fc747ef4a6
This commit changes the discovery protocol to use the new "v4" endpoint format, which allows for separate UDP and TCP ports and makes it possible to discover the UDP address after NAT.
496 lines
13 KiB
Go
496 lines
13 KiB
Go
package p2p
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import (
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"bytes"
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"crypto/ecdsa"
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"crypto/rand"
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"errors"
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"fmt"
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"net"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/logger/glog"
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"github.com/ethereum/go-ethereum/p2p/discover"
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"github.com/ethereum/go-ethereum/p2p/nat"
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"github.com/ethereum/go-ethereum/rlp"
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)
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const (
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defaultDialTimeout = 10 * time.Second
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refreshPeersInterval = 30 * time.Second
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// This is the maximum number of inbound connection
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// that are allowed to linger between 'accepted' and
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// 'added as peer'.
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maxAcceptConns = 50
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// total timeout for encryption handshake and protocol
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// handshake in both directions.
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handshakeTimeout = 5 * time.Second
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// maximum time allowed for reading a complete message.
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// this is effectively the amount of time a connection can be idle.
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frameReadTimeout = 1 * time.Minute
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// maximum amount of time allowed for writing a complete message.
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frameWriteTimeout = 5 * time.Second
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)
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var srvjslog = logger.NewJsonLogger()
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// Server manages all peer connections.
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//
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// The fields of Server are used as configuration parameters.
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// You should set them before starting the Server. Fields may not be
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// modified while the server is running.
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type Server struct {
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// This field must be set to a valid secp256k1 private key.
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PrivateKey *ecdsa.PrivateKey
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// MaxPeers is the maximum number of peers that can be
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// connected. It must be greater than zero.
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MaxPeers int
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// Name sets the node name of this server.
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// Use common.MakeName to create a name that follows existing conventions.
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Name string
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// Bootstrap nodes are used to establish connectivity
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// with the rest of the network.
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BootstrapNodes []*discover.Node
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// NodeDatabase is the path to the database containing the previously seen
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// live nodes in the network.
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NodeDatabase string
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// Protocols should contain the protocols supported
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// by the server. Matching protocols are launched for
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// each peer.
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Protocols []Protocol
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// If ListenAddr is set to a non-nil address, the server
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// will listen for incoming connections.
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//
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// If the port is zero, the operating system will pick a port. The
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// ListenAddr field will be updated with the actual address when
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// the server is started.
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ListenAddr string
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// If set to a non-nil value, the given NAT port mapper
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// is used to make the listening port available to the
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// Internet.
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NAT nat.Interface
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// If Dialer is set to a non-nil value, the given Dialer
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// is used to dial outbound peer connections.
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Dialer *net.Dialer
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// If NoDial is true, the server will not dial any peers.
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NoDial bool
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// Hooks for testing. These are useful because we can inhibit
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// the whole protocol stack.
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setupFunc
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newPeerHook
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ourHandshake *protoHandshake
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lock sync.RWMutex // protects running and peers
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running bool
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peers map[discover.NodeID]*Peer
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ntab *discover.Table
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listener net.Listener
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quit chan struct{}
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loopWG sync.WaitGroup // {dial,listen,nat}Loop
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peerWG sync.WaitGroup // active peer goroutines
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peerConnect chan *discover.Node
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}
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type setupFunc func(net.Conn, *ecdsa.PrivateKey, *protoHandshake, *discover.Node, bool) (*conn, error)
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type newPeerHook func(*Peer)
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// Peers returns all connected peers.
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func (srv *Server) Peers() (peers []*Peer) {
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srv.lock.RLock()
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defer srv.lock.RUnlock()
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for _, peer := range srv.peers {
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if peer != nil {
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peers = append(peers, peer)
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}
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}
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return
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}
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// PeerCount returns the number of connected peers.
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func (srv *Server) PeerCount() int {
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srv.lock.RLock()
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n := len(srv.peers)
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srv.lock.RUnlock()
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return n
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}
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// SuggestPeer creates a connection to the given Node if it
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// is not already connected.
