plugeth/eth/downloader/queue.go
Felix Lange 900da3d800 eth/downloader: don't hang for spurious deliveries
Unexpected deliveries could block indefinitely if they arrived at the
right time. The fix is to ensure that the cancellation channel is
always closed when the sync ends, unblocking any deliveries. Also remove
the atomic check for whether a sync is currently running because it
doesn't help and can be misleading.

Cancelling always seems to break the tests though. The downloader
spawned d.process whenever new data arrived, making it somewhat hard to
track when block processing was actually done. Fix this by running
d.process in a dedicated goroutine that is tied to the lifecycle of the
sync. d.process gets notified of new work by the queue instead of being
invoked all the time. This removes a ton of weird workaround code,
including a hairy use of atomic CAS.
2015-11-19 14:18:34 +01:00

1030 lines
35 KiB
Go

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
// Contains the block download scheduler to collect download tasks and schedule
// them in an ordered, and throttled way.
package downloader
import (
"errors"
"fmt"
"sync"
"sync/atomic"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/core/state"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/ethdb"
"github.com/ethereum/go-ethereum/logger"
"github.com/ethereum/go-ethereum/logger/glog"
"github.com/ethereum/go-ethereum/trie"
"github.com/rcrowley/go-metrics"
"gopkg.in/karalabe/cookiejar.v2/collections/prque"
)
var (
blockCacheLimit = 1024 // Maximum number of blocks to cache before throttling the download
)
var (
errNoFetchesPending = errors.New("no fetches pending")
errStateSyncPending = errors.New("state trie sync already scheduled")
errStaleDelivery = errors.New("stale delivery")
)
// fetchRequest is a currently running data retrieval operation.
type fetchRequest struct {
Peer *peer // Peer to which the request was sent
Hashes map[common.Hash]int // [eth/61] Requested hashes with their insertion index (priority)
Headers []*types.Header // [eth/62] Requested headers, sorted by request order
Time time.Time // Time when the request was made
}
// fetchResult is a struct collecting partial results from data fetchers until
// all outstanding pieces complete and the result as a whole can be processed.
type fetchResult struct {
Pending int // Number of data fetches still pending
Header *types.Header
Uncles []*types.Header
Transactions types.Transactions
Receipts types.Receipts
}
// queue represents hashes that are either need fetching or are being fetched
type queue struct {
mode SyncMode // Synchronisation mode to decide on the block parts to schedule for fetching
fastSyncPivot uint64 // Block number where the fast sync pivots into archive synchronisation mode
hashPool map[common.Hash]int // [eth/61] Pending hashes, mapping to their insertion index (priority)
hashQueue *prque.Prque // [eth/61] Priority queue of the block hashes to fetch
hashCounter int // [eth/61] Counter indexing the added hashes to ensure retrieval order
headerHead common.Hash // [eth/62] Hash of the last queued header to verify order
blockTaskPool map[common.Hash]*types.Header // [eth/62] Pending block (body) retrieval tasks, mapping hashes to headers
blockTaskQueue *prque.Prque // [eth/62] Priority queue of the headers to fetch the blocks (bodies) for
blockPendPool map[string]*fetchRequest // [eth/62] Currently pending block (body) retrieval operations
blockDonePool map[common.Hash]struct{} // [eth/62] Set of the completed block (body) fetches
receiptTaskPool map[common.Hash]*types.Header // [eth/63] Pending receipt retrieval tasks, mapping hashes to headers
receiptTaskQueue *prque.Prque // [eth/63] Priority queue of the headers to fetch the receipts for
receiptPendPool map[string]*fetchRequest // [eth/63] Currently pending receipt retrieval operations
receiptDonePool map[common.Hash]struct{} // [eth/63] Set of the completed receipt fetches
stateTaskIndex int // [eth/63] Counter indexing the added hashes to ensure prioritised retrieval order
stateTaskPool map[common.Hash]int // [eth/63] Pending node data retrieval tasks, mapping to their priority
stateTaskQueue *prque.Prque // [eth/63] Priority queue of the hashes to fetch the node data for
statePendPool map[string]*fetchRequest // [eth/63] Currently pending node data retrieval operations
stateDatabase ethdb.Database // [eth/63] Trie database to populate during state reassembly
stateScheduler *state.StateSync // [eth/63] State trie synchronisation scheduler and integrator
stateProcessors int32 // [eth/63] Number of currently running state processors
stateSchedLock sync.RWMutex // [eth/63] Lock serialising access to the state scheduler
resultCache []*fetchResult // Downloaded but not yet delivered fetch results
resultOffset uint64 // Offset of the first cached fetch result in the block chain
lock *sync.Mutex
active *sync.Cond
closed bool
}
// newQueue creates a new download queue for scheduling block retrieval.
