49c710bf44
- solves the problem of non-standard installs - add AssetPath to config as string var - introduced UiLib constructor which falls back to defaultAssetPath (earlier behaviour) if no assetPath is set - defaultAssetPath now internal concern of UiLib - gui.Start(assetPath) argument passed from ethereal main() as set Init() in config.go - informative log message if wallet.qml fails to open
37 lines
1.1 KiB
Go
37 lines
1.1 KiB
Go
package main
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import (
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"flag"
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)
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var StartConsole bool
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var StartMining bool
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var UseUPnP bool
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var OutboundPort string
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var ShowGenesis bool
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var AddPeer string
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var MaxPeer int
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var GenAddr bool
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var UseSeed bool
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var ImportKey string
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var ExportKey bool
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var DataDir string
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var AssetPath string
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func Init() {
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flag.BoolVar(&StartConsole, "c", false, "debug and testing console")
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flag.BoolVar(&StartMining, "m", false, "start dagger mining")
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flag.BoolVar(&ShowGenesis, "g", false, "prints genesis header and exits")
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flag.BoolVar(&UseUPnP, "upnp", false, "enable UPnP support")
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flag.BoolVar(&UseSeed, "seed", true, "seed peers")
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flag.BoolVar(&GenAddr, "genaddr", false, "create a new priv/pub key")
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flag.BoolVar(&ExportKey, "export", false, "export private key")
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flag.StringVar(&OutboundPort, "p", "30303", "listening port")
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flag.StringVar(&DataDir, "dir", ".ethereal", "ethereum data directory")
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flag.StringVar(&ImportKey, "import", "", "imports the given private key (hex)")
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flag.IntVar(&MaxPeer, "x", 5, "maximum desired peers")
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flag.StringVar(&AssetPath, "asset_path", "", "absolute path to GUI assets directory")
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flag.Parse()
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}
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