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func (srv *Server) SuggestPeer(n *discover.Node) {
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srv.peerConnect <- n
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}
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// Broadcast sends an RLP-encoded message to all connected peers.
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// This method is deprecated and will be removed later.
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func (srv *Server) Broadcast(protocol string, code uint64, data interface{}) error {
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return srv.BroadcastLimited(protocol, code, func(i float64) float64 { return i }, data)
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}
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// BroadcastsRange an RLP-encoded message to a random set of peers using the limit function to limit the amount
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// of peers.
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func (srv *Server) BroadcastLimited(protocol string, code uint64, limit func(float64) float64, data interface{}) error {
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var payload []byte
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if data != nil {
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var err error
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payload, err = rlp.EncodeToBytes(data)
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if err != nil {
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return err
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}
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}
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srv.lock.RLock()
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defer srv.lock.RUnlock()
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i, max := 0, int(limit(float64(len(srv.peers))))
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for _, peer := range srv.peers {
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if i >= max {
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break
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}
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if peer != nil {
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var msg = Msg{Code: code}
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if data != nil {
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msg.Payload = bytes.NewReader(payload)
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msg.Size = uint32(len(payload))
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}
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peer.writeProtoMsg(protocol, msg)
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i++
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}
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}
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return nil
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}
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// Start starts running the server.
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// Servers can be re-used and started again after stopping.
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func (srv *Server) Start() (err error) {
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srv.lock.Lock()
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defer srv.lock.Unlock()
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if srv.running {
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return errors.New("server already running")
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}
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glog.V(logger.Info).Infoln("Starting Server")
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// static fields
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if srv.PrivateKey == nil {
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return fmt.Errorf("Server.PrivateKey must be set to a non-nil key")
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}
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if srv.MaxPeers <= 0 {
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return fmt.Errorf("Server.MaxPeers must be > 0")
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}
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srv.quit = make(chan struct{})
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srv.peers = make(map[discover.NodeID]*Peer)
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srv.peerConnect = make(chan *discover.Node)
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if srv.setupFunc == nil {
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srv.setupFunc = setupConn
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}
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// node table
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ntab, err := discover.ListenUDP(srv.PrivateKey, srv.ListenAddr, srv.NAT, srv.NodeDatabase)
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if err != nil {
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return err
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}
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srv.ntab = ntab
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// handshake
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srv.ourHandshake = &protoHandshake{Version: baseProtocolVersion, Name: srv.Name, ID: ntab.Self().ID}
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for _, p := range srv.Protocols {
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srv.ourHandshake.Caps = append(srv.ourHandshake.Caps, p.cap())
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}
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// listen/dial
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if srv.ListenAddr != "" {
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if err := srv.startListening(); err != nil {
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return err
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}
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}
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if srv.Dialer == nil {
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srv.Dialer = &net.Dialer{Timeout: defaultDialTimeout}
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}
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if !srv.NoDial {
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srv.loopWG.Add(1)
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go srv.dialLoop()
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}
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if srv.NoDial && srv.ListenAddr == "" {
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glog.V(logger.Warn).Infoln("I will be kind-of useless, neither dialing nor listening.")
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}
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srv.running = true
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return nil
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}
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func (srv *Server) startListening() error {
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listener, err := net.Listen("tcp", srv.ListenAddr)
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if err != nil {
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return err
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}
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laddr := listener.Addr().(*net.TCPAddr)
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srv.ListenAddr = laddr.String()
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srv.listener = listener
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srv.loopWG.Add(1)
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go srv.listenLoop()
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if !laddr.IP.IsLoopback() && srv.NAT != nil {
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srv.loopWG.Add(1)
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go func() {
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nat.Map(srv.NAT, srv.quit, "tcp", laddr.Port, laddr.Port, "ethereum p2p")
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srv.loopWG.Done()
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}()
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}
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return nil
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}
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// Stop terminates the server and all active peer connections.