func newQueue(stateDb ethdb.Database) *queue {
lock := new(sync.Mutex)
return &queue{
hashPool: make(map[common.Hash]int),
hashQueue: prque.New(),
blockTaskPool: make(map[common.Hash]*types.Header),
blockTaskQueue: prque.New(),
blockPendPool: make(map[string]*fetchRequest),
blockDonePool: make(map[common.Hash]struct{}),
receiptTaskPool: make(map[common.Hash]*types.Header),
receiptTaskQueue: prque.New(),
receiptPendPool: make(map[string]*fetchRequest),
receiptDonePool: make(map[common.Hash]struct{}),
stateTaskPool: make(map[common.Hash]int),
stateTaskQueue: prque.New(),
statePendPool: make(map[string]*fetchRequest),
stateDatabase: stateDb,
resultCache: make([]*fetchResult, blockCacheLimit),
active: sync.NewCond(lock),
lock: lock,
}
}
// Reset clears out the queue contents.
func (q *queue) Reset() {
q.lock.Lock()
defer q.lock.Unlock()
q.stateSchedLock.Lock()
defer q.stateSchedLock.Unlock()
q.closed = false
q.mode = FullSync
q.fastSyncPivot = 0
q.hashPool = make(map[common.Hash]int)
q.hashQueue.Reset()
q.hashCounter = 0
q.headerHead = common.Hash{}
q.blockTaskPool = make(map[common.Hash]*types.Header)
q.blockTaskQueue.Reset()
q.blockPendPool = make(map[string]*fetchRequest)
q.blockDonePool = make(map[common.Hash]struct{})
q.receiptTaskPool = make(map[common.Hash]*types.Header)
q.receiptTaskQueue.Reset()
q.receiptPendPool = make(map[string]*fetchRequest)
q.receiptDonePool = make(map[common.Hash]struct{})
q.stateTaskIndex = 0
q.stateTaskPool = make(map[common.Hash]int)
q.stateTaskQueue.Reset()
q.statePendPool = make(map[string]*fetchRequest)
q.stateScheduler = nil
q.resultCache = make([]*fetchResult, blockCacheLimit)
q.resultOffset = 0
}
// Close marks the end of the sync, unblocking WaitResults.
// It may be called even if the queue is already closed.
func (q *queue) Close() {
q.lock.Lock()
q.closed = true
q.lock.Unlock()
q.active.Broadcast()
}
// PendingBlocks retrieves the number of block (body) requests pending for retrieval.
func (q *queue) PendingBlocks() int {
q.lock.Lock()
defer q.lock.Unlock()
return q.hashQueue.Size() + q.blockTaskQueue.Size()
}
// PendingReceipts retrieves the number of block receipts pending for retrieval.
func (q *queue) PendingReceipts() int {
q.lock.Lock()
defer q.lock.Unlock()
return q.receiptTaskQueue.Size()
}
// PendingNodeData retrieves the number of node data entries pending for retrieval.
func (q *queue) PendingNodeData() int {
q.stateSchedLock.RLock()
defer q.stateSchedLock.RUnlock()
if q.stateScheduler != nil {
return q.stateScheduler.Pending()
}
return 0
}
// InFlightBlocks retrieves whether there are block fetch requests currently in
// flight.
func (q *queue) InFlightBlocks() bool {
q.lock.Lock()
defer q.lock.Unlock()
return len(q.blockPendPool) > 0
}
// InFlightReceipts retrieves whether there are receipt fetch requests currently
// in flight.
func (q *queue) InFlightReceipts() bool {
q.lock.Lock()
defer q.lock.Unlock()
return len(q.receiptPendPool) > 0
}
// InFlightNodeData retrieves whether there are node data entry fetch requests
// currently in flight.
func (q *queue) InFlightNodeData() bool {
q.lock.Lock()
defer q.lock.Unlock()
return len(q.statePendPool)+int(atomic.LoadInt32(&q.stateProcessors)) > 0
}
// Idle returns if the queue is fully idle or has some data still inside. This
// method is used by the tester to detect termination events.
