fc747ef4a6
This commit changes the discovery protocol to use the new "v4" endpoint format, which allows for separate UDP and TCP ports and makes it possible to discover the UDP address after NAT.
398 lines
11 KiB
Go
398 lines
11 KiB
Go
// Package discover implements the Node Discovery Protocol.
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//
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// The Node Discovery protocol provides a way to find RLPx nodes that
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// can be connected to. It uses a Kademlia-like protocol to maintain a
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// distributed database of the IDs and endpoints of all listening
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// nodes.
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package discover
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import (
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"net"
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"sort"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/logger/glog"
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)
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const (
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alpha = 3 // Kademlia concurrency factor
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bucketSize = 16 // Kademlia bucket size
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nBuckets = nodeIDBits + 1 // Number of buckets
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maxBondingPingPongs = 10
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)
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type Table struct {
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mutex sync.Mutex // protects buckets, their content, and nursery
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buckets [nBuckets]*bucket // index of known nodes by distance
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nursery []*Node // bootstrap nodes
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db *nodeDB // database of known nodes
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bondmu sync.Mutex
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bonding map[NodeID]*bondproc
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bondslots chan struct{} // limits total number of active bonding processes
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net transport
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self *Node // metadata of the local node
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}
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type bondproc struct {
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err error
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n *Node
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done chan struct{}
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}
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// transport is implemented by the UDP transport.
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// it is an interface so we can test without opening lots of UDP
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// sockets and without generating a private key.
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type transport interface {
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ping(NodeID, *net.UDPAddr) error
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waitping(NodeID) error
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findnode(toid NodeID, addr *net.UDPAddr, target NodeID) ([]*Node, error)
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close()
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}
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// bucket contains nodes, ordered by their last activity.
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// the entry that was most recently active is the last element
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// in entries.
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type bucket struct {
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lastLookup time.Time
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entries []*Node
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}
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func newTable(t transport, ourID NodeID, ourAddr *net.UDPAddr, nodeDBPath string) *Table {
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// If no node database was given, use an in-memory one
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db, err := newNodeDB(nodeDBPath, Version)
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if err != nil {
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glog.V(logger.Warn).Infoln("Failed to open node database:", err)
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db, _ = newNodeDB("", Version)
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}
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tab := &Table{
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net: t,
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db: db,
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self: newNode(ourID, ourAddr),
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bonding: make(map[NodeID]*bondproc),
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bondslots: make(chan struct{}, maxBondingPingPongs),
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}
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for i := 0; i < cap(tab.bondslots); i++ {
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tab.bondslots <- struct{}{}
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}
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for i := range tab.buckets {
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tab.buckets[i] = new(bucket)
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}
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return tab
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}
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// Self returns the local node.
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func (tab *Table) Self() *Node {
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return tab.self
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}
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// Close terminates the network listener and flushes the node database.
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func (tab *Table) Close() {
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tab.net.close()
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tab.db.close()
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}
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// Bootstrap sets the bootstrap nodes. These nodes are used to connect
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// to the network if the table is empty. Bootstrap will also attempt to
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// fill the table by performing random lookup operations on the
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// network.
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func (tab *Table) Bootstrap(nodes []*Node) {
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tab.mutex.Lock()
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// TODO: maybe filter nodes with bad fields (nil, etc.) to avoid strange crashes
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tab.nursery = make([]*Node, 0, len(nodes))
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for _, n := range nodes {
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cpy := *n
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tab.nursery = append(tab.nursery, &cpy)
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}
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tab.mutex.Unlock()
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tab.refresh()
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}
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// Lookup performs a network search for nodes close
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// to the given target. It approaches the target by querying
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// nodes that are closer to it on each iteration.
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func (tab *Table) Lookup(target NodeID) []*Node {
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var (
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asked = make(map[NodeID]bool)
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seen = make(map[NodeID]bool)
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reply = make(chan []*Node, alpha)
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pendingQueries = 0
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)
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// don't query further if we hit the target or ourself.
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// unlikely to happen often in practice.
