9e5f03b6c4
With this commit, core/state's access to the underlying key/value database is mediated through an interface. Database errors are tracked in StateDB and returned by CommitTo or the new Error method. Motivation for this change: We can remove the light client's duplicated copy of core/state. The light client now supports node iteration, so tracing and storage enumeration can work with the light client (not implemented in this commit).
375 lines
12 KiB
Go
375 lines
12 KiB
Go
// Copyright 2016 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package state
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import (
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"bytes"
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"encoding/binary"
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"fmt"
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"math"
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"math/big"
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"math/rand"
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"reflect"
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"strings"
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"testing"
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"testing/quick"
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check "gopkg.in/check.v1"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/core/types"
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"github.com/ethereum/go-ethereum/ethdb"
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)
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// Tests that updating a state trie does not leak any database writes prior to
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// actually committing the state.
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func TestUpdateLeaks(t *testing.T) {
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// Create an empty state database
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db, _ := ethdb.NewMemDatabase()
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state, _ := New(common.Hash{}, NewDatabase(db))
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// Update it with some accounts
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for i := byte(0); i < 255; i++ {
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addr := common.BytesToAddress([]byte{i})
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state.AddBalance(addr, big.NewInt(int64(11*i)))
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state.SetNonce(addr, uint64(42*i))
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if i%2 == 0 {
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state.SetState(addr, common.BytesToHash([]byte{i, i, i}), common.BytesToHash([]byte{i, i, i, i}))
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}
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if i%3 == 0 {
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state.SetCode(addr, []byte{i, i, i, i, i})
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}
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state.IntermediateRoot(false)
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}
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// Ensure that no data was leaked into the database
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for _, key := range db.Keys() {
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value, _ := db.Get(key)
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t.Errorf("State leaked into database: %x -> %x", key, value)
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}
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}
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// Tests that no intermediate state of an object is stored into the database,
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// only the one right before the commit.
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func TestIntermediateLeaks(t *testing.T) {
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// Create two state databases, one transitioning to the final state, the other final from the beginning
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transDb, _ := ethdb.NewMemDatabase()
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finalDb, _ := ethdb.NewMemDatabase()
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transState, _ := New(common.Hash{}, NewDatabase(transDb))
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finalState, _ := New(common.Hash{}, NewDatabase(finalDb))
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modify := func(state *StateDB, addr common.Address, i, tweak byte) {
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state.SetBalance(addr, big.NewInt(int64(11*i)+int64(tweak)))
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state.SetNonce(addr, uint64(42*i+tweak))
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if i%2 == 0 {
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state.SetState(addr, common.Hash{i, i, i, 0}, common.Hash{})
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state.SetState(addr, common.Hash{i, i, i, tweak}, common.Hash{i, i, i, i, tweak})
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}
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if i%3 == 0 {
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state.SetCode(addr, []byte{i, i, i, i, i, tweak})
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}
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}
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// Modify the transient state.
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for i := byte(0); i < 255; i++ {
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modify(transState, common.Address{byte(i)}, i, 0)
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}
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// Write modifications to trie.
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transState.IntermediateRoot(false)
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// Overwrite all the data with new values in the transient database.
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for i := byte(0); i < 255; i++ {
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modify(transState, common.Address{byte(i)}, i, 99)
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modify(finalState, common.Address{byte(i)}, i, 99)
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}
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// Commit and cross check the databases.
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if _, err := transState.CommitTo(transDb, false); err != nil {
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t.Fatalf("failed to commit transition state: %v", err)
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}
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if _, err := finalState.CommitTo(finalDb, false); err != nil {
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t.Fatalf("failed to commit final state: %v", err)
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}
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for _, key := range finalDb.Keys() {
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if _, err := transDb.Get(key); err != nil {
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val, _ := finalDb.Get(key)
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t.Errorf("entry missing from the transition database: %x -> %x", key, val)
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}
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}
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for _, key := range transDb.Keys() {
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if _, err := finalDb.Get(key); err != nil {
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val, _ := transDb.Get(key)
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t.Errorf("extra entry in the transition database: %x -> %x", key, val)
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}
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}
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}
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func TestSnapshotRandom(t *testing.T) {
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config := &quick.Config{MaxCount: 1000}
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err := quick.Check((*snapshotTest).run, config)
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if cerr, ok := err.(*quick.CheckError); ok {
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test := cerr.In[0].(*snapshotTest)
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t.Errorf("%v:\n%s", test.err, test)
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} else if err != nil {
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t.Error(err)
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}
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}
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// A snapshotTest checks that reverting StateDB snapshots properly undoes all changes
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// captured by the snapshot. Instances of this test with pseudorandom content are created
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// by Generate.
