5ea7598408
Updating the state /after/ the entire transition creates invalid receipts.
347 lines
9.5 KiB
Go
347 lines
9.5 KiB
Go
package ethchain
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import (
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"bytes"
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"container/list"
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"fmt"
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"github.com/ethereum/eth-go/ethutil"
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"github.com/ethereum/eth-go/ethwire"
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"math/big"
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"sync"
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"time"
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)
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type BlockProcessor interface {
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ProcessBlock(block *Block)
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}
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type Peer interface {
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Inbound() bool
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LastSend() time.Time
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LastPong() int64
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Host() []byte
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Port() uint16
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Version() string
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PingTime() string
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Connected() *int32
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}
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type EthManager interface {
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StateManager() *StateManager
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BlockChain() *BlockChain
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TxPool() *TxPool
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Broadcast(msgType ethwire.MsgType, data []interface{})
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Reactor() *ethutil.ReactorEngine
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PeerCount() int
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IsMining() bool
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IsListening() bool
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Peers() *list.List
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}
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type StateManager struct {
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// Mutex for locking the block processor. Blocks can only be handled one at a time
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mutex sync.Mutex
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// Canonical block chain
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bc *BlockChain
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// Stack for processing contracts
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stack *Stack
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// non-persistent key/value memory storage
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mem map[string]*big.Int
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// Proof of work used for validating
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Pow PoW
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// The ethereum manager interface
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Ethereum EthManager
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// The managed states
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// Transiently state. The trans state isn't ever saved, validated and
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// it could be used for setting account nonces without effecting
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// the main states.
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transState *State
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// Mining state. The mining state is used purely and solely by the mining
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// operation.
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miningState *State
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}
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func NewStateManager(ethereum EthManager) *StateManager {
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sm := &StateManager{
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stack: NewStack(),
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mem: make(map[string]*big.Int),
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Pow: &EasyPow{},
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Ethereum: ethereum,
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bc: ethereum.BlockChain(),
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}
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sm.transState = ethereum.BlockChain().CurrentBlock.State().Copy()
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sm.miningState = ethereum.BlockChain().CurrentBlock.State().Copy()
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return sm
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}
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func (sm *StateManager) CurrentState() *State {
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return sm.Ethereum.BlockChain().CurrentBlock.State()
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}
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func (sm *StateManager) TransState() *State {
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return sm.transState
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}
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func (sm *StateManager) MiningState() *State {
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return sm.miningState
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}
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func (sm *StateManager) NewMiningState() *State {
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sm.miningState = sm.Ethereum.BlockChain().CurrentBlock.State().Copy()
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return sm.miningState
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}
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func (sm *StateManager) BlockChain() *BlockChain {
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return sm.bc
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}
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func (self *StateManager) ProcessTransactions(coinbase *StateObject, state *State, block, parent *Block, txs Transactions) (Receipts, Transactions, Transactions, error) {
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var (
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receipts Receipts
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handled, unhandled Transactions
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totalUsedGas = big.NewInt(0)
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err error
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)
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done:
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for i, tx := range txs {
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txGas := new(big.Int).Set(tx.Gas)
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st := NewStateTransition(coinbase, tx, state, block)
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err = st.TransitionState()
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if err != nil {
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switch {
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case IsNonceErr(err):
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err = nil // ignore error
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continue
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case IsGasLimitErr(err):
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unhandled = txs[i:]
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break done
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default:
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ethutil.Config.Log.Infoln(err)
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}
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}
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// Notify all subscribers
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self.Ethereum.Reactor().Post("newTx:post", tx)
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// Update the state with pending changes
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state.Update()
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txGas.Sub(txGas, st.gas)
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accumelative := new(big.Int).Set(totalUsedGas.Add(totalUsedGas, txGas))
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receipt := &Receipt{tx, ethutil.CopyBytes(state.Root().([]byte)), accumelative}
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receipts = append(receipts, receipt)
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handled = append(handled, tx)
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}
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parent.GasUsed = totalUsedGas
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return receipts, handled, unhandled, err
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}
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func (sm *StateManager) Process(block *Block, dontReact bool) error {
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if !sm.bc.HasBlock(block.PrevHash) {
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return ParentError(block.PrevHash)
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}
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parent := sm.bc.GetBlock(block.PrevHash)
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return sm.ProcessBlock(parent.State(), parent, block, dontReact)
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}
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// Block processing and validating with a given (temporarily) state
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func (sm *StateManager) ProcessBlock(state *State, parent, block *Block, dontReact bool) (err error) {
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// Processing a blocks may never happen simultaneously
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sm.mutex.Lock()
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defer sm.mutex.Unlock()
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hash := block.Hash()
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if sm.bc.HasBlock(hash) {
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return nil
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}
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// Defer the Undo on the Trie. If the block processing happened
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// we don't want to undo but since undo only happens on dirty
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// nodes this won't happen because Commit would have been called
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// before that.
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defer state.Reset()
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// Check if we have the parent hash, if it isn't known we discard it
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// Reasons might be catching up or simply an invalid block
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if !sm.bc.HasBlock(block.PrevHash) && sm.bc.CurrentBlock != nil {
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return ParentError(block.PrevHash)
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}
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coinbase := state.GetOrNewStateObject(block.Coinbase)
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coinbase.SetGasPool(block.CalcGasLimit(parent))
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fmt.Println(block.Receipts())
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// Process the transactions on to current block
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receipts, _, _, _ := sm.ProcessTransactions(coinbase, state, block, parent, block.Transactions())
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defer func() {
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if err != nil {
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if len(receipts) == len(block.Receipts()) {
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for i, receipt := range block.Receipts() {
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ethutil.Config.Log.Debugf("diff (r) %v ~ %x <=> (c) %v ~ %x (%x)\n", receipt.CumulativeGasUsed, receipt.PostState[0:4], receipts[i].CumulativeGasUsed, receipts[i].PostState[0:4], receipt.Tx.Hash())
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}
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} else {
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ethutil.Config.Log.Debugln("Unable to print receipt diff. Length didn't match", len(receipts), "for", len(block.Receipts()))
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}
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}
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}()
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// Block validation
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if err = sm.ValidateBlock(block); err != nil {
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fmt.Println("[SM] Error validating block:", err)
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return err
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}
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// I'm not sure, but I don't know if there should be thrown
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// any errors at this time.