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asked[target] = true
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asked[tab.self.ID] = true
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tab.mutex.Lock()
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// update last lookup stamp (for refresh logic)
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tab.buckets[logdist(tab.self.ID, target)].lastLookup = time.Now()
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// generate initial result set
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result := tab.closest(target, bucketSize)
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tab.mutex.Unlock()
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for {
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// ask the alpha closest nodes that we haven't asked yet
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for i := 0; i < len(result.entries) && pendingQueries < alpha; i++ {
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n := result.entries[i]
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if !asked[n.ID] {
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asked[n.ID] = true
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pendingQueries++
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go func() {
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r, _ := tab.net.findnode(n.ID, n.addr(), target)
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reply <- tab.bondall(r)
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}()
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}
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}
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if pendingQueries == 0 {
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// we have asked all closest nodes, stop the search
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break
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}
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// wait for the next reply
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for _, n := range <-reply {
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if n != nil && !seen[n.ID] {
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seen[n.ID] = true
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result.push(n, bucketSize)
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}
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}
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pendingQueries--
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}
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return result.entries
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}
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// refresh performs a lookup for a random target to keep buckets full.
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func (tab *Table) refresh() {
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ld := -1 // logdist of chosen bucket
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tab.mutex.Lock()
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for i, b := range tab.buckets {
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if i > 0 && b.lastLookup.Before(time.Now().Add(-1*time.Hour)) {
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ld = i
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break
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}
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}
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tab.mutex.Unlock()
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result := tab.Lookup(randomID(tab.self.ID, ld))
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if len(result) == 0 {
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// Pick a batch of previously know seeds to lookup with
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seeds := tab.db.querySeeds(10)
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for _, seed := range seeds {
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glog.V(logger.Debug).Infoln("Seeding network with", seed)
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}
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// Bootstrap the table with a self lookup
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all := tab.bondall(append(tab.nursery, seeds...))
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tab.mutex.Lock()
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tab.add(all)
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tab.mutex.Unlock()
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tab.Lookup(tab.self.ID)
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// TODO: the Kademlia paper says that we're supposed to perform
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// random lookups in all buckets further away than our closest neighbor.
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}
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}
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// closest returns the n nodes in the table that are closest to the
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// given id. The caller must hold tab.mutex.
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func (tab *Table) closest(target NodeID, nresults int) *nodesByDistance {
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// This is a very wasteful way to find the closest nodes but
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// obviously correct. I believe that tree-based buckets would make
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// this easier to implement efficiently.
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close := &nodesByDistance{target: target}
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for _, b := range tab.buckets {
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for _, n := range b.entries {
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close.push(n, nresults)
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}
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}
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return close
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}
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func (tab *Table) len() (n int) {
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for _, b := range tab.buckets {
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n += len(b.entries)
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}
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return n
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}
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// bondall bonds with all given nodes concurrently and returns
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// those nodes for which bonding has probably succeeded.
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func (tab *Table) bondall(nodes []*Node) (result []*Node) {
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rc := make(chan *Node, len(nodes))
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for i := range nodes {
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go func(n *Node) {
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nn, _ := tab.bond(false, n.ID, n.addr(), uint16(n.TCP))
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rc <- nn
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}(nodes[i])
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}
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for _ = range nodes {
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if n := <-rc; n != nil {
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result = append(result, n)
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}
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}
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return result
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}
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// bond ensures the local node has a bond with the given remote node.
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// It also attempts to insert the node into the table if bonding succeeds.
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// The caller must not hold tab.mutex.
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//
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// A bond is must be established before sending findnode requests.
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// Both sides must have completed a ping/pong exchange for a bond to
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// exist. The total number of active bonding processes is limited in
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// order to restrain network use.
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//
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// bond is meant to operate idempotently in that bonding with a remote
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// node which still remembers a previously established bond will work.
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// The remote node will simply not send a ping back, causing waitping
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// to time out.
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//
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// If pinged is true, the remote node has just pinged us and one half
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// of the process can be skipped.
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func (tab *Table) bond(pinged bool, id NodeID, addr *net.UDPAddr, tcpPort uint16) (*Node, error) {
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var n *Node
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if n = tab.db.node(id); n == nil {
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tab.bondmu.Lock()
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w := tab.bonding[id]
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if w != nil {
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// Wait for an existing bonding process to complete.
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tab.bondmu.Unlock()
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<-w.done
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} else {
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// Register a new bonding process.