func (q *queue) Idle() bool {
q.lock.Lock()
defer q.lock.Unlock()
queued := q.hashQueue.Size() + q.blockTaskQueue.Size() + q.receiptTaskQueue.Size() + q.stateTaskQueue.Size()
pending := len(q.blockPendPool) + len(q.receiptPendPool) + len(q.statePendPool)
cached := len(q.blockDonePool) + len(q.receiptDonePool)
q.stateSchedLock.RLock()
if q.stateScheduler != nil {
queued += q.stateScheduler.Pending()
}
q.stateSchedLock.RUnlock()
return (queued + pending + cached) == 0
}
// FastSyncPivot retrieves the currently used fast sync pivot point.
func (q *queue) FastSyncPivot() uint64 {
q.lock.Lock()
defer q.lock.Unlock()
return q.fastSyncPivot
}
// ShouldThrottleBlocks checks if the download should be throttled (active block (body)
// fetches exceed block cache).
func (q *queue) ShouldThrottleBlocks() bool {
q.lock.Lock()
defer q.lock.Unlock()
// Calculate the currently in-flight block (body) requests
pending := 0
for _, request := range q.blockPendPool {
pending += len(request.Hashes) + len(request.Headers)
}
// Throttle if more blocks (bodies) are in-flight than free space in the cache
return pending >= len(q.resultCache)-len(q.blockDonePool)
}
// ShouldThrottleReceipts checks if the download should be throttled (active receipt
// fetches exceed block cache).
func (q *queue) ShouldThrottleReceipts() bool {
q.lock.Lock()
defer q.lock.Unlock()
// Calculate the currently in-flight receipt requests
pending := 0
for _, request := range q.receiptPendPool {
pending += len(request.Headers)
}
// Throttle if more receipts are in-flight than free space in the cache
return pending >= len(q.resultCache)-len(q.receiptDonePool)
}
// Schedule61 adds a set of hashes for the download queue for scheduling, returning
// the new hashes encountered.
func (q *queue) Schedule61(hashes []common.Hash, fifo bool) []common.Hash {
q.lock.Lock()
defer q.lock.Unlock()
// Insert all the hashes prioritised in the arrival order
inserts := make([]common.Hash, 0, len(hashes))
for _, hash := range hashes {
// Skip anything we already have
if old, ok := q.hashPool[hash]; ok {
glog.V(logger.Warn).Infof("Hash %x already scheduled at index %v", hash, old)
continue
}
// Update the counters and insert the hash
q.hashCounter = q.hashCounter + 1
inserts = append(inserts, hash)
q.hashPool[hash] = q.hashCounter
if fifo {
q.hashQueue.Push(hash, -float32(q.hashCounter)) // Lowest gets schedules first
} else {
q.hashQueue.Push(hash, float32(q.hashCounter)) // Highest gets schedules first
}
}
return inserts
}
// Schedule adds a set of headers for the download queue for scheduling, returning
// the new headers encountered.
func (q *queue) Schedule(headers []*types.Header, from uint64) []*types.Header {
q.lock.Lock()
defer q.lock.Unlock()
// Insert all the headers prioritised by the contained block number
inserts := make([]*types.Header, 0, len(headers))
for _, header := range headers {
// Make sure chain order is honoured and preserved throughout
hash := header.Hash()
if header.Number == nil || header.Number.Uint64() != from {
glog.V(logger.Warn).Infof("Header #%v [%x] broke chain ordering, expected %d", header.Number, hash[:4], from)
break
}
if q.headerHead != (common.Hash{}) && q.headerHead != header.ParentHash {
glog.V(logger.Warn).Infof("Header #%v [%x] broke chain ancestry", header.Number, hash[:4])
break
}
// Make sure no duplicate requests are executed
if _, ok := q.blockTaskPool[hash]; ok {
glog.V(logger.Warn).Infof("Header #%d [%x] already scheduled for block fetch", header.Number.Uint64(), hash[:4])
continue
}
if _, ok := q.receiptTaskPool[hash]; ok {
glog.V(logger.Warn).Infof("Header #%d [%x] already scheduled for receipt fetch", header.Number.Uint64(), hash[:4])
continue
}
// Queue the header for content retrieval
q.blockTaskPool[hash] = header
q.blockTaskQueue.Push(header, -float32(header.Number.Uint64()))
if q.mode == FastSync && header.Number.Uint64() <= q.fastSyncPivot {
// Fast phase of the fast sync, retrieve receipts too
q.receiptTaskPool[hash] = header
q.receiptTaskQueue.Push(header, -float32(header.Number.Uint64()))
}
if q.mode == FastSync && header.Number.Uint64() == q.fastSyncPivot {
// Pivoting point of the fast sync, retrieve the state tries
q.stateSchedLock.Lock()
q.stateScheduler = state.NewStateSync(header.Root, q.stateDatabase)
q.stateSchedLock.Unlock()
}
inserts = append(inserts, header)
q.headerHead = hash
from++
}
return inserts
}
// WaitResults retrieves and permanently removes a batch of fetch
// results from the cache. the result slice will be empty if the queue
// has been closed.
