9842301376
This change ports some changes from the main PBSS PR: - get rid of callback function in `trie.Database.Commit` which is not required anymore - rework the `nodeResolver` in `trie.Iterator` to make it compatible with multiple state scheme - some other shallow changes in tests and typo-fixes
677 lines
22 KiB
Go
677 lines
22 KiB
Go
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package state
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import (
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"bytes"
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"math/big"
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"testing"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/core/rawdb"
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"github.com/ethereum/go-ethereum/core/types"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/rlp"
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"github.com/ethereum/go-ethereum/trie"
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)
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// testAccount is the data associated with an account used by the state tests.
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type testAccount struct {
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address common.Address
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balance *big.Int
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nonce uint64
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code []byte
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}
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// makeTestState create a sample test state to test node-wise reconstruction.
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func makeTestState() (ethdb.Database, Database, common.Hash, []*testAccount) {
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// Create an empty state
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db := rawdb.NewMemoryDatabase()
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sdb := NewDatabase(db)
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state, _ := New(common.Hash{}, sdb, nil)
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// Fill it with some arbitrary data
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var accounts []*testAccount
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for i := byte(0); i < 96; i++ {
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obj := state.GetOrNewStateObject(common.BytesToAddress([]byte{i}))
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acc := &testAccount{address: common.BytesToAddress([]byte{i})}
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obj.AddBalance(big.NewInt(int64(11 * i)))
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acc.balance = big.NewInt(int64(11 * i))
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obj.SetNonce(uint64(42 * i))
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acc.nonce = uint64(42 * i)
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if i%3 == 0 {
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obj.SetCode(crypto.Keccak256Hash([]byte{i, i, i, i, i}), []byte{i, i, i, i, i})
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acc.code = []byte{i, i, i, i, i}
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}
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if i%5 == 0 {
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for j := byte(0); j < 5; j++ {
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hash := crypto.Keccak256Hash([]byte{i, i, i, i, i, j, j})
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obj.SetState(sdb, hash, hash)
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}
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}
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state.updateStateObject(obj)
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accounts = append(accounts, acc)
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}
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root, _ := state.Commit(false)
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// Return the generated state
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return db, sdb, root, accounts
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}
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// checkStateAccounts cross references a reconstructed state with an expected
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// account array.
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func checkStateAccounts(t *testing.T, db ethdb.Database, root common.Hash, accounts []*testAccount) {
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// Check root availability and state contents
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state, err := New(root, NewDatabase(db), nil)
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if err != nil {
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t.Fatalf("failed to create state trie at %x: %v", root, err)
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}
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if err := checkStateConsistency(db, root); err != nil {
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t.Fatalf("inconsistent state trie at %x: %v", root, err)
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}
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for i, acc := range accounts {
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if balance := state.GetBalance(acc.address); balance.Cmp(acc.balance) != 0 {
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t.Errorf("account %d: balance mismatch: have %v, want %v", i, balance, acc.balance)
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}
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if nonce := state.GetNonce(acc.address); nonce != acc.nonce {
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t.Errorf("account %d: nonce mismatch: have %v, want %v", i, nonce, acc.nonce)
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}
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if code := state.GetCode(acc.address); !bytes.Equal(code, acc.code) {
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t.Errorf("account %d: code mismatch: have %x, want %x", i, code, acc.code)
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}
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}
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}
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// checkTrieConsistency checks that all nodes in a (sub-)trie are indeed present.
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func checkTrieConsistency(db ethdb.Database, root common.Hash) error {
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if v, _ := db.Get(root[:]); v == nil {
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return nil // Consider a non existent state consistent.
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}
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trie, err := trie.New(trie.StateTrieID(root), trie.NewDatabase(db))
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if err != nil {
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return err
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}
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it := trie.NodeIterator(nil)
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for it.Next(true) {
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}
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return it.Error()
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}
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// checkStateConsistency checks that all data of a state root is present.
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func checkStateConsistency(db ethdb.Database, root common.Hash) error {
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// Create and iterate a state trie rooted in a sub-node
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if _, err := db.Get(root.Bytes()); err != nil {
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return nil // Consider a non existent state consistent.
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}
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state, err := New(root, NewDatabase(db), nil)
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if err != nil {
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return err
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}
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it := NewNodeIterator(state)
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for it.Next() {
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}
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return it.Error
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}
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// Tests that an empty state is not scheduled for syncing.