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w = &bondproc{done: make(chan struct{})}
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tab.bonding[id] = w
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tab.bondmu.Unlock()
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// Do the ping/pong. The result goes into w.
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tab.pingpong(w, pinged, id, addr, tcpPort)
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// Unregister the process after it's done.
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tab.bondmu.Lock()
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delete(tab.bonding, id)
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tab.bondmu.Unlock()
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}
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n = w.n
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if w.err != nil {
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return nil, w.err
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}
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}
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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if b := tab.buckets[logdist(tab.self.ID, n.ID)]; !b.bump(n) {
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tab.pingreplace(n, b)
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}
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return n, nil
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}
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func (tab *Table) pingpong(w *bondproc, pinged bool, id NodeID, addr *net.UDPAddr, tcpPort uint16) {
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// Request a bonding slot to limit network usage
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<-tab.bondslots
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defer func() { tab.bondslots <- struct{}{} }()
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// Ping the remote side and wait for a pong
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if w.err = tab.ping(id, addr); w.err != nil {
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close(w.done)
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return
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}
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if !pinged {
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// Give the remote node a chance to ping us before we start
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// sending findnode requests. If they still remember us,
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// waitping will simply time out.
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tab.net.waitping(id)
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}
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// Bonding succeeded, update the node database
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w.n = &Node{ID: id, IP: addr.IP, UDP: uint16(addr.Port), TCP: tcpPort}
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tab.db.updateNode(w.n)
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close(w.done)
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}
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func (tab *Table) pingreplace(new *Node, b *bucket) {
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if len(b.entries) == bucketSize {
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oldest := b.entries[bucketSize-1]
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if err := tab.ping(oldest.ID, oldest.addr()); err == nil {
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// The node responded, we don't need to replace it.
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return
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}
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} else {
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// Add a slot at the end so the last entry doesn't
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// fall off when adding the new node.
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b.entries = append(b.entries, nil)
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}
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copy(b.entries[1:], b.entries)
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b.entries[0] = new
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}
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// ping a remote endpoint and wait for a reply, also updating the node database
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// accordingly.
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func (tab *Table) ping(id NodeID, addr *net.UDPAddr) error {
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// Update the last ping and send the message
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tab.db.updateLastPing(id, time.Now())
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if err := tab.net.ping(id, addr); err != nil {
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return err
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}
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// Pong received, update the database and return
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tab.db.updateLastPong(id, time.Now())
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tab.db.ensureExpirer()
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return nil
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}
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// add puts the entries into the table if their corresponding
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// bucket is not full. The caller must hold tab.mutex.
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func (tab *Table) add(entries []*Node) {
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outer:
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for _, n := range entries {
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if n == nil || n.ID == tab.self.ID {
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// skip bad entries. The RLP decoder returns nil for empty
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// input lists.
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continue
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}
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bucket := tab.buckets[logdist(tab.self.ID, n.ID)]
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for i := range bucket.entries {
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if bucket.entries[i].ID == n.ID {
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// already in bucket
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continue outer
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}
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}
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if len(bucket.entries) < bucketSize {
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bucket.entries = append(bucket.entries, n)
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}
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}
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}
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func (b *bucket) bump(n *Node) bool {
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for i := range b.entries {
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if b.entries[i].ID == n.ID {
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// move it to the front
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copy(b.entries[1:], b.entries[:i])
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b.entries[0] = n
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return true
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}
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}
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return false
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}
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// nodesByDistance is a list of nodes, ordered by
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// distance to target.
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type nodesByDistance struct {
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entries []*Node
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target NodeID
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}
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// push adds the given node to the list, keeping the total size below maxElems.
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func (h *nodesByDistance) push(n *Node, maxElems int) {
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ix := sort.Search(len(h.entries), func(i int) bool {
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return distcmp(h.target, h.entries[i].ID, n.ID) > 0
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})
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if len(h.entries) < maxElems {
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h.entries = append(h.entries, n)
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}
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if ix == len(h.entries) {
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// farther away than all nodes we already have.
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// if there was room for it, the node is now the last element.
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} else {
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// slide existing entries down to make room
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// this will overwrite the entry we just appended.
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copy(h.entries[ix+1:], h.entries[ix:])
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h.entries[ix] = n
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}
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}
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