func (q *queue) WaitResults() []*fetchResult {
q.lock.Lock()
defer q.lock.Unlock()
nproc := q.countProcessableItems()
for nproc == 0 && !q.closed {
q.active.Wait()
nproc = q.countProcessableItems()
}
results := make([]*fetchResult, nproc)
copy(results, q.resultCache[:nproc])
if len(results) > 0 {
// Mark results as done before dropping them from the cache.
for _, result := range results {
hash := result.Header.Hash()
delete(q.blockDonePool, hash)
delete(q.receiptDonePool, hash)
}
// Delete the results from the cache and clear the tail.
copy(q.resultCache, q.resultCache[nproc:])
for i := len(q.resultCache) - nproc; i < len(q.resultCache); i++ {
q.resultCache[i] = nil
}
// Advance the expected block number of the first cache entry.
q.resultOffset += uint64(nproc)
}
return results
}
// countProcessableItems counts the processable items.
func (q *queue) countProcessableItems() int {
for i, result := range q.resultCache {
// Don't process incomplete or unavailable items.
if result == nil || result.Pending > 0 {
return i
}
// Special handling for the fast-sync pivot block:
if q.mode == FastSync {
bnum := result.Header.Number.Uint64()
if bnum == q.fastSyncPivot {
// If the state of the pivot block is not
// available yet, we cannot proceed and return 0.
//
// Stop before processing the pivot block to ensure that
// resultCache has space for fsHeaderForceVerify items. Not
// doing this could leave us unable to download the required
// amount of headers.
if i > 0 || len(q.stateTaskPool) > 0 || q.PendingNodeData() > 0 {
return i
}
for j := 0; j < fsHeaderForceVerify; j++ {
if i+j+1 >= len(q.resultCache) || q.resultCache[i+j+1] == nil {
return i
}
}
}
// If we're just the fast sync pivot, stop as well
// because the following batch needs different insertion.
// This simplifies handling the switchover in d.process.
if bnum == q.fastSyncPivot+1 && i > 0 {
return i
}
}
}
return len(q.resultCache)
}
// ReserveBlocks reserves a set of block hashes for the given peer, skipping any
// previously failed download.
func (q *queue) ReserveBlocks(p *peer, count int) *fetchRequest {
q.lock.Lock()
defer q.lock.Unlock()
return q.reserveHashes(p, count, q.hashQueue, nil, q.blockPendPool, len(q.resultCache)-len(q.blockDonePool))
}
// ReserveNodeData reserves a set of node data hashes for the given peer, skipping
// any previously failed download.
func (q *queue) ReserveNodeData(p *peer, count int) *fetchRequest {
// Create a task generator to fetch status-fetch tasks if all schedules ones are done
generator := func(max int) {
q.stateSchedLock.Lock()
defer q.stateSchedLock.Unlock()
if q.stateScheduler != nil {
for _, hash := range q.stateScheduler.Missing(max) {
q.stateTaskPool[hash] = q.stateTaskIndex
q.stateTaskQueue.Push(hash, -float32(q.stateTaskIndex))
q.stateTaskIndex++
}
}
}
q.lock.Lock()
defer q.lock.Unlock()
return q.reserveHashes(p, count, q.stateTaskQueue, generator, q.statePendPool, count)
}
// reserveHashes reserves a set of hashes for the given peer, skipping previously
// failed ones.
//
// Note, this method expects the queue lock to be already held for writing. The
// reason the lock is not obtained in here is because the parameters already need
// to access the queue, so they already need a lock anyway.
