7b5107b73f
This change improves discovery behavior in small networks. Very small networks would often fail to bootstrap because all member nodes were dropping table content due to findnode failure. The check is now changed to avoid dropping nodes on findnode failure when their bucket is almost empty. It also relaxes the liveness check requirement for FINDNODE/v4 response nodes, returning unverified nodes as results when there aren't any verified nodes yet. The "findnode failed" log now reports whether the node was dropped instead of the number of results. The value of the "results" was always zero by definition. Co-authored-by: Felix Lange <fjl@twurst.com>
227 lines
6.0 KiB
Go
227 lines
6.0 KiB
Go
// Copyright 2019 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package discover
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import (
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"context"
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"time"
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"github.com/ethereum/go-ethereum/p2p/enode"
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)
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// lookup performs a network search for nodes close to the given target. It approaches the
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// target by querying nodes that are closer to it on each iteration. The given target does
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// not need to be an actual node identifier.
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type lookup struct {
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tab *Table
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queryfunc func(*node) ([]*node, error)
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replyCh chan []*node
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cancelCh <-chan struct{}
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asked, seen map[enode.ID]bool
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result nodesByDistance
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replyBuffer []*node
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queries int
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}
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type queryFunc func(*node) ([]*node, error)
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func newLookup(ctx context.Context, tab *Table, target enode.ID, q queryFunc) *lookup {
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it := &lookup{
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tab: tab,
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queryfunc: q,
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asked: make(map[enode.ID]bool),
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seen: make(map[enode.ID]bool),
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result: nodesByDistance{target: target},
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replyCh: make(chan []*node, alpha),
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cancelCh: ctx.Done(),
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queries: -1,
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}
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// Don't query further if we hit ourself.
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// Unlikely to happen often in practice.
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it.asked[tab.self().ID()] = true
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return it
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}
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// run runs the lookup to completion and returns the closest nodes found.
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func (it *lookup) run() []*enode.Node {
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for it.advance() {
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}
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return unwrapNodes(it.result.entries)
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}
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// advance advances the lookup until any new nodes have been found.
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// It returns false when the lookup has ended.
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func (it *lookup) advance() bool {
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for it.startQueries() {
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select {
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case nodes := <-it.replyCh:
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it.replyBuffer = it.replyBuffer[:0]
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for _, n := range nodes {
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if n != nil && !it.seen[n.ID()] {
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it.seen[n.ID()] = true
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it.result.push(n, bucketSize)
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it.replyBuffer = append(it.replyBuffer, n)
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}
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}
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it.queries--
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if len(it.replyBuffer) > 0 {
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return true
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}
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case <-it.cancelCh:
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it.shutdown()
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}
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}
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return false
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}
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func (it *lookup) shutdown() {
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for it.queries > 0 {
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<-it.replyCh
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it.queries--
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}
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it.queryfunc = nil
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it.replyBuffer = nil
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}
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func (it *lookup) startQueries() bool {
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if it.queryfunc == nil {
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return false
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}
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// The first query returns nodes from the local table.
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if it.queries == -1 {
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closest := it.tab.findnodeByID(it.result.target, bucketSize, false)
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// Avoid finishing the lookup too quickly if table is empty. It'd be better to wait
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// for the table to fill in this case, but there is no good mechanism for that
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// yet.
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if len(closest.entries) == 0 {
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it.slowdown()
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}
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it.queries = 1
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it.replyCh <- closest.entries
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return true
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}
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// Ask the closest nodes that we haven't asked yet.
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for i := 0; i < len(it.result.entries) && it.queries < alpha; i++ {
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n := it.result.entries[i]
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if !it.asked[n.ID()] {
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it.asked[n.ID()] = true
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it.queries++
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go it.query(n, it.replyCh)
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}
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}
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// The lookup ends when no more nodes can be asked.
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return it.queries > 0
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}
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func (it *lookup) slowdown() {
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sleep := time.NewTimer(1 * time.Second)
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defer sleep.Stop()
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select {
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case <-sleep.C:
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case <-it.tab.closeReq:
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}
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}
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func (it *lookup) query(n *node, reply chan<- []*node) {
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fails := it.tab.db.FindFails(n.ID(), n.IP())
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r, err := it.queryfunc(n)
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if err == errClosed {
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// Avoid recording failures on shutdown.
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reply <- nil
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return
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} else if len(r) == 0 {
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fails++
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it.tab.db.UpdateFindFails(n.ID(), n.IP(), fails)
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// Remove the node from the local table if it fails to return anything useful too
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// many times, but only if there are enough other nodes in the bucket.
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dropped := false
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if fails >= maxFindnodeFailures && it.tab.bucketLen(n.ID()) >= bucketSize/2 {
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dropped = true
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it.tab.delete(n)
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}
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it.tab.log.Trace("FINDNODE failed", "id", n.ID(), "failcount", fails, "dropped", dropped, "err", err)
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} else if fails > 0 {
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// Reset failure counter because it counts _consecutive_ failures.
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it.tab.db.UpdateFindFails(n.ID(), n.IP(), 0)
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}
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// Grab as many nodes as possible. Some of them might not be alive anymore, but we'll
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// just remove those again during revalidation.
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for _, n := range r {
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it.tab.addSeenNode(n)
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}
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reply <- r
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}
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// lookupIterator performs lookup operations and iterates over all seen nodes.
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// When a lookup finishes, a new one is created through nextLookup.
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type lookupIterator struct {
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buffer []*node
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nextLookup lookupFunc
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ctx context.Context
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cancel func()
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lookup *lookup
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}
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type lookupFunc func(ctx context.Context) *lookup
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func newLookupIterator(ctx context.Context, next lookupFunc) *lookupIterator {
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ctx, cancel := context.WithCancel(ctx)
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return &lookupIterator{ctx: ctx, cancel: cancel, nextLookup: next}
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}
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// Node returns the current node.
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func (it *lookupIterator) Node() *enode.Node {
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if len(it.buffer) == 0 {
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return nil
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}
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return unwrapNode(it.buffer[0])
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}
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// Next moves to the next node.
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func (it *lookupIterator) Next() bool {
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// Consume next node in buffer.
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if len(it.buffer) > 0 {
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it.buffer = it.buffer[1:]
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}
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// Advance the lookup to refill the buffer.
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for len(it.buffer) == 0 {
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if it.ctx.Err() != nil {
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it.lookup = nil
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it.buffer = nil
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return false
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}
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if it.lookup == nil {
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it.lookup = it.nextLookup(it.ctx)
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continue
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}
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if !it.lookup.advance() {
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it.lookup = nil
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continue
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}
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it.buffer = it.lookup.replyBuffer
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}
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return true
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}
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// Close ends the iterator.
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func (it *lookupIterator) Close() {
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it.cancel()
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}
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