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func TestEmptyStateSync(t *testing.T) {
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db := trie.NewDatabase(rawdb.NewMemoryDatabase())
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empty := common.HexToHash("56e81f171bcc55a6ff8345e692c0f86e5b48e01b996cadc001622fb5e363b421")
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sync := NewStateSync(empty, rawdb.NewMemoryDatabase(), nil, db.Scheme())
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if paths, nodes, codes := sync.Missing(1); len(paths) != 0 || len(nodes) != 0 || len(codes) != 0 {
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t.Errorf("content requested for empty state: %v, %v, %v", nodes, paths, codes)
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}
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}
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// Tests that given a root hash, a state can sync iteratively on a single thread,
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// requesting retrieval tasks and returning all of them in one go.
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func TestIterativeStateSyncIndividual(t *testing.T) {
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testIterativeStateSync(t, 1, false, false)
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}
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func TestIterativeStateSyncBatched(t *testing.T) {
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testIterativeStateSync(t, 100, false, false)
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}
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func TestIterativeStateSyncIndividualFromDisk(t *testing.T) {
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testIterativeStateSync(t, 1, true, false)
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}
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func TestIterativeStateSyncBatchedFromDisk(t *testing.T) {
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testIterativeStateSync(t, 100, true, false)
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}
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func TestIterativeStateSyncIndividualByPath(t *testing.T) {
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testIterativeStateSync(t, 1, false, true)
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}
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func TestIterativeStateSyncBatchedByPath(t *testing.T) {
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testIterativeStateSync(t, 100, false, true)
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}
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// stateElement represents the element in the state trie(bytecode or trie node).
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type stateElement struct {
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path string
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hash common.Hash
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code common.Hash
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syncPath trie.SyncPath
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}
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func testIterativeStateSync(t *testing.T, count int, commit bool, bypath bool) {
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// Create a random state to copy
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_, srcDb, srcRoot, srcAccounts := makeTestState()
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if commit {
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srcDb.TrieDB().Commit(srcRoot, false)
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}
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srcTrie, _ := trie.New(trie.StateTrieID(srcRoot), srcDb.TrieDB())
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// Create a destination state and sync with the scheduler
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dstDb := rawdb.NewMemoryDatabase()
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sched := NewStateSync(srcRoot, dstDb, nil, srcDb.TrieDB().Scheme())
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var (
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nodeElements []stateElement
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codeElements []stateElement
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)
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paths, nodes, codes := sched.Missing(count)
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for i := 0; i < len(paths); i++ {
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nodeElements = append(nodeElements, stateElement{
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path: paths[i],
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hash: nodes[i],
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syncPath: trie.NewSyncPath([]byte(paths[i])),
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})
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}
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for i := 0; i < len(codes); i++ {
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codeElements = append(codeElements, stateElement{
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code: codes[i],
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})
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}
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for len(nodeElements)+len(codeElements) > 0 {
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var (
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nodeResults = make([]trie.NodeSyncResult, len(nodeElements))
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codeResults = make([]trie.CodeSyncResult, len(codeElements))
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)
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for i, element := range codeElements {
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data, err := srcDb.ContractCode(common.Hash{}, element.code)
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if err != nil {
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t.Fatalf("failed to retrieve contract bytecode for hash %x", element.code)
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}
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codeResults[i] = trie.CodeSyncResult{Hash: element.code, Data: data}
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}
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for i, node := range nodeElements {
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if bypath {
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if len(node.syncPath) == 1 {
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data, _, err := srcTrie.TryGetNode(node.syncPath[0])
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if err != nil {
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t.Fatalf("failed to retrieve node data for path %x: %v", node.syncPath[0], err)
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}
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nodeResults[i] = trie.NodeSyncResult{Path: node.path, Data: data}
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} else {
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var acc types.StateAccount
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if err := rlp.DecodeBytes(srcTrie.Get(node.syncPath[0]), &acc); err != nil {
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t.Fatalf("failed to decode account on path %x: %v", node.syncPath[0], err)
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}
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id := trie.StorageTrieID(srcRoot, common.BytesToHash(node.syncPath[0]), acc.Root)
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stTrie, err := trie.New(id, srcDb.TrieDB())
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if err != nil {
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t.Fatalf("failed to retriev storage trie for path %x: %v", node.syncPath[1], err)
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}
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data, _, err := stTrie.TryGetNode(node.syncPath[1])
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if err != nil {
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t.Fatalf("failed to retrieve node data for path %x: %v", node.syncPath[1], err)
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}
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nodeResults[i] = trie.NodeSyncResult{Path: node.path, Data: data}
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}
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} else {
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data, err := srcDb.TrieDB().Node(node.hash)
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if err != nil {
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t.Fatalf("failed to retrieve node data for key %v", []byte(node.path))
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}
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nodeResults[i] = trie.NodeSyncResult{Path: node.path, Data: data}
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}
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}
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for _, result := range codeResults {
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if err := sched.ProcessCode(result); err != nil {
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t.Errorf("failed to process result %v", err)
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}
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}
