plugeth/core/state/statedb.go
Jeffrey Wilcke ab16ce70fc core, miner, tests: renamed state methods
* Update => SyncIntermediate
* Added SyncObjects

SyncIntermediate only updates whatever has changed, but, as a side
effect, requires much more disk space.

SyncObjects will only sync whatever is required for a block and will not
save intermediate state to disk. As drawback this requires more time
when more txs come in.
2015-07-04 02:51:36 +02:00

369 lines
8.1 KiB
Go

package state
import (
"bytes"
"math/big"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/logger"
"github.com/ethereum/go-ethereum/logger/glog"
"github.com/ethereum/go-ethereum/trie"
)
// StateDBs within the ethereum protocol are used to store anything
// within the merkle trie. StateDBs take care of caching and storing
// nested states. It's the general query interface to retrieve:
// * Contracts
// * Accounts
type StateDB struct {
db common.Database
trie *trie.SecureTrie
root common.Hash
stateObjects map[string]*StateObject
refund *big.Int
thash, bhash common.Hash
txIndex int
logs map[common.Hash]Logs
}
// Create a new state from a given trie
func New(root common.Hash, db common.Database) *StateDB {
trie := trie.NewSecure(root[:], db)
return &StateDB{root: root, db: db, trie: trie, stateObjects: make(map[string]*StateObject), refund: new(big.Int), logs: make(map[common.Hash]Logs)}
}
func (self *StateDB) PrintRoot() {
self.trie.Trie.PrintRoot()
}
func (self *StateDB) StartRecord(thash, bhash common.Hash, ti int) {
self.thash = thash
self.bhash = bhash
self.txIndex = ti
}
func (self *StateDB) AddLog(log *Log) {
log.TxHash = self.thash
log.BlockHash = self.bhash
log.TxIndex = uint(self.txIndex)
self.logs[self.thash] = append(self.logs[self.thash], log)
}
func (self *StateDB) GetLogs(hash common.Hash) Logs {
return self.logs[hash]
}
func (self *StateDB) Logs() Logs {
var logs Logs
for _, lgs := range self.logs {
logs = append(logs, lgs...)
}
return logs
}
func (self *StateDB) Refund(gas *big.Int) {
self.refund.Add(self.refund, gas)
}
/*
* GETTERS
*/
func (self *StateDB) HasAccount(addr common.Address) bool {
return self.GetStateObject(addr) != nil
}
// Retrieve the balance from the given address or 0 if object not found
func (self *StateDB) GetBalance(addr common.Address) *big.Int {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
return stateObject.balance
}
return common.Big0
}
func (self *StateDB) GetNonce(addr common.Address) uint64 {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
return stateObject.nonce
}
return 0
}
func (self *StateDB) GetCode(addr common.Address) []byte {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
return stateObject.code
}
return nil
}
func (self *StateDB) GetState(a common.Address, b common.Hash) common.Hash {
stateObject := self.GetStateObject(a)
if stateObject != nil {
return stateObject.GetState(b)
}
return common.Hash{}
}
func (self *StateDB) IsDeleted(addr common.Address) bool {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
return stateObject.remove
}
return false
}
/*
* SETTERS
*/
func (self *StateDB) AddBalance(addr common.Address, amount *big.Int) {
stateObject := self.GetOrNewStateObject(addr)
if stateObject != nil {
stateObject.AddBalance(amount)
}
}
func (self *StateDB) SetNonce(addr common.Address, nonce uint64) {
stateObject := self.GetOrNewStateObject(addr)
if stateObject != nil {
stateObject.SetNonce(nonce)
}
}
func (self *StateDB) SetCode(addr common.Address, code []byte) {
stateObject := self.GetOrNewStateObject(addr)
if stateObject != nil {
stateObject.SetCode(code)
}
}
func (self *StateDB) SetState(addr common.Address, key common.Hash, value common.Hash) {
stateObject := self.GetOrNewStateObject(addr)
if stateObject != nil {
stateObject.SetState(key, value)
}
}
func (self *StateDB) Delete(addr common.Address) bool {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
stateObject.MarkForDeletion()
stateObject.balance = new(big.Int)
return true
}
return false
}
//
// Setting, updating & deleting state object methods
//
// Update the given state object and apply it to state trie
func (self *StateDB) UpdateStateObject(stateObject *StateObject) {
//addr := stateObject.Address()