func (q *queue) reserveHashes(p *peer, count int, taskQueue *prque.Prque, taskGen func(int), pendPool map[string]*fetchRequest, maxPending int) *fetchRequest {
// Short circuit if the peer's already downloading something (sanity check to
// not corrupt state)
if _, ok := pendPool[p.id]; ok {
return nil
}
// Calculate an upper limit on the hashes we might fetch (i.e. throttling)
allowance := maxPending
if allowance > 0 {
for _, request := range pendPool {
allowance -= len(request.Hashes)
}
}
// If there's a task generator, ask it to fill our task queue
if taskGen != nil && taskQueue.Size() < allowance {
taskGen(allowance - taskQueue.Size())
}
if taskQueue.Empty() {
return nil
}
// Retrieve a batch of hashes, skipping previously failed ones
send := make(map[common.Hash]int)
skip := make(map[common.Hash]int)
for proc := 0; (allowance == 0 || proc < allowance) && len(send) < count && !taskQueue.Empty(); proc++ {
hash, priority := taskQueue.Pop()
if p.Lacks(hash.(common.Hash)) {
skip[hash.(common.Hash)] = int(priority)
} else {
send[hash.(common.Hash)] = int(priority)
}
}
// Merge all the skipped hashes back
for hash, index := range skip {
taskQueue.Push(hash, float32(index))
}
// Assemble and return the block download request
if len(send) == 0 {
return nil
}
request := &fetchRequest{
Peer: p,
Hashes: send,
Time: time.Now(),
}
pendPool[p.id] = request
return request
}
// ReserveBodies reserves a set of body fetches for the given peer, skipping any
// previously failed downloads. Beside the next batch of needed fetches, it also
// returns a flag whether empty blocks were queued requiring processing.
func (q *queue) ReserveBodies(p *peer, count int) (*fetchRequest, bool, error) {
isNoop := func(header *types.Header) bool {
return header.TxHash == types.EmptyRootHash && header.UncleHash == types.EmptyUncleHash
}
q.lock.Lock()
defer q.lock.Unlock()
return q.reserveHeaders(p, count, q.blockTaskPool, q.blockTaskQueue, q.blockPendPool, q.blockDonePool, isNoop)
}
// ReserveReceipts reserves a set of receipt fetches for the given peer, skipping
// any previously failed downloads. Beside the next batch of needed fetches, it
// also returns a flag whether empty receipts were queued requiring importing.
func (q *queue) ReserveReceipts(p *peer, count int) (*fetchRequest, bool, error) {
isNoop := func(header *types.Header) bool {
return header.ReceiptHash == types.EmptyRootHash
}
q.lock.Lock()
defer q.lock.Unlock()
return q.reserveHeaders(p, count, q.receiptTaskPool, q.receiptTaskQueue, q.receiptPendPool, q.receiptDonePool, isNoop)
}
// reserveHeaders reserves a set of data download operations for a given peer,
// skipping any previously failed ones. This method is a generic version used
// by the individual special reservation functions.
//
// Note, this method expects the queue lock to be already held for writing. The
// reason the lock is not obtained in here is because the parameters already need
// to access the queue, so they already need a lock anyway.
func (q *queue) reserveHeaders(p *peer, count int, taskPool map[common.Hash]*types.Header, taskQueue *prque.Prque,
pendPool map[string]*fetchRequest, donePool map[common.Hash]struct{}, isNoop func(*types.Header) bool) (*fetchRequest, bool, error) {
// Short circuit if the pool has been depleted, or if the peer's already
// downloading something (sanity check not to corrupt state)
if taskQueue.Empty() {
return nil, false, nil
}
if _, ok := pendPool[p.id]; ok {
return nil, false, nil
}
// Calculate an upper limit on the items we might fetch (i.e. throttling)
space := len(q.resultCache) - len(donePool)
for _, request := range pendPool {
space -= len(request.Headers)
}
// Retrieve a batch of tasks, skipping previously failed ones
send := make([]*types.Header, 0, count)
skip := make([]*types.Header, 0)
progress := false
for proc := 0; proc < space && len(send) < count && !taskQueue.Empty(); proc++ {
header := taskQueue.PopItem().(*types.Header)
// If we're the first to request this task, initialise the result container
index := int(header.Number.Int64() - int64(q.resultOffset))
if index >= len(q.resultCache) || index < 0 {
common.Report("index allocation went beyond available resultCache space")
return nil, false, errInvalidChain
}
if q.resultCache[index] == nil {
components := 1
if q.mode == FastSync && header.Number.Uint64() <= q.fastSyncPivot {
components = 2
}
q.resultCache[index] = &fetchResult{
Pending: components,
Header: header,
}
}
// If this fetch task is a noop, skip this fetch operation
if isNoop(header) {
donePool[header.Hash()] = struct{}{}
delete(taskPool, header.Hash())
space, proc = space-1, proc-1
q.resultCache[index].Pending--
progress = true
continue
}
// Otherwise unless the peer is known not to have the data, add to the retrieve list
if p.Lacks(header.Hash()) {
skip = append(skip, header)
} else {
send = append(send, header)
}
}
// Merge all the skipped headers back
for _, header := range skip {
taskQueue.Push(header, -float32(header.Number.Uint64()))
}
if progress {
// Wake WaitResults, resultCache was modified
q.active.Signal()
}
// Assemble and return the block download request
if len(send) == 0 {
return nil, progress, nil
}
request := &fetchRequest{
Peer: p,
Headers: send,
Time: time.Now(),
}
pendPool[p.id] = request
return request, progress, nil
}
// CancelBlocks aborts a fetch request, returning all pending hashes to the queue.