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for _, result := range nodeResults {
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if err := sched.ProcessNode(result); err != nil {
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t.Errorf("failed to process result %v", err)
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}
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}
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batch := dstDb.NewBatch()
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if err := sched.Commit(batch); err != nil {
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t.Fatalf("failed to commit data: %v", err)
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}
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batch.Write()
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paths, nodes, codes = sched.Missing(count)
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nodeElements = nodeElements[:0]
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for i := 0; i < len(paths); i++ {
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nodeElements = append(nodeElements, stateElement{
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path: paths[i],
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hash: nodes[i],
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syncPath: trie.NewSyncPath([]byte(paths[i])),
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})
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}
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codeElements = codeElements[:0]
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for i := 0; i < len(codes); i++ {
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codeElements = append(codeElements, stateElement{
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code: codes[i],
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})
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}
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}
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// Cross check that the two states are in sync
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checkStateAccounts(t, dstDb, srcRoot, srcAccounts)
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}
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// Tests that the trie scheduler can correctly reconstruct the state even if only
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// partial results are returned, and the others sent only later.
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func TestIterativeDelayedStateSync(t *testing.T) {
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// Create a random state to copy
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_, srcDb, srcRoot, srcAccounts := makeTestState()
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// Create a destination state and sync with the scheduler
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dstDb := rawdb.NewMemoryDatabase()
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sched := NewStateSync(srcRoot, dstDb, nil, srcDb.TrieDB().Scheme())
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var (
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nodeElements []stateElement
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codeElements []stateElement
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)
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paths, nodes, codes := sched.Missing(0)
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for i := 0; i < len(paths); i++ {
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nodeElements = append(nodeElements, stateElement{
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path: paths[i],
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hash: nodes[i],
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syncPath: trie.NewSyncPath([]byte(paths[i])),
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})
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}
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for i := 0; i < len(codes); i++ {
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codeElements = append(codeElements, stateElement{
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code: codes[i],
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})
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}
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for len(nodeElements)+len(codeElements) > 0 {
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// Sync only half of the scheduled nodes
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var nodeProcessed int
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var codeProcessed int
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if len(codeElements) > 0 {
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codeResults := make([]trie.CodeSyncResult, len(codeElements)/2+1)
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for i, element := range codeElements[:len(codeResults)] {
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data, err := srcDb.ContractCode(common.Hash{}, element.code)
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if err != nil {
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t.Fatalf("failed to retrieve contract bytecode for %x", element.code)
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}
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codeResults[i] = trie.CodeSyncResult{Hash: element.code, Data: data}
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}
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for _, result := range codeResults {
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if err := sched.ProcessCode(result); err != nil {
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t.Fatalf("failed to process result %v", err)
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}
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}
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codeProcessed = len(codeResults)
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}
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if len(nodeElements) > 0 {
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nodeResults := make([]trie.NodeSyncResult, len(nodeElements)/2+1)
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for i, element := range nodeElements[:len(nodeResults)] {
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data, err := srcDb.TrieDB().Node(element.hash)
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if err != nil {
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t.Fatalf("failed to retrieve contract bytecode for %x", element.code)
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}
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nodeResults[i] = trie.NodeSyncResult{Path: element.path, Data: data}
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}
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for _, result := range nodeResults {
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if err := sched.ProcessNode(result); err != nil {
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t.Fatalf("failed to process result %v", err)
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}
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}
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nodeProcessed = len(nodeResults)
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}
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batch := dstDb.NewBatch()
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if err := sched.Commit(batch); err != nil {
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t.Fatalf("failed to commit data: %v", err)
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}
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batch.Write()
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paths, nodes, codes = sched.Missing(0)
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nodeElements = nodeElements[nodeProcessed:]
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for i := 0; i < len(paths); i++ {
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nodeElements = append(nodeElements, stateElement{
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path: paths[i],
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hash: nodes[i],
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syncPath: trie.NewSyncPath([]byte(paths[i])),
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})
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}
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codeElements = codeElements[codeProcessed:]
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for i := 0; i < len(codes); i++ {
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codeElements = append(codeElements, stateElement{
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code: codes[i],
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})
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}
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}
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// Cross check that the two states are in sync
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checkStateAccounts(t, dstDb, srcRoot, srcAccounts)
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}
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// Tests that given a root hash, a trie can sync iteratively on a single thread,
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// requesting retrieval tasks and returning all of them in one go, however in a
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// random order.
