9e5f03b6c4
With this commit, core/state's access to the underlying key/value database is mediated through an interface. Database errors are tracked in StateDB and returned by CommitTo or the new Error method. Motivation for this change: We can remove the light client's duplicated copy of core/state. The light client now supports node iteration, so tracing and storage enumeration can work with the light client (not implemented in this commit).
135 lines
5.3 KiB
Go
135 lines
5.3 KiB
Go
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package core
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import (
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"fmt"
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"math/big"
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"github.com/ethereum/go-ethereum/common/math"
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"github.com/ethereum/go-ethereum/consensus"
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"github.com/ethereum/go-ethereum/core/state"
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"github.com/ethereum/go-ethereum/core/types"
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"github.com/ethereum/go-ethereum/params"
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)
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// BlockValidator is responsible for validating block headers, uncles and
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// processed state.
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//
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// BlockValidator implements Validator.
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type BlockValidator struct {
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config *params.ChainConfig // Chain configuration options
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bc *BlockChain // Canonical block chain
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engine consensus.Engine // Consensus engine used for validating
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}
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// NewBlockValidator returns a new block validator which is safe for re-use
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func NewBlockValidator(config *params.ChainConfig, blockchain *BlockChain, engine consensus.Engine) *BlockValidator {
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validator := &BlockValidator{
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config: config,
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engine: engine,
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bc: blockchain,
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}
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return validator
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}
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// ValidateBody validates the given block's uncles and verifies the the block
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// header's transaction and uncle roots. The headers are assumed to be already
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// validated at this point.
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func (v *BlockValidator) ValidateBody(block *types.Block) error {
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// Check whether the block's known, and if not, that it's linkable
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if v.bc.HasBlockAndState(block.Hash()) {
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return ErrKnownBlock
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}
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if !v.bc.HasBlockAndState(block.ParentHash()) {
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return consensus.ErrUnknownAncestor
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}
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// Header validity is known at this point, check the uncles and transactions
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header := block.Header()
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if err := v.engine.VerifyUncles(v.bc, block); err != nil {
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return err
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}
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if hash := types.CalcUncleHash(block.Uncles()); hash != header.UncleHash {
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return fmt.Errorf("uncle root hash mismatch: have %x, want %x", hash, header.UncleHash)
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}
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if hash := types.DeriveSha(block.Transactions()); hash != header.TxHash {
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return fmt.Errorf("transaction root hash mismatch: have %x, want %x", hash, header.TxHash)
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}
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return nil
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}
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// ValidateState validates the various changes that happen after a state
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// transition, such as amount of used gas, the receipt roots and the state root
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// itself. ValidateState returns a database batch if the validation was a success
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// otherwise nil and an error is returned.
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func (v *BlockValidator) ValidateState(block, parent *types.Block, statedb *state.StateDB, receipts types.Receipts, usedGas *big.Int) error {
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header := block.Header()
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if block.GasUsed().Cmp(usedGas) != 0 {
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return fmt.Errorf("invalid gas used (remote: %v local: %v)", block.GasUsed(), usedGas)
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}
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// Validate the received block's bloom with the one derived from the generated receipts.
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// For valid blocks this should always validate to true.
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rbloom := types.CreateBloom(receipts)
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if rbloom != header.Bloom {
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return fmt.Errorf("invalid bloom (remote: %x local: %x)", header.Bloom, rbloom)
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}
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// Tre receipt Trie's root (R = (Tr [[H1, R1], ... [Hn, R1]]))
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receiptSha := types.DeriveSha(receipts)
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if receiptSha != header.ReceiptHash {
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return fmt.Errorf("invalid receipt root hash (remote: %x local: %x)", header.ReceiptHash, receiptSha)
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}
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// Validate the state root against the received state root and throw
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// an error if they don't match.
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if root := statedb.IntermediateRoot(v.config.IsEIP158(header.Number)); header.Root != root {
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return fmt.Errorf("invalid merkle root (remote: %x local: %x)", header.Root, root)
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}
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return nil
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}
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// CalcGasLimit computes the gas limit of the next block after parent.
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// The result may be modified by the caller.
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// This is miner strategy, not consensus protocol.
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func CalcGasLimit(parent *types.Block) *big.Int {
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// contrib = (parentGasUsed * 3 / 2) / 1024
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contrib := new(big.Int).Mul(parent.GasUsed(), big.NewInt(3))
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contrib = contrib.Div(contrib, big.NewInt(2))
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contrib = contrib.Div(contrib, params.GasLimitBoundDivisor)
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// decay = parentGasLimit / 1024 -1
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decay := new(big.Int).Div(parent.GasLimit(), params.GasLimitBoundDivisor)
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decay.Sub(decay, big.NewInt(1))
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/*
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strategy: gasLimit of block-to-mine is set based on parent's
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gasUsed value. if parentGasUsed > parentGasLimit * (2/3) then we
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increase it, otherwise lower it (or leave it unchanged if it's right
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at that usage) the amount increased/decreased depends on how far away
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from parentGasLimit * (2/3) parentGasUsed is.
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*/
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gl := new(big.Int).Sub(parent.GasLimit(), decay)
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gl = gl.Add(gl, contrib)
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gl.Set(math.BigMax(gl, params.MinGasLimit))
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// however, if we're now below the target (TargetGasLimit) we increase the
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// limit as much as we can (parentGasLimit / 1024 -1)
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if gl.Cmp(params.TargetGasLimit) < 0 {
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gl.Add(parent.GasLimit(), decay)
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gl.Set(math.BigMin(gl, params.TargetGasLimit))
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}
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return gl
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}
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