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//
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// The test works as follows:
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//
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// A new state is created and all actions are applied to it. Several snapshots are taken
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// in between actions. The test then reverts each snapshot. For each snapshot the actions
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// leading up to it are replayed on a fresh, empty state. The behaviour of all public
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// accessor methods on the reverted state must match the return value of the equivalent
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// methods on the replayed state.
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type snapshotTest struct {
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addrs []common.Address // all account addresses
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actions []testAction // modifications to the state
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snapshots []int // actions indexes at which snapshot is taken
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err error // failure details are reported through this field
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}
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type testAction struct {
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name string
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fn func(testAction, *StateDB)
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args []int64
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noAddr bool
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}
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// newTestAction creates a random action that changes state.
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func newTestAction(addr common.Address, r *rand.Rand) testAction {
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actions := []testAction{
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{
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name: "SetBalance",
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fn: func(a testAction, s *StateDB) {
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s.SetBalance(addr, big.NewInt(a.args[0]))
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},
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args: make([]int64, 1),
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},
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{
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name: "AddBalance",
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fn: func(a testAction, s *StateDB) {
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s.AddBalance(addr, big.NewInt(a.args[0]))
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},
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args: make([]int64, 1),
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},
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{
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name: "SetNonce",
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fn: func(a testAction, s *StateDB) {
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s.SetNonce(addr, uint64(a.args[0]))
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},
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args: make([]int64, 1),
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},
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{
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name: "SetState",
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fn: func(a testAction, s *StateDB) {
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var key, val common.Hash
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binary.BigEndian.PutUint16(key[:], uint16(a.args[0]))
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binary.BigEndian.PutUint16(val[:], uint16(a.args[1]))
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s.SetState(addr, key, val)
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},
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args: make([]int64, 2),
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},
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{
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name: "SetCode",
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fn: func(a testAction, s *StateDB) {
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code := make([]byte, 16)
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binary.BigEndian.PutUint64(code, uint64(a.args[0]))
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binary.BigEndian.PutUint64(code[8:], uint64(a.args[1]))
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s.SetCode(addr, code)
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},
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args: make([]int64, 2),
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},
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{
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name: "CreateAccount",
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fn: func(a testAction, s *StateDB) {
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s.CreateAccount(addr)
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},
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},
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{
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name: "Suicide",
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fn: func(a testAction, s *StateDB) {
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s.Suicide(addr)
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},
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},
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{
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name: "AddRefund",
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fn: func(a testAction, s *StateDB) {
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s.AddRefund(big.NewInt(a.args[0]))
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},
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args: make([]int64, 1),
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noAddr: true,
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},
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{
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name: "AddLog",
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fn: func(a testAction, s *StateDB) {
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data := make([]byte, 2)
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binary.BigEndian.PutUint16(data, uint16(a.args[0]))
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s.AddLog(&types.Log{Address: addr, Data: data})
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},
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args: make([]int64, 1),
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},
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}
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action := actions[r.Intn(len(actions))]
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var nameargs []string
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if !action.noAddr {
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nameargs = append(nameargs, addr.Hex())
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}
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for _, i := range action.args {
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action.args[i] = rand.Int63n(100)
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nameargs = append(nameargs, fmt.Sprint(action.args[i]))
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}
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action.name += strings.Join(nameargs, ", ")
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return action
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}
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// Generate returns a new snapshot test of the given size. All randomness is
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// derived from r.
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func (*snapshotTest) Generate(r *rand.Rand, size int) reflect.Value {
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// Generate random actions.
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addrs := make([]common.Address, 50)
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for i := range addrs {
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addrs[i][0] = byte(i)
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}
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actions := make([]testAction, size)
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for i := range actions {
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addr := addrs[r.Intn(len(addrs))]
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actions[i] = newTestAction(addr, r)
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}
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// Generate snapshot indexes.
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nsnapshots := int(math.Sqrt(float64(size)))
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if size > 0 && nsnapshots == 0 {
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nsnapshots = 1
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}
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snapshots := make([]int, nsnapshots)
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snaplen := len(actions) / nsnapshots
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for i := range snapshots {
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// Try to place the snapshots some number of actions apart from each other.