func (q *queue) CancelBlocks(request *fetchRequest) {
q.cancel(request, q.hashQueue, q.blockPendPool)
}
// CancelBodies aborts a body fetch request, returning all pending headers to the
// task queue.
func (q *queue) CancelBodies(request *fetchRequest) {
q.cancel(request, q.blockTaskQueue, q.blockPendPool)
}
// CancelReceipts aborts a body fetch request, returning all pending headers to
// the task queue.
func (q *queue) CancelReceipts(request *fetchRequest) {
q.cancel(request, q.receiptTaskQueue, q.receiptPendPool)
}
// CancelNodeData aborts a node state data fetch request, returning all pending
// hashes to the task queue.
func (q *queue) CancelNodeData(request *fetchRequest) {
q.cancel(request, q.stateTaskQueue, q.statePendPool)
}
// Cancel aborts a fetch request, returning all pending hashes to the task queue.
func (q *queue) cancel(request *fetchRequest, taskQueue *prque.Prque, pendPool map[string]*fetchRequest) {
q.lock.Lock()
defer q.lock.Unlock()
for hash, index := range request.Hashes {
taskQueue.Push(hash, float32(index))
}
for _, header := range request.Headers {
taskQueue.Push(header, -float32(header.Number.Uint64()))
}
delete(pendPool, request.Peer.id)
}
// Revoke cancels all pending requests belonging to a given peer. This method is
// meant to be called during a peer drop to quickly reassign owned data fetches
// to remaining nodes.
func (q *queue) Revoke(peerId string) {
q.lock.Lock()
defer q.lock.Unlock()
if request, ok := q.blockPendPool[peerId]; ok {
for hash, index := range request.Hashes {
q.hashQueue.Push(hash, float32(index))
}
for _, header := range request.Headers {
q.blockTaskQueue.Push(header, -float32(header.Number.Uint64()))
}
delete(q.blockPendPool, peerId)
}
if request, ok := q.receiptPendPool[peerId]; ok {
for _, header := range request.Headers {
q.receiptTaskQueue.Push(header, -float32(header.Number.Uint64()))
}
delete(q.receiptPendPool, peerId)
}
if request, ok := q.statePendPool[peerId]; ok {
for hash, index := range request.Hashes {
q.stateTaskQueue.Push(hash, float32(index))
}
delete(q.statePendPool, peerId)
}
}
// ExpireBlocks checks for in flight requests that exceeded a timeout allowance,
// canceling them and returning the responsible peers for penalisation.
func (q *queue) ExpireBlocks(timeout time.Duration) []string {
q.lock.Lock()
defer q.lock.Unlock()
return q.expire(timeout, q.blockPendPool, q.hashQueue, blockTimeoutMeter)
}
// ExpireBodies checks for in flight block body requests that exceeded a timeout
// allowance, canceling them and returning the responsible peers for penalisation.
func (q *queue) ExpireBodies(timeout time.Duration) []string {
q.lock.Lock()
defer q.lock.Unlock()
return q.expire(timeout, q.blockPendPool, q.blockTaskQueue, bodyTimeoutMeter)
}
// ExpireReceipts checks for in flight receipt requests that exceeded a timeout
// allowance, canceling them and returning the responsible peers for penalisation.
func (q *queue) ExpireReceipts(timeout time.Duration) []string {
q.lock.Lock()
defer q.lock.Unlock()
return q.expire(timeout, q.receiptPendPool, q.receiptTaskQueue, receiptTimeoutMeter)
}
// ExpireNodeData checks for in flight node data requests that exceeded a timeout
// allowance, canceling them and returning the responsible peers for penalisation.
func (q *queue) ExpireNodeData(timeout time.Duration) []string {
q.lock.Lock()
defer q.lock.Unlock()
return q.expire(timeout, q.statePendPool, q.stateTaskQueue, stateTimeoutMeter)
}
// expire is the generic check that move expired tasks from a pending pool back
// into a task pool, returning all entities caught with expired tasks.