if len(stateObject.CodeHash()) > 0 {
self.db.Put(stateObject.CodeHash(), stateObject.code)
}
addr := stateObject.Address()
self.trie.Update(addr[:], stateObject.RlpEncode())
}
// Delete the given state object and delete it from the state trie
func (self *StateDB) DeleteStateObject(stateObject *StateObject) {
addr := stateObject.Address()
self.trie.Delete(addr[:])
//delete(self.stateObjects, addr.Str())
}
// Retrieve a state object given my the address. Nil if not found
func (self *StateDB) GetStateObject(addr common.Address) *StateObject {
//addr = common.Address(addr)
stateObject := self.stateObjects[addr.Str()]
if stateObject != nil {
return stateObject
}
data := self.trie.Get(addr[:])
if len(data) == 0 {
return nil
}
stateObject = NewStateObjectFromBytes(addr, []byte(data), self.db)
self.SetStateObject(stateObject)
return stateObject
}
func (self *StateDB) SetStateObject(object *StateObject) {
self.stateObjects[object.Address().Str()] = object
}
// Retrieve a state object or create a new state object if nil
func (self *StateDB) GetOrNewStateObject(addr common.Address) *StateObject {
stateObject := self.GetStateObject(addr)
if stateObject == nil {
stateObject = self.CreateAccount(addr)
}
return stateObject
}
// NewStateObject create a state object whether it exist in the trie or not
func (self *StateDB) newStateObject(addr common.Address) *StateObject {
if glog.V(logger.Core) {
glog.Infof("(+) %x\n", addr)
}
stateObject := NewStateObject(addr, self.db)
self.stateObjects[addr.Str()] = stateObject
return stateObject
}
// Creates creates a new state object and takes ownership. This is different from "NewStateObject"
func (self *StateDB) CreateAccount(addr common.Address) *StateObject {
// Get previous (if any)
so := self.GetStateObject(addr)
// Create a new one
newSo := self.newStateObject(addr)
// If it existed set the balance to the new account
if so != nil {
newSo.balance = so.balance
}
return newSo
}
//
// Setting, copying of the state methods
//
func (s *StateDB) Cmp(other *StateDB) bool {
return bytes.Equal(s.trie.Root(), other.trie.Root())
}
func (self *StateDB) Copy() *StateDB {
state := New(common.Hash{}, self.db)
state.trie = self.trie
for k, stateObject := range self.stateObjects {
state.stateObjects[k] = stateObject.Copy()
}
state.refund.Set(self.refund)
for hash, logs := range self.logs {
state.logs[hash] = make(Logs, len(logs))
copy(state.logs[hash], logs)
}
return state
}
func (self *StateDB) Set(state *StateDB) {
self.trie = state.trie
self.stateObjects = state.stateObjects
self.refund = state.refund
self.logs = state.logs
}
func (s *StateDB) Root() common.Hash {
return common.BytesToHash(s.trie.Root())
}
func (s *StateDB) Trie() *trie.SecureTrie {
return s.trie
}
// Resets the trie and all siblings
func (s *StateDB) Reset() {
s.trie.Reset()
// Reset all nested states
for _, stateObject := range s.stateObjects {
stateObject.Reset()
}
s.Empty()
}
// Syncs the trie and all siblings
func (s *StateDB) Sync() {
// Sync all nested states
for _, stateObject := range s.stateObjects {
stateObject.trie.Commit()
}
s.trie.Commit()
s.Empty()
}
func (self *StateDB) Empty() {
self.stateObjects = make(map[string]*StateObject)
self.refund = new(big.Int)
}
func (self *StateDB) Refunds() *big.Int {
return self.refund
}
// SyncIntermediate updates the intermediate state and all mid steps
func (self *StateDB) SyncIntermediate() {
self.refund = new(big.Int)
for _, stateObject := range self.stateObjects {
if stateObject.dirty {
if stateObject.remove {
self.DeleteStateObject(stateObject)
} else {
stateObject.Update()
self.UpdateStateObject(stateObject)
}
stateObject.dirty = false
}
}
}
// SyncObjects syncs the changed objects to the trie
func (self *StateDB) SyncObjects() {
self.trie = trie.NewSecure(self.root[:], self.db)
self.refund = new(big.Int)
for _, stateObject := range self.stateObjects {
if stateObject.remove {
self.DeleteStateObject(stateObject)
} else {
stateObject.Update()
self.UpdateStateObject(stateObject)
}
stateObject.dirty = false
}
}
// Debug stuff
func (self *StateDB) CreateOutputForDiff() {
for _, stateObject := range self.stateObjects {
stateObject.CreateOutputForDiff()
}
}