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func TestIterativeRandomStateSyncIndividual(t *testing.T) { testIterativeRandomStateSync(t, 1) }
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func TestIterativeRandomStateSyncBatched(t *testing.T) { testIterativeRandomStateSync(t, 100) }
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func testIterativeRandomStateSync(t *testing.T, count int) {
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// Create a random state to copy
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_, srcDb, srcRoot, srcAccounts := makeTestState()
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// Create a destination state and sync with the scheduler
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dstDb := rawdb.NewMemoryDatabase()
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sched := NewStateSync(srcRoot, dstDb, nil, srcDb.TrieDB().Scheme())
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nodeQueue := make(map[string]stateElement)
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codeQueue := make(map[common.Hash]struct{})
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paths, nodes, codes := sched.Missing(count)
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for i, path := range paths {
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nodeQueue[path] = stateElement{
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path: path,
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hash: nodes[i],
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syncPath: trie.NewSyncPath([]byte(path)),
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}
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}
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for _, hash := range codes {
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codeQueue[hash] = struct{}{}
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}
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for len(nodeQueue)+len(codeQueue) > 0 {
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// Fetch all the queued nodes in a random order
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if len(codeQueue) > 0 {
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results := make([]trie.CodeSyncResult, 0, len(codeQueue))
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for hash := range codeQueue {
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data, err := srcDb.ContractCode(common.Hash{}, hash)
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if err != nil {
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t.Fatalf("failed to retrieve node data for %x", hash)
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}
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results = append(results, trie.CodeSyncResult{Hash: hash, Data: data})
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}
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for _, result := range results {
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if err := sched.ProcessCode(result); err != nil {
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t.Fatalf("failed to process result %v", err)
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}
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}
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}
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if len(nodeQueue) > 0 {
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results := make([]trie.NodeSyncResult, 0, len(nodeQueue))
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for path, element := range nodeQueue {
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data, err := srcDb.TrieDB().Node(element.hash)
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if err != nil {
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t.Fatalf("failed to retrieve node data for %x %v %v", element.hash, []byte(element.path), element.path)
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}
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results = append(results, trie.NodeSyncResult{Path: path, Data: data})
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}
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for _, result := range results {
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if err := sched.ProcessNode(result); err != nil {
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t.Fatalf("failed to process result %v", err)
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}
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}
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}
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// Feed the retrieved results back and queue new tasks
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batch := dstDb.NewBatch()
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if err := sched.Commit(batch); err != nil {
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t.Fatalf("failed to commit data: %v", err)
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}
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batch.Write()
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nodeQueue = make(map[string]stateElement)
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codeQueue = make(map[common.Hash]struct{})
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paths, nodes, codes := sched.Missing(count)
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for i, path := range paths {
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nodeQueue[path] = stateElement{
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path: path,
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hash: nodes[i],
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syncPath: trie.NewSyncPath([]byte(path)),
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}
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}
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for _, hash := range codes {
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codeQueue[hash] = struct{}{}
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}
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}
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// Cross check that the two states are in sync
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checkStateAccounts(t, dstDb, srcRoot, srcAccounts)
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}
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// Tests that the trie scheduler can correctly reconstruct the state even if only
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// partial results are returned (Even those randomly), others sent only later.
