writeQuoted(w, s); err != nil {
return err
}
}
}
return w.WriteByte('>')
default:
return errors.New("html: unknown node type")
}
// Render the <xxx> opening tag.
if err := w.WriteByte('<'); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
for _, a := range n.Attr {
if err := w.WriteByte(' '); err != nil {
return err
}
if a.Namespace != "" {
if _, err := w.WriteString(a.Namespace); err != nil {
return err
}
if err := w.WriteByte(':'); err != nil {
return err
}
}
if _, err := w.WriteString(a.Key); err != nil {
return err
}
if _, err := w.WriteString(`="`); err != nil {
return err
}
if err := escape(w, a.Val); err != nil {
return err
}
if err := w.WriteByte('"'); err != nil {
return err
}
}
if voidElements[n.Data] {
if n.FirstChild != nil {
return fmt.Errorf("html: void element <%s> has child nodes", n.Data)
}
_, err := w.WriteString("/>")
return err
}
if err := w.WriteByte('>'); err != nil {
return err
}
// Add initial newline where there is danger of a newline beging ignored.
if c := n.FirstChild; c != nil && c.Type == TextNode && strings.HasPrefix(c.Data, "\n") {
switch n.Data {
case "pre", "listing", "textarea":
if err := w.WriteByte('\n'); err != nil {
return err
}
}
}
// Render any child nodes.
switch n.Data {
case "iframe", "noembed", "noframes", "noscript", "plaintext", "script", "style", "xmp":
for c := n.FirstChild; c != nil; c = c.NextSibling {
if c.Type == TextNode {
if _, err := w.WriteString(c.Data); err != nil {
return err
}
} else {
if err := render1(w, c); err != nil {
return err
}
}
}
if n.Data == "plaintext" {
// Don't render anything else. <plaintext> must be the
// last element in the file, with no closing tag.
return plaintextAbort
}
default:
for c := n.FirstChild; c != nil; c = c.NextSibling {
if err := render1(w, c); err != nil {
return err
}
}
}
// Render the </xxx> closing tag.
if _, err := w.WriteString("</"); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
return w.WriteByte('>')
}
// writeQuoted writes s to w surrounded by quotes. Normally it will use double
// quotes, but if s contains a double quote, it will use single quotes.
// It is used for writing the identifiers in a doctype declaration.
// In valid HTML, they can't contain both types of quotes.
func writeQuoted(w writer, s string) error {
var q byte = '"'
if strings.Contains(s, `"`) {
q = '\''
}
if err := w.WriteByte(q); err != nil {
return err
}
if _, err := w.WriteString(s); err != nil {
return err
}
if err := w.WriteByte(q); err != nil {
return err
}
return nil
}
// Section 12.1.2, "Elements", gives this list of void elements. Void elements
// are those that can't have any contents.
var voidElements = map[string]bool{
"area": true,
"base": true,
"br": true,
"col": true,
"command": true,
"embed": true,
"hr": true,
"img": true,
"input": true,
"keygen": true,
"link": true,
"meta": true,
"param": true,
"source": true,
"track": true,
"wbr": true,
}