//
// Note, this method expects the queue lock to be already held. The
// reason the lock is not obtained in here is because the parameters already need
// to access the queue, so they already need a lock anyway.
func (q *queue) expire(timeout time.Duration, pendPool map[string]*fetchRequest, taskQueue *prque.Prque, timeoutMeter metrics.Meter) []string {
// Iterate over the expired requests and return each to the queue
peers := []string{}
for id, request := range pendPool {
if time.Since(request.Time) > timeout {
// Update the metrics with the timeout
timeoutMeter.Mark(1)
// Return any non satisfied requests to the pool
for hash, index := range request.Hashes {
taskQueue.Push(hash, float32(index))
}
for _, header := range request.Headers {
taskQueue.Push(header, -float32(header.Number.Uint64()))
}
peers = append(peers, id)
}
}
// Remove the expired requests from the pending pool
for _, id := range peers {
delete(pendPool, id)
}
return peers
}
// DeliverBlocks injects a block retrieval response into the download queue.
func (q *queue) DeliverBlocks(id string, blocks []*types.Block) error {
q.lock.Lock()
defer q.lock.Unlock()
// Short circuit if the blocks were never requested
request := q.blockPendPool[id]
if request == nil {
return errNoFetchesPending
}
blockReqTimer.UpdateSince(request.Time)
delete(q.blockPendPool, id)
// If no blocks were retrieved, mark them as unavailable for the origin peer
if len(blocks) == 0 {
for hash, _ := range request.Hashes {
request.Peer.MarkLacking(hash)
}
}
// Iterate over the downloaded blocks and add each of them
errs := make([]error, 0)
for _, block := range blocks {
// Skip any blocks that were not requested
hash := block.Hash()
if _, ok := request.Hashes[hash]; !ok {
errs = append(errs, fmt.Errorf("non-requested block %x", hash))
continue
}
// Reconstruct the next result if contents match up
index := int(block.Number().Int64() - int64(q.resultOffset))
if index >= len(q.resultCache) || index < 0 {
errs = []error{errInvalidChain}
break
}
q.resultCache[index] = &fetchResult{
Header: block.Header(),
Transactions: block.Transactions(),
Uncles: block.Uncles(),
}
q.blockDonePool[block.Hash()] = struct{}{}
delete(request.Hashes, hash)
delete(q.hashPool, hash)
}
// Return all failed or missing fetches to the queue
for hash, index := range request.Hashes {
q.hashQueue.Push(hash, float32(index))
}
// Wake up WaitResults
q.active.Signal()
// If none of the blocks were good, it's a stale delivery
switch {
case len(errs) == 0:
return nil
case len(errs) == 1 && (errs[0] == errInvalidChain || errs[0] == errInvalidBlock):
return errs[0]
case len(errs) == len(blocks):
return errStaleDelivery
default:
return fmt.Errorf("multiple failures: %v", errs)
}
}
// DeliverBodies injects a block body retrieval response into the results queue.
func (q *queue) DeliverBodies(id string, txLists [][]*types.Transaction, uncleLists [][]*types.Header) error {
q.lock.Lock()
defer q.lock.Unlock()
reconstruct := func(header *types.Header, index int, result *fetchResult) error {
if types.DeriveSha(types.Transactions(txLists[index])) != header.TxHash || types.CalcUncleHash(uncleLists[index]) != header.UncleHash {
return errInvalidBody
}
result.Transactions = txLists[index]
result.Uncles = uncleLists[index]
return nil
}
return q.deliver(id, q.blockTaskPool, q.blockTaskQueue, q.blockPendPool, q.blockDonePool, bodyReqTimer, len(txLists), reconstruct)
}
// DeliverReceipts injects a receipt retrieval response into the results queue.
func (q *queue) DeliverReceipts(id string, receiptList [][]*types.Receipt) error {
q.lock.Lock()
defer q.lock.Unlock()
reconstruct := func(header *types.Header, index int, result *fetchResult) error {
if types.DeriveSha(types.Receipts(receiptList[index])) != header.ReceiptHash {
return errInvalidReceipt
}
result.Receipts = receiptList[index]
return nil
}
return q.deliver(id, q.receiptTaskPool, q.receiptTaskQueue, q.receiptPendPool, q.receiptDonePool, receiptReqTimer, len(receiptList), reconstruct)
}
// deliver injects a data retrieval response into the results queue.