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func TestIterativeRandomDelayedStateSync(t *testing.T) {
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// Create a random state to copy
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_, srcDb, srcRoot, srcAccounts := makeTestState()
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// Create a destination state and sync with the scheduler
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dstDb := rawdb.NewMemoryDatabase()
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sched := NewStateSync(srcRoot, dstDb, nil, srcDb.TrieDB().Scheme())
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nodeQueue := make(map[string]stateElement)
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codeQueue := make(map[common.Hash]struct{})
|
|
paths, nodes, codes := sched.Missing(0)
|
|
for i, path := range paths {
|
|
nodeQueue[path] = stateElement{
|
|
path: path,
|
|
hash: nodes[i],
|
|
syncPath: trie.NewSyncPath([]byte(path)),
|
|
}
|
|
}
|
|
for _, hash := range codes {
|
|
codeQueue[hash] = struct{}{}
|
|
}
|
|
for len(nodeQueue)+len(codeQueue) > 0 {
|
|
// Sync only half of the scheduled nodes, even those in random order
|
|
if len(codeQueue) > 0 {
|
|
results := make([]trie.CodeSyncResult, 0, len(codeQueue)/2+1)
|
|
for hash := range codeQueue {
|
|
delete(codeQueue, hash)
|
|
|
|
data, err := srcDb.ContractCode(common.Hash{}, hash)
|
|
if err != nil {
|
|
t.Fatalf("failed to retrieve node data for %x", hash)
|
|
}
|
|
results = append(results, trie.CodeSyncResult{Hash: hash, Data: data})
|
|
|
|
if len(results) >= cap(results) {
|
|
break
|
|
}
|
|
}
|
|
for _, result := range results {
|
|
if err := sched.ProcessCode(result); err != nil {
|
|
t.Fatalf("failed to process result %v", err)
|
|
}
|
|
}
|
|
}
|
|
if len(nodeQueue) > 0 {
|
|
results := make([]trie.NodeSyncResult, 0, len(nodeQueue)/2+1)
|
|
for path, element := range nodeQueue {
|
|
delete(nodeQueue, path)
|
|
|
|
data, err := srcDb.TrieDB().Node(element.hash)
|
|
if err != nil {
|
|
t.Fatalf("failed to retrieve node data for %x", element.hash)
|
|
}
|
|
results = append(results, trie.NodeSyncResult{Path: path, Data: data})
|
|
|
|
if len(results) >= cap(results) {
|
|
break
|
|
}
|
|
}
|
|
// Feed the retrieved results back and queue new tasks
|
|
for _, result := range results {
|
|
if err := sched.ProcessNode(result); err != nil {
|
|
t.Fatalf("failed to process result %v", err)
|
|
}
|
|
}
|
|
}
|
|
batch := dstDb.NewBatch()
|
|
if err := sched.Commit(batch); err != nil {
|
|
t.Fatalf("failed to commit data: %v", err)
|
|
}
|
|
batch.Write()
|
|
|
|
paths, nodes, codes := sched.Missing(0)
|
|
for i, path := range paths {
|
|
nodeQueue[path] = stateElement{
|
|
path: path,
|
|
hash: nodes[i],
|
|
syncPath: trie.NewSyncPath([]byte(path)),
|
|
}
|
|
}
|
|
for _, hash := range codes {
|
|
codeQueue[hash] = struct{}{}
|
|
}
|
|
}
|
|
// Cross check that the two states are in sync
|
|
checkStateAccounts(t, dstDb, srcRoot, srcAccounts)
|
|
}
|
|
|
|
// Tests that at any point in time during a sync, only complete sub-tries are in
|
|
// the database.
|
|
func TestIncompleteStateSync(t *testing.T) {
|
|
// Create a random state to copy
|
|
db, srcDb, srcRoot, srcAccounts := makeTestState()
|
|
|
|
// isCodeLookup to save some hashing
|
|
var isCode = make(map[common.Hash]struct{})
|
|
for _, acc := range srcAccounts {
|
|
if len(acc.code) > 0 {
|
|
isCode[crypto.Keccak256Hash(acc.code)] = struct{}{}
|
|
}
|
|
}
|
|
isCode[common.BytesToHash(emptyCodeHash)] = struct{}{}
|
|
checkTrieConsistency(db, srcRoot)
|
|
|
|
// Create a destination state and sync with the scheduler
|
|
dstDb := rawdb.NewMemoryDatabase()
|
|
