plugeth/core/block_validator.go
Péter Szilágyi 09777952ee core, consensus: pluggable consensus engines (#3817)
This commit adds pluggable consensus engines to go-ethereum. In short, it
introduces a generic consensus interface, and refactors the entire codebase to
use this interface.
2017-04-05 00:16:29 +02:00

141 lines
5.6 KiB
Go

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package core
import (
"fmt"
"math/big"
"github.com/ethereum/go-ethereum/common/math"
"github.com/ethereum/go-ethereum/consensus"
"github.com/ethereum/go-ethereum/core/state"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/params"
)
// BlockValidator is responsible for validating block headers, uncles and
// processed state.
//
// BlockValidator implements Validator.
type BlockValidator struct {
config *params.ChainConfig // Chain configuration options
bc *BlockChain // Canonical block chain
engine consensus.Engine // Consensus engine used for validating
}
// NewBlockValidator returns a new block validator which is safe for re-use
func NewBlockValidator(config *params.ChainConfig, blockchain *BlockChain, engine consensus.Engine) *BlockValidator {
validator := &BlockValidator{
config: config,
engine: engine,
bc: blockchain,
}
return validator
}
// ValidateBody validates the given block's uncles and verifies the the block
// header's transaction and uncle roots. The headers are assumed to be already
// validated at this point.
func (v *BlockValidator) ValidateBody(block *types.Block) error {
// Check whether the block's known, and if not, that it's linkable
if v.bc.HasBlock(block.Hash()) {
if _, err := state.New(block.Root(), v.bc.chainDb); err == nil {
return &KnownBlockError{block.Number(), block.Hash()}
}
}
parent := v.bc.GetBlock(block.ParentHash(), block.NumberU64()-1)
if parent == nil {
return ParentError(block.ParentHash())
}
if _, err := state.New(parent.Root(), v.bc.chainDb); err != nil {
return ParentError(block.ParentHash())
}
// Header validity is known at this point, check the uncles and transactions
header := block.Header()
if err := v.engine.VerifyUncles(v.bc, block); err != nil {
return err
}
if hash := types.CalcUncleHash(block.Uncles()); hash != header.UncleHash {
return fmt.Errorf("uncle root hash mismatch: have %x, want %x", hash, header.UncleHash)
}
if hash := types.DeriveSha(block.Transactions()); hash != header.TxHash {
return fmt.Errorf("transaction root hash mismatch: have %x, want %x", hash, header.TxHash)
}
return nil
}
// ValidateState validates the various changes that happen after a state
// transition, such as amount of used gas, the receipt roots and the state root
// itself. ValidateState returns a database batch if the validation was a success
// otherwise nil and an error is returned.
func (v *BlockValidator) ValidateState(block, parent *types.Block, statedb *state.StateDB, receipts types.Receipts, usedGas *big.Int) (err error) {
header := block.Header()
if block.GasUsed().Cmp(usedGas) != 0 {
return ValidationError(fmt.Sprintf("invalid gas used (remote: %v local: %v)", block.GasUsed(), usedGas))
}
// Validate the received block's bloom with the one derived from the generated receipts.
// For valid blocks this should always validate to true.
rbloom := types.CreateBloom(receipts)
if rbloom != header.Bloom {
return fmt.Errorf("invalid bloom (remote: %x local: %x)", header.Bloom, rbloom)
}
// Tre receipt Trie's root (R = (Tr [[H1, R1], ... [Hn, R1]]))
receiptSha := types.DeriveSha(receipts)
if receiptSha != header.ReceiptHash {
return fmt.Errorf("invalid receipt root hash (remote: %x local: %x)", header.ReceiptHash, receiptSha)
}
// Validate the state root against the received state root and throw
// an error if they don't match.
if root := statedb.IntermediateRoot(v.config.IsEIP158(header.Number)); header.Root != root {
return fmt.Errorf("invalid merkle root (remote: %x local: %x)", header.Root, root)
}
return nil
}
// CalcGasLimit computes the gas limit of the next block after parent.
// The result may be modified by the caller.
// This is miner strategy, not consensus protocol.
func CalcGasLimit(parent *types.Block) *big.Int {
// contrib = (parentGasUsed * 3 / 2) / 1024
contrib := new(big.Int).Mul(parent.GasUsed(), big.NewInt(3))
contrib = contrib.Div(contrib, big.NewInt(2))
contrib = contrib.Div(contrib, params.GasLimitBoundDivisor)
// decay = parentGasLimit / 1024 -1
decay := new(big.Int).Div(parent.GasLimit(), params.GasLimitBoundDivisor)
decay.Sub(decay, big.NewInt(1))
/*
strategy: gasLimit of block-to-mine is set based on parent's
gasUsed value. if parentGasUsed > parentGasLimit * (2/3) then we
increase it, otherwise lower it (or leave it unchanged if it's right
at that usage) the amount increased/decreased depends on how far away
from parentGasLimit * (2/3) parentGasUsed is.
*/
gl := new(big.Int).Sub(parent.GasLimit(), decay)
gl = gl.Add(gl, contrib)
gl.Set(math.BigMax(gl, params.MinGasLimit))
// however, if we're now below the target (TargetGasLimit) we increase the
// limit as much as we can (parentGasLimit / 1024 -1)
if gl.Cmp(params.TargetGasLimit) < 0 {
gl.Add(parent.GasLimit(), decay)
gl.Set(math.BigMin(gl, params.TargetGasLimit))
}
return gl
}