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// It blocks until all active connections have been closed.
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func (srv *Server) Stop() {
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srv.lock.Lock()
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if !srv.running {
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srv.lock.Unlock()
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return
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}
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srv.running = false
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srv.lock.Unlock()
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glog.V(logger.Info).Infoln("Stopping Server")
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srv.ntab.Close()
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if srv.listener != nil {
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// this unblocks listener Accept
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srv.listener.Close()
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}
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close(srv.quit)
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srv.loopWG.Wait()
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// No new peers can be added at this point because dialLoop and
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// listenLoop are down. It is safe to call peerWG.Wait because
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// peerWG.Add is not called outside of those loops.
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srv.lock.Lock()
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for _, peer := range srv.peers {
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peer.Disconnect(DiscQuitting)
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}
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srv.lock.Unlock()
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srv.peerWG.Wait()
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}
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// Self returns the local node's endpoint information.
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func (srv *Server) Self() *discover.Node {
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srv.lock.RLock()
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defer srv.lock.RUnlock()
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if !srv.running {
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return &discover.Node{IP: net.ParseIP("0.0.0.0")}
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}
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return srv.ntab.Self()
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}
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// main loop for adding connections via listening
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func (srv *Server) listenLoop() {
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defer srv.loopWG.Done()
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// This channel acts as a semaphore limiting
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// active inbound connections that are lingering pre-handshake.
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// If all slots are taken, no further connections are accepted.
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slots := make(chan struct{}, maxAcceptConns)
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for i := 0; i < maxAcceptConns; i++ {
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slots <- struct{}{}
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}
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glog.V(logger.Info).Infoln("Listening on", srv.listener.Addr())
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for {
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<-slots
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conn, err := srv.listener.Accept()
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if err != nil {
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return
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}
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glog.V(logger.Debug).Infof("Accepted conn %v\n", conn.RemoteAddr())
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srv.peerWG.Add(1)
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go func() {
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srv.startPeer(conn, nil)
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slots <- struct{}{}
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}()
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}
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}
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func (srv *Server) dialLoop() {
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var (
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dialed = make(chan *discover.Node)
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dialing = make(map[discover.NodeID]bool)
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findresults = make(chan []*discover.Node)
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refresh = time.NewTimer(0)
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)
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defer srv.loopWG.Done()
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defer refresh.Stop()
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// TODO: maybe limit number of active dials
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dial := func(dest *discover.Node) {
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// Don't dial nodes that would fail the checks in addPeer.
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// This is important because the connection handshake is a lot
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// of work and we'd rather avoid doing that work for peers
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// that can't be added.
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srv.lock.RLock()
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ok, _ := srv.checkPeer(dest.ID)
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srv.lock.RUnlock()
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if !ok || dialing[dest.ID] {
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return
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}
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dialing[dest.ID] = true
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srv.peerWG.Add(1)
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go func() {
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srv.dialNode(dest)
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dialed <- dest
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}()
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}
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srv.ntab.Bootstrap(srv.BootstrapNodes)
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for {
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select {
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case <-refresh.C:
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// Grab some nodes to connect to if we're not at capacity.
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srv.lock.RLock()
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needpeers := len(srv.peers) < srv.MaxPeers
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srv.lock.RUnlock()
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if needpeers {
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go func() {
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var target discover.NodeID
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rand.Read(target[:])
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findresults <- srv.ntab.Lookup(target)
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}()
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} else {
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// Make sure we check again if the peer count falls
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// below MaxPeers.
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refresh.Reset(refreshPeersInterval)
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}
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case dest := <-srv.peerConnect:
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dial(dest)
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case dests := <-findresults:
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for _, dest := range dests {
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dial(dest)
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}
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refresh.Reset(refreshPeersInterval)
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case dest := <-dialed:
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delete(dialing, dest.ID)
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if len(dialing) == 0 {
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// Check again immediately after dialing all current candidates.