sched := NewStateSync(srcRoot, dstDb, nil, srcDb.TrieDB().Scheme())
|
|
|
|
var (
|
|
addedCodes []common.Hash
|
|
addedPaths []string
|
|
addedHashes []common.Hash
|
|
)
|
|
nodeQueue := make(map[string]stateElement)
|
|
codeQueue := make(map[common.Hash]struct{})
|
|
paths, nodes, codes := sched.Missing(1)
|
|
for i, path := range paths {
|
|
nodeQueue[path] = stateElement{
|
|
path: path,
|
|
hash: nodes[i],
|
|
syncPath: trie.NewSyncPath([]byte(path)),
|
|
}
|
|
}
|
|
for _, hash := range codes {
|
|
codeQueue[hash] = struct{}{}
|
|
}
|
|
for len(nodeQueue)+len(codeQueue) > 0 {
|
|
// Fetch a batch of state nodes
|
|
if len(codeQueue) > 0 {
|
|
results := make([]trie.CodeSyncResult, 0, len(codeQueue))
|
|
for hash := range codeQueue {
|
|
data, err := srcDb.ContractCode(common.Hash{}, hash)
|
|
if err != nil {
|
|
t.Fatalf("failed to retrieve node data for %x", hash)
|
|
}
|
|
results = append(results, trie.CodeSyncResult{Hash: hash, Data: data})
|
|
addedCodes = append(addedCodes, hash)
|
|
}
|
|
// Process each of the state nodes
|
|
for _, result := range results {
|
|
if err := sched.ProcessCode(result); err != nil {
|
|
t.Fatalf("failed to process result %v", err)
|
|
}
|
|
}
|
|
}
|
|
var nodehashes []common.Hash
|
|
if len(nodeQueue) > 0 {
|
|
results := make([]trie.NodeSyncResult, 0, len(nodeQueue))
|
|
for path, element := range nodeQueue {
|
|
data, err := srcDb.TrieDB().Node(element.hash)
|
|
if err != nil {
|
|
t.Fatalf("failed to retrieve node data for %x", element.hash)
|
|
}
|
|
results = append(results, trie.NodeSyncResult{Path: path, Data: data})
|
|
|
|
if element.hash != srcRoot {
|
|
addedPaths = append(addedPaths, element.path)
|
|
addedHashes = append(addedHashes, element.hash)
|
|
}
|
|
nodehashes = append(nodehashes, element.hash)
|
|
}
|
|
// Process each of the state nodes
|
|
for _, result := range results {
|
|
if err := sched.ProcessNode(result); err != nil {
|
|
t.Fatalf("failed to process result %v", err)
|
|
}
|
|
}
|
|
}
|
|
batch := dstDb.NewBatch()
|
|
if err := sched.Commit(batch); err != nil {
|
|
t.Fatalf("failed to commit data: %v", err)
|
|
}
|
|
batch.Write()
|
|
|
|
for _, root := range nodehashes {
|
|
// Can't use checkStateConsistency here because subtrie keys may have odd
|
|
// length and crash in LeafKey.
|
|
if err := checkTrieConsistency(dstDb, root); err != nil {
|
|
t.Fatalf("state inconsistent: %v", err)
|
|
}
|
|
}
|
|
// Fetch the next batch to retrieve
|
|
nodeQueue = make(map[string]stateElement)
|
|
codeQueue = make(map[common.Hash]struct{})
|
|
paths, nodes, codes := sched.Missing(1)
|
|
for i, path := range paths {
|
|
nodeQueue[path] = stateElement{
|
|
path: path,
|
|
hash: nodes[i],
|
|
syncPath: trie.NewSyncPath([]byte(path)),
|
|
}
|
|
}
|
|
for _, hash := range codes {
|
|
codeQueue[hash] = struct{}{}
|
|
}
|
|
}
|
|
// Sanity check that removing any node from the database is detected
|
|
for _, node := range addedCodes {
|
|
val := rawdb.ReadCode(dstDb, node)
|
|
rawdb.DeleteCode(dstDb, node)
|
|
if err := checkStateConsistency(dstDb, srcRoot); err == nil {
|
|
t.Errorf("trie inconsistency not caught, missing: %x", node)
|
|
}
|
|
rawdb.WriteCode(dstDb, node, val)
|
|
}
|
|
scheme := srcDb.TrieDB().Scheme()
|
|
for i, path := range addedPaths {
|
|
owner, inner := trie.ResolvePath([]byte(path))
|
|
hash := addedHashes[i]
|
|
val := rawdb.ReadTrieNode(dstDb, owner, inner, hash, scheme)
|
|
if val == nil {
|
|
t.Error("missing trie node")
|
|
}
|
|
rawdb.DeleteTrieNode(dstDb, owner, inner, hash, scheme)
|
|
if err := checkStateConsistency(dstDb, srcRoot); err == nil {
|
|
t.Errorf("trie inconsistency not caught, missing: %v", path)
|
|
}
|
|
rawdb.WriteTrieNode(dstDb, owner, inner, hash, val, scheme)
|
|
}
|
|
}
|