c2c24b3bb4
* Downloader's peers keeps track of peer's previously requested hashes so that we don't have to re-request * Changed `AddBlock` to be fully synchronous
78 lines
2.4 KiB
Go
78 lines
2.4 KiB
Go
package downloader
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import (
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/core/types"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/logger/glog"
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)
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// THIS IS PENDING AND TO DO CHANGES FOR MAKING THE DOWNLOADER SYNCHRONOUS
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// SynchroniseWithPeer will select the peer and use it for synchronising. If an empty string is given
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// it will use the best peer possible and synchronise if it's TD is higher than our own. If any of the
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// checks fail an error will be returned. This method is synchronous
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func (d *Downloader) SynchroniseWithPeer(id string) (types.Blocks, error) {
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// Check if we're busy
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if d.isBusy() {
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return nil, errBusy
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}
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// Attempt to select a peer. This can either be nothing, which returns, best peer
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// or selected peer. If no peer could be found an error will be returned
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var p *peer
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if len(id) == 0 {
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p = d.peers[id]
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if p == nil {
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return nil, errUnknownPeer
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}
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} else {
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p = d.peers.bestPeer()
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}
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// Make sure our td is lower than the peer's td
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if p.td.Cmp(d.currentTd()) <= 0 || d.hasBlock(p.recentHash) {
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return nil, errLowTd
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}
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// Get the hash from the peer and initiate the downloading progress.
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err := d.getFromPeer(p, p.recentHash, false)
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if err != nil {
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return nil, err
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}
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return d.queue.blocks, nil
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}
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// Synchronise will synchronise using the best peer.
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func (d *Downloader) Synchronise() (types.Blocks, error) {
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return d.SynchroniseWithPeer("")
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}
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func (d *Downloader) getFromPeer(p *peer, hash common.Hash, ignoreInitial bool) error {
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glog.V(logger.Detail).Infoln("Synchronising with the network using:", p.id)
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// Start the fetcher. This will block the update entirely
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// interupts need to be send to the appropriate channels
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// respectively.
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if err := d.startFetchingHashes(p, hash, ignoreInitial); err != nil {
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// handle error
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glog.V(logger.Debug).Infoln("Error fetching hashes:", err)
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// XXX Reset
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return err
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}
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// Start fetching blocks in paralel. The strategy is simple
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// take any available peers, seserve a chunk for each peer available,
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// let the peer deliver the chunkn and periodically check if a peer
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// has timedout. When done downloading, process blocks.
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if err := d.startFetchingBlocks(p); err != nil {
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glog.V(logger.Debug).Infoln("Error downloading blocks:", err)
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// XXX reset
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return err
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}
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glog.V(logger.Detail).Infoln("Sync completed")
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return nil
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}
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