9e5f03b6c4
With this commit, core/state's access to the underlying key/value database is mediated through an interface. Database errors are tracked in StateDB and returned by CommitTo or the new Error method. Motivation for this change: We can remove the light client's duplicated copy of core/state. The light client now supports node iteration, so tracing and storage enumeration can work with the light client (not implemented in this commit).
155 lines
4.9 KiB
Go
155 lines
4.9 KiB
Go
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package state
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import (
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"bytes"
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"fmt"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/rlp"
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"github.com/ethereum/go-ethereum/trie"
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)
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// NodeIterator is an iterator to traverse the entire state trie post-order,
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// including all of the contract code and contract state tries.
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type NodeIterator struct {
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state *StateDB // State being iterated
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stateIt trie.NodeIterator // Primary iterator for the global state trie
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dataIt trie.NodeIterator // Secondary iterator for the data trie of a contract
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accountHash common.Hash // Hash of the node containing the account
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codeHash common.Hash // Hash of the contract source code
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code []byte // Source code associated with a contract
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Hash common.Hash // Hash of the current entry being iterated (nil if not standalone)
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Parent common.Hash // Hash of the first full ancestor node (nil if current is the root)
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Error error // Failure set in case of an internal error in the iterator
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}
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// NewNodeIterator creates an post-order state node iterator.
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func NewNodeIterator(state *StateDB) *NodeIterator {
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return &NodeIterator{
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state: state,
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}
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}
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// Next moves the iterator to the next node, returning whether there are any
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// further nodes. In case of an internal error this method returns false and
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// sets the Error field to the encountered failure.
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func (it *NodeIterator) Next() bool {
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// If the iterator failed previously, don't do anything
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if it.Error != nil {
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return false
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}
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// Otherwise step forward with the iterator and report any errors
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if err := it.step(); err != nil {
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it.Error = err
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return false
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}
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return it.retrieve()
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}
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// step moves the iterator to the next entry of the state trie.
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func (it *NodeIterator) step() error {
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// Abort if we reached the end of the iteration
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if it.state == nil {
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return nil
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}
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// Initialize the iterator if we've just started
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if it.stateIt == nil {
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it.stateIt = it.state.trie.NodeIterator(nil)
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}
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// If we had data nodes previously, we surely have at least state nodes
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if it.dataIt != nil {
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if cont := it.dataIt.Next(true); !cont {
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if it.dataIt.Error() != nil {
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return it.dataIt.Error()
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}
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it.dataIt = nil
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}
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return nil
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}
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// If we had source code previously, discard that
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if it.code != nil {
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it.code = nil
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return nil
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}
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// Step to the next state trie node, terminating if we're out of nodes
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if cont := it.stateIt.Next(true); !cont {
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if it.stateIt.Error() != nil {
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return it.stateIt.Error()
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}
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it.state, it.stateIt = nil, nil
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return nil
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}
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// If the state trie node is an internal entry, leave as is
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if !it.stateIt.Leaf() {
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return nil
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}
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// Otherwise we've reached an account node, initiate data iteration
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var account Account
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if err := rlp.Decode(bytes.NewReader(it.stateIt.LeafBlob()), &account); err != nil {
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return err
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}
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dataTrie, err := it.state.db.OpenStorageTrie(common.BytesToHash(it.stateIt.LeafKey()), account.Root)
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if err != nil {
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return err
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}
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it.dataIt = dataTrie.NodeIterator(nil)
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if !it.dataIt.Next(true) {
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it.dataIt = nil
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}
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if !bytes.Equal(account.CodeHash, emptyCodeHash) {
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it.codeHash = common.BytesToHash(account.CodeHash)
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addrHash := common.BytesToHash(it.stateIt.LeafKey())
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it.code, err = it.state.db.ContractCode(addrHash, common.BytesToHash(account.CodeHash))
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if err != nil {
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return fmt.Errorf("code %x: %v", account.CodeHash, err)
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}
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}
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it.accountHash = it.stateIt.Parent()
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return nil
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}
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// retrieve pulls and caches the current state entry the iterator is traversing.
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// The method returns whether there are any more data left for inspection.
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func (it *NodeIterator) retrieve() bool {
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// Clear out any previously set values
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it.Hash = common.Hash{}
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// If the iteration's done, return no available data
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if it.state == nil {
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return false
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}
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// Otherwise retrieve the current entry
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switch {
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case it.dataIt != nil:
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it.Hash, it.Parent = it.dataIt.Hash(), it.dataIt.Parent()
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if it.Parent == (common.Hash{}) {
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it.Parent = it.accountHash
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}
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case it.code != nil:
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it.Hash, it.Parent = it.codeHash, it.accountHash
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case it.stateIt != nil:
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it.Hash, it.Parent = it.stateIt.Hash(), it.stateIt.Parent()
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}
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return true
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}
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