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snapshots[i] = (i * snaplen) + r.Intn(snaplen)
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}
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return reflect.ValueOf(&snapshotTest{addrs, actions, snapshots, nil})
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}
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func (test *snapshotTest) String() string {
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out := new(bytes.Buffer)
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sindex := 0
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for i, action := range test.actions {
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if len(test.snapshots) > sindex && i == test.snapshots[sindex] {
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fmt.Fprintf(out, "---- snapshot %d ----\n", sindex)
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sindex++
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}
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fmt.Fprintf(out, "%4d: %s\n", i, action.name)
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}
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return out.String()
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}
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func (test *snapshotTest) run() bool {
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// Run all actions and create snapshots.
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var (
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db, _ = ethdb.NewMemDatabase()
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state, _ = New(common.Hash{}, NewDatabase(db))
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snapshotRevs = make([]int, len(test.snapshots))
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sindex = 0
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)
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for i, action := range test.actions {
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if len(test.snapshots) > sindex && i == test.snapshots[sindex] {
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snapshotRevs[sindex] = state.Snapshot()
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sindex++
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}
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action.fn(action, state)
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}
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// Revert all snapshots in reverse order. Each revert must yield a state
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// that is equivalent to fresh state with all actions up the snapshot applied.
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for sindex--; sindex >= 0; sindex-- {
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checkstate, _ := New(common.Hash{}, NewDatabase(db))
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for _, action := range test.actions[:test.snapshots[sindex]] {
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action.fn(action, checkstate)
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}
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state.RevertToSnapshot(snapshotRevs[sindex])
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if err := test.checkEqual(state, checkstate); err != nil {
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test.err = fmt.Errorf("state mismatch after revert to snapshot %d\n%v", sindex, err)
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return false
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}
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}
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return true
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}
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// checkEqual checks that methods of state and checkstate return the same values.
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func (test *snapshotTest) checkEqual(state, checkstate *StateDB) error {
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for _, addr := range test.addrs {
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var err error
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checkeq := func(op string, a, b interface{}) bool {
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if err == nil && !reflect.DeepEqual(a, b) {
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err = fmt.Errorf("got %s(%s) == %v, want %v", op, addr.Hex(), a, b)
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return false
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}
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return true
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}
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// Check basic accessor methods.
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checkeq("Exist", state.Exist(addr), checkstate.Exist(addr))
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checkeq("HasSuicided", state.HasSuicided(addr), checkstate.HasSuicided(addr))
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checkeq("GetBalance", state.GetBalance(addr), checkstate.GetBalance(addr))
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checkeq("GetNonce", state.GetNonce(addr), checkstate.GetNonce(addr))
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checkeq("GetCode", state.GetCode(addr), checkstate.GetCode(addr))
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checkeq("GetCodeHash", state.GetCodeHash(addr), checkstate.GetCodeHash(addr))
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checkeq("GetCodeSize", state.GetCodeSize(addr), checkstate.GetCodeSize(addr))
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// Check storage.
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if obj := state.getStateObject(addr); obj != nil {
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state.ForEachStorage(addr, func(key, val common.Hash) bool {
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return checkeq("GetState("+key.Hex()+")", val, checkstate.GetState(addr, key))
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})
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checkstate.ForEachStorage(addr, func(key, checkval common.Hash) bool {
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return checkeq("GetState("+key.Hex()+")", state.GetState(addr, key), checkval)
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})
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}
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if err != nil {
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return err
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}
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}
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if state.GetRefund().Cmp(checkstate.GetRefund()) != 0 {
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return fmt.Errorf("got GetRefund() == %d, want GetRefund() == %d",
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state.GetRefund(), checkstate.GetRefund())
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}
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if !reflect.DeepEqual(state.GetLogs(common.Hash{}), checkstate.GetLogs(common.Hash{})) {
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return fmt.Errorf("got GetLogs(common.Hash{}) == %v, want GetLogs(common.Hash{}) == %v",
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state.GetLogs(common.Hash{}), checkstate.GetLogs(common.Hash{}))
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}
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return nil
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}
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func (s *StateSuite) TestTouchDelete(c *check.C) {
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s.state.GetOrNewStateObject(common.Address{})
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root, _ := s.state.CommitTo(s.db, false)
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s.state.Reset(root)
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snapshot := s.state.Snapshot()
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s.state.AddBalance(common.Address{}, new(big.Int))
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if len(s.state.stateObjectsDirty) != 1 {
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c.Fatal("expected one dirty state object")
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}
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s.state.RevertToSnapshot(snapshot)
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if len(s.state.stateObjectsDirty) != 0 {
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c.Fatal("expected no dirty state object")
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}
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}
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