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refresh.Reset(0)
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}
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case <-srv.quit:
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// TODO: maybe wait for active dials
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return
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}
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}
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}
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func (srv *Server) dialNode(dest *discover.Node) {
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addr := &net.TCPAddr{IP: dest.IP, Port: int(dest.TCP)}
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glog.V(logger.Debug).Infof("Dialing %v\n", dest)
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conn, err := srv.Dialer.Dial("tcp", addr.String())
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if err != nil {
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// dialLoop adds to the wait group counter when launching
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// dialNode, so we need to count it down again. startPeer also
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// does that when an error occurs.
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srv.peerWG.Done()
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glog.V(logger.Detail).Infof("dial error: %v", err)
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return
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}
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srv.startPeer(conn, dest)
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}
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func (srv *Server) startPeer(fd net.Conn, dest *discover.Node) {
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// TODO: handle/store session token
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// Run setupFunc, which should create an authenticated connection
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// and run the capability exchange. Note that any early error
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// returns during that exchange need to call peerWG.Done because
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// the callers of startPeer added the peer to the wait group already.
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fd.SetDeadline(time.Now().Add(handshakeTimeout))
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srv.lock.RLock()
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atcap := len(srv.peers) == srv.MaxPeers
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srv.lock.RUnlock()
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conn, err := srv.setupFunc(fd, srv.PrivateKey, srv.ourHandshake, dest, atcap)
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if err != nil {
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fd.Close()
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glog.V(logger.Debug).Infof("Handshake with %v failed: %v", fd.RemoteAddr(), err)
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srv.peerWG.Done()
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return
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}
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conn.MsgReadWriter = &netWrapper{
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wrapped: conn.MsgReadWriter,
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conn: fd, rtimeout: frameReadTimeout, wtimeout: frameWriteTimeout,
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}
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p := newPeer(fd, conn, srv.Protocols)
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if ok, reason := srv.addPeer(conn.ID, p); !ok {
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glog.V(logger.Detail).Infof("Not adding %v (%v)\n", p, reason)
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p.politeDisconnect(reason)
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srv.peerWG.Done()
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return
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}
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// The handshakes are done and it passed all checks.
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// Spawn the Peer loops.
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go srv.runPeer(p)
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}
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func (srv *Server) runPeer(p *Peer) {
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glog.V(logger.Debug).Infof("Added %v\n", p)
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srvjslog.LogJson(&logger.P2PConnected{
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RemoteId: p.ID().String(),
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RemoteAddress: p.RemoteAddr().String(),
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RemoteVersionString: p.Name(),
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NumConnections: srv.PeerCount(),
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})
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if srv.newPeerHook != nil {
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srv.newPeerHook(p)
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}
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discreason := p.run()
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srv.removePeer(p)
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glog.V(logger.Debug).Infof("Removed %v (%v)\n", p, discreason)
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srvjslog.LogJson(&logger.P2PDisconnected{
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RemoteId: p.ID().String(),
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NumConnections: srv.PeerCount(),
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})
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}
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func (srv *Server) addPeer(id discover.NodeID, p *Peer) (bool, DiscReason) {
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srv.lock.Lock()
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defer srv.lock.Unlock()
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if ok, reason := srv.checkPeer(id); !ok {
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return false, reason
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}
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srv.peers[id] = p
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return true, 0
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}
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func (srv *Server) checkPeer(id discover.NodeID) (bool, DiscReason) {
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switch {
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case !srv.running:
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return false, DiscQuitting
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case len(srv.peers) >= srv.MaxPeers:
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return false, DiscTooManyPeers
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case srv.peers[id] != nil:
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return false, DiscAlreadyConnected
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case id == srv.ntab.Self().ID:
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return false, DiscSelf
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default:
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return true, 0
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}
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}
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func (srv *Server) removePeer(p *Peer) {
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srv.lock.Lock()
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delete(srv.peers, p.ID())
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srv.lock.Unlock()
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srv.peerWG.Done()
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}
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