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if err = sm.AccumelateRewards(state, block); err != nil {
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fmt.Println("[SM] Error accumulating reward", err)
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return err
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}
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if !block.State().Cmp(state) {
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err = fmt.Errorf("Invalid merkle root.\nrec: %x\nis: %x", block.State().trie.Root, state.trie.Root)
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return
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}
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// Calculate the new total difficulty and sync back to the db
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if sm.CalculateTD(block) {
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// Sync the current block's state to the database and cancelling out the deferred Undo
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state.Sync()
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// Add the block to the chain
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sm.bc.Add(block)
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sm.notifyChanges(state)
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ethutil.Config.Log.Infof("[STATE] Added block #%d (%x)\n", block.Number, block.Hash())
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if dontReact == false {
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sm.Ethereum.Reactor().Post("newBlock", block)
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state.manifest.Reset()
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}
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sm.Ethereum.Broadcast(ethwire.MsgBlockTy, []interface{}{block.Value().Val})
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sm.Ethereum.TxPool().RemoveInvalid(state)
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} else {
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fmt.Println("total diff failed")
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}
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return nil
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}
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func (sm *StateManager) CalculateTD(block *Block) bool {
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uncleDiff := new(big.Int)
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for _, uncle := range block.Uncles {
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uncleDiff = uncleDiff.Add(uncleDiff, uncle.Difficulty)
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}
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// TD(genesis_block) = 0 and TD(B) = TD(B.parent) + sum(u.difficulty for u in B.uncles) + B.difficulty
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td := new(big.Int)
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td = td.Add(sm.bc.TD, uncleDiff)
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td = td.Add(td, block.Difficulty)
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// The new TD will only be accepted if the new difficulty is
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// is greater than the previous.
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if td.Cmp(sm.bc.TD) > 0 {
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// Set the new total difficulty back to the block chain
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sm.bc.SetTotalDifficulty(td)
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return true
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}
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return false
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}
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// Validates the current block. Returns an error if the block was invalid,
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// an uncle or anything that isn't on the current block chain.
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// Validation validates easy over difficult (dagger takes longer time = difficult)
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func (sm *StateManager) ValidateBlock(block *Block) error {
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// TODO
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// 2. Check if the difficulty is correct
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// Check each uncle's previous hash. In order for it to be valid
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// is if it has the same block hash as the current
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previousBlock := sm.bc.GetBlock(block.PrevHash)
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for _, uncle := range block.Uncles {
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if bytes.Compare(uncle.PrevHash, previousBlock.PrevHash) != 0 {
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return ValidationError("Mismatch uncle's previous hash. Expected %x, got %x", previousBlock.PrevHash, uncle.PrevHash)
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}
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}
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diff := block.Time - sm.bc.CurrentBlock.Time
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if diff < 0 {
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return ValidationError("Block timestamp less then prev block %v", diff)
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}
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// New blocks must be within the 15 minute range of the last block.
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if diff > int64(15*time.Minute) {
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return ValidationError("Block is too far in the future of last block (> 15 minutes)")
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}
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// Verify the nonce of the block. Return an error if it's not valid
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if !sm.Pow.Verify(block.HashNoNonce(), block.Difficulty, block.Nonce) {
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return ValidationError("Block's nonce is invalid (= %v)", ethutil.Hex(block.Nonce))
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}
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return nil
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}
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func CalculateBlockReward(block *Block, uncleLength int) *big.Int {
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base := new(big.Int)
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for i := 0; i < uncleLength; i++ {
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base.Add(base, UncleInclusionReward)
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}
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return base.Add(base, BlockReward)
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}
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func CalculateUncleReward(block *Block) *big.Int {
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return UncleReward
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}
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func (sm *StateManager) AccumelateRewards(state *State, block *Block) error {
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// Get the account associated with the coinbase
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account := state.GetAccount(block.Coinbase)
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// Reward amount of ether to the coinbase address
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account.AddAmount(CalculateBlockReward(block, len(block.Uncles)))
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addr := make([]byte, len(block.Coinbase))
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copy(addr, block.Coinbase)
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state.UpdateStateObject(account)
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for _, uncle := range block.Uncles {
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uncleAccount := state.GetAccount(uncle.Coinbase)
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uncleAccount.AddAmount(CalculateUncleReward(uncle))
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state.UpdateStateObject(uncleAccount)
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}
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return nil
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}
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func (sm *StateManager) Stop() {
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sm.bc.Stop()
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}
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func (sm *StateManager) notifyChanges(state *State) {
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for addr, stateObject := range state.manifest.objectChanges {
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sm.Ethereum.Reactor().Post("object:"+addr, stateObject)
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}
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for stateObjectAddr, mappedObjects := range state.manifest.storageChanges {
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for addr, value := range mappedObjects {
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sm.Ethereum.Reactor().Post("storage:"+stateObjectAddr+":"+addr, &StorageState{[]byte(stateObjectAddr), []byte(addr), value})
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}
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}
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}
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