//
// Note, this method expects the queue lock to be already held for writing. The
// reason the lock is not obtained in here is because the parameters already need
// to access the queue, so they already need a lock anyway.
func (q *queue) deliver(id string, taskPool map[common.Hash]*types.Header, taskQueue *prque.Prque, pendPool map[string]*fetchRequest,
donePool map[common.Hash]struct{}, reqTimer metrics.Timer, results int, reconstruct func(header *types.Header, index int, result *fetchResult) error) error {
// Short circuit if the data was never requested
request := pendPool[id]
if request == nil {
return errNoFetchesPending
}
reqTimer.UpdateSince(request.Time)
delete(pendPool, id)
// If no data items were retrieved, mark them as unavailable for the origin peer
if results == 0 {
for _, header := range request.Headers {
request.Peer.MarkLacking(header.Hash())
}
}
// Assemble each of the results with their headers and retrieved data parts
var (
failure error
useful bool
)
for i, header := range request.Headers {
// Short circuit assembly if no more fetch results are found
if i >= results {
break
}
// Reconstruct the next result if contents match up
index := int(header.Number.Int64() - int64(q.resultOffset))
if index >= len(q.resultCache) || index < 0 || q.resultCache[index] == nil {
failure = errInvalidChain
break
}
if err := reconstruct(header, i, q.resultCache[index]); err != nil {
failure = err
break
}
donePool[header.Hash()] = struct{}{}
q.resultCache[index].Pending--
useful = true
// Clean up a successful fetch
request.Headers[i] = nil
delete(taskPool, header.Hash())
}
// Return all failed or missing fetches to the queue
for _, header := range request.Headers {
if header != nil {
taskQueue.Push(header, -float32(header.Number.Uint64()))
}
}
// Wake up WaitResults
q.active.Signal()
// If none of the data was good, it's a stale delivery
switch {
case failure == nil || failure == errInvalidChain:
return failure
case useful:
return fmt.Errorf("partial failure: %v", failure)
default:
return errStaleDelivery
}
}
// DeliverNodeData injects a node state data retrieval response into the queue.
func (q *queue) DeliverNodeData(id string, data [][]byte, callback func(error, int)) error {
q.lock.Lock()
defer q.lock.Unlock()
// Short circuit if the data was never requested
request := q.statePendPool[id]
if request == nil {
return errNoFetchesPending
}
stateReqTimer.UpdateSince(request.Time)
delete(q.statePendPool, id)
// If no data was retrieved, mark their hashes as unavailable for the origin peer
if len(data) == 0 {
for hash, _ := range request.Hashes {
request.Peer.MarkLacking(hash)
}
}
// Iterate over the downloaded data and verify each of them
errs := make([]error, 0)
process := []trie.SyncResult{}
for _, blob := range data {
// Skip any blocks that were not requested
hash := common.BytesToHash(crypto.Sha3(blob))
if _, ok := request.Hashes[hash]; !ok {
errs = append(errs, fmt.Errorf("non-requested state data %x", hash))
continue
}
// Inject the next state trie item into the processing queue
process = append(process, trie.SyncResult{hash, blob})
delete(request.Hashes, hash)
delete(q.stateTaskPool, hash)
}
// Start the asynchronous node state data injection
atomic.AddInt32(&q.stateProcessors, 1)
go func() {
defer atomic.AddInt32(&q.stateProcessors, -1)
q.deliverNodeData(process, callback)
}()
// Return all failed or missing fetches to the queue
for hash, index := range request.Hashes {
q.stateTaskQueue.Push(hash, float32(index))
}
// If none of the data items were good, it's a stale delivery
switch {
case len(errs) == 0:
return nil
case len(errs) == len(request.Hashes):
return errStaleDelivery
default:
return fmt.Errorf("multiple failures: %v", errs)
}
}
// deliverNodeData is the asynchronous node data processor that injects a batch
// of sync results into the state scheduler.
func (q *queue) deliverNodeData(results []trie.SyncResult, callback func(error, int)) {
// Wake up WaitResults after the state has been written because it
// might be waiting for the pivot block state to get completed.
defer q.active.Signal()
// Process results one by one to permit task fetches in between
for i, result := range results {
q.stateSchedLock.Lock()
if q.stateScheduler == nil {
// Syncing aborted since this async delivery started, bail out
q.stateSchedLock.Unlock()
callback(errNoFetchesPending, i)
return
}
if _, err := q.stateScheduler.Process([]trie.SyncResult{result}); err != nil {
// Processing a state result failed, bail out
q.stateSchedLock.Unlock()
callback(err, i)
return
}
// Item processing succeeded, release the lock (temporarily)
q.stateSchedLock.Unlock()
}
callback(nil, len(results))
}
// Prepare configures the result cache to allow accepting and caching inbound
// fetch results.
func (q *queue) Prepare(offset uint64, mode SyncMode, pivot uint64) {
q.lock.Lock()
defer q.lock.Unlock()
if q.resultOffset < offset {
q.resultOffset = offset
}
q.fastSyncPivot = pivot
q.mode = mode
}