plugeth/vendor/github.com/gorilla/websocket/prepared.go
Felix Lange 04e175b8ec rpc: implement websockets with github.com/gorilla/websocket (#19866)
* rpc: implement websockets with github.com/gorilla/websocket

This change makes package rpc use the github.com/gorilla/websocket
package for WebSockets instead of golang.org/x/net/websocket. The new
library is more robust and supports all WebSocket features including
continuation frames.

There are new tests for two issues with the previously-used library:

  - TestWebsocketClientPing checks handling of Ping frames.
  - TestWebsocketLargeCall checks whether the request size limit is
    applied correctly.

* rpc: raise HTTP/WebSocket request size limit to 5MB

* rpc: remove default origin for client connections

The client used to put the local hostname into the Origin header because
the server wanted an origin to accept the connection, but that's silly:
Origin is for browsers/websites. The nobody would whitelist a particular
hostname.

Now that the server doesn't need Origin anymore, don't bother setting
one for clients. Users who need an origin can use DialWebsocket to
create a client with arbitrary origin if needed.

* vendor: put golang.org/x/net/websocket back

* rpc: don't set Origin header for empty (default) origin

* rpc: add HTTP status code to handshake error

This makes it easier to debug failing connections.

* ethstats: use github.com/gorilla/websocket

* rpc: fix lint
2019-07-22 13:22:39 +03:00

103 lines
2.9 KiB
Go

// Copyright 2017 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package websocket
import (
"bytes"
"net"
"sync"
"time"
)
// PreparedMessage caches on the wire representations of a message payload.
// Use PreparedMessage to efficiently send a message payload to multiple
// connections. PreparedMessage is especially useful when compression is used
// because the CPU and memory expensive compression operation can be executed
// once for a given set of compression options.
type PreparedMessage struct {
messageType int
data []byte
mu sync.Mutex
frames map[prepareKey]*preparedFrame
}
// prepareKey defines a unique set of options to cache prepared frames in PreparedMessage.
type prepareKey struct {
isServer bool
compress bool
compressionLevel int
}
// preparedFrame contains data in wire representation.
type preparedFrame struct {
once sync.Once
data []byte
}
// NewPreparedMessage returns an initialized PreparedMessage. You can then send
// it to connection using WritePreparedMessage method. Valid wire
// representation will be calculated lazily only once for a set of current
// connection options.
func NewPreparedMessage(messageType int, data []byte) (*PreparedMessage, error) {
pm := &PreparedMessage{
messageType: messageType,
frames: make(map[prepareKey]*preparedFrame),
data: data,
}
// Prepare a plain server frame.
_, frameData, err := pm.frame(prepareKey{isServer: true, compress: false})
if err != nil {
return nil, err
}
// To protect against caller modifying the data argument, remember the data
// copied to the plain server frame.
pm.data = frameData[len(frameData)-len(data):]
return pm, nil
}
func (pm *PreparedMessage) frame(key prepareKey) (int, []byte, error) {
pm.mu.Lock()
frame, ok := pm.frames[key]
if !ok {
frame = &preparedFrame{}
pm.frames[key] = frame
}
pm.mu.Unlock()
var err error
frame.once.Do(func() {
// Prepare a frame using a 'fake' connection.
// TODO: Refactor code in conn.go to allow more direct construction of
// the frame.
mu := make(chan bool, 1)
mu <- true
var nc prepareConn
c := &Conn{
conn: &nc,
mu: mu,
isServer: key.isServer,
compressionLevel: key.compressionLevel,
enableWriteCompression: true,
writeBuf: make([]byte, defaultWriteBufferSize+maxFrameHeaderSize),
}
if key.compress {
c.newCompressionWriter = compressNoContextTakeover
}
err = c.WriteMessage(pm.messageType, pm.data)
frame.data = nc.buf.Bytes()
})
return pm.messageType, frame.data, err
}
type prepareConn struct {
buf bytes.Buffer
net.Conn
}
func (pc *prepareConn) Write(p []byte) (int, error) { return pc.buf.Write(p) }
func (pc *prepareConn) SetWriteDeadline(t time.Time) error { return nil }