6f607de5d5
This PR adds enode.LocalNode and integrates it into the p2p subsystem. This new object is the keeper of the local node record. For now, a new version of the record is produced every time the client restarts. We'll make it smarter to avoid that in the future. There are a couple of other changes in this commit: discovery now waits for all of its goroutines at shutdown and the p2p server now closes the node database after discovery has shut down. This fixes a leveldb crash in tests. p2p server startup is faster because it doesn't need to wait for the external IP query anymore.
743 lines
20 KiB
Go
743 lines
20 KiB
Go
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Package discover implements the Node Discovery Protocol.
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//
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// The Node Discovery protocol provides a way to find RLPx nodes that
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// can be connected to. It uses a Kademlia-like protocol to maintain a
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// distributed database of the IDs and endpoints of all listening
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// nodes.
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package discover
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import (
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"crypto/ecdsa"
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crand "crypto/rand"
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"encoding/binary"
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"fmt"
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mrand "math/rand"
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"net"
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"sort"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/netutil"
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)
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const (
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alpha = 3 // Kademlia concurrency factor
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bucketSize = 16 // Kademlia bucket size
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maxReplacements = 10 // Size of per-bucket replacement list
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// We keep buckets for the upper 1/15 of distances because
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// it's very unlikely we'll ever encounter a node that's closer.
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hashBits = len(common.Hash{}) * 8
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nBuckets = hashBits / 15 // Number of buckets
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bucketMinDistance = hashBits - nBuckets // Log distance of closest bucket
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// IP address limits.
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bucketIPLimit, bucketSubnet = 2, 24 // at most 2 addresses from the same /24
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tableIPLimit, tableSubnet = 10, 24
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maxFindnodeFailures = 5 // Nodes exceeding this limit are dropped
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refreshInterval = 30 * time.Minute
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revalidateInterval = 10 * time.Second
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copyNodesInterval = 30 * time.Second
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seedMinTableTime = 5 * time.Minute
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seedCount = 30
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seedMaxAge = 5 * 24 * time.Hour
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)
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type Table struct {
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mutex sync.Mutex // protects buckets, bucket content, nursery, rand
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buckets [nBuckets]*bucket // index of known nodes by distance
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nursery []*node // bootstrap nodes
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rand *mrand.Rand // source of randomness, periodically reseeded
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ips netutil.DistinctNetSet
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db *enode.DB // database of known nodes
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net transport
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refreshReq chan chan struct{}
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initDone chan struct{}
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closeReq chan struct{}
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closed chan struct{}
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nodeAddedHook func(*node) // for testing
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}
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// transport is implemented by the UDP transport.
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// it is an interface so we can test without opening lots of UDP
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// sockets and without generating a private key.
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type transport interface {
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self() *enode.Node
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ping(enode.ID, *net.UDPAddr) error
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findnode(toid enode.ID, addr *net.UDPAddr, target encPubkey) ([]*node, error)
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close()
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}
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// bucket contains nodes, ordered by their last activity. the entry
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// that was most recently active is the first element in entries.
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type bucket struct {
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entries []*node // live entries, sorted by time of last contact
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replacements []*node // recently seen nodes to be used if revalidation fails
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ips netutil.DistinctNetSet
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}
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func newTable(t transport, db *enode.DB, bootnodes []*enode.Node) (*Table, error) {
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tab := &Table{
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net: t,
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db: db,
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refreshReq: make(chan chan struct{}),
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initDone: make(chan struct{}),
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closeReq: make(chan struct{}),
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closed: make(chan struct{}),
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rand: mrand.New(mrand.NewSource(0)),
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ips: netutil.DistinctNetSet{Subnet: tableSubnet, Limit: tableIPLimit},
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}
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if err := tab.setFallbackNodes(bootnodes); err != nil {
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return nil, err
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}
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for i := range tab.buckets {
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tab.buckets[i] = &bucket{
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ips: netutil.DistinctNetSet{Subnet: bucketSubnet, Limit: bucketIPLimit},
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}
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}
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tab.seedRand()
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tab.loadSeedNodes()
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go tab.loop()
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return tab, nil
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}
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func (tab *Table) self() *enode.Node {
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return tab.net.self()
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}
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func (tab *Table) seedRand() {
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var b [8]byte
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crand.Read(b[:])
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tab.mutex.Lock()
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tab.rand.Seed(int64(binary.BigEndian.Uint64(b[:])))
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tab.mutex.Unlock()
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}
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// ReadRandomNodes fills the given slice with random nodes from the table. The results
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// are guaranteed to be unique for a single invocation, no node will appear twice.
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func (tab *Table) ReadRandomNodes(buf []*enode.Node) (n int) {
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if !tab.isInitDone() {
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return 0
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}
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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// Find all non-empty buckets and get a fresh slice of their entries.
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var buckets [][]*node
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for _, b := range &tab.buckets {
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if len(b.entries) > 0 {
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buckets = append(buckets, b.entries)
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}
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}
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if len(buckets) == 0 {
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return 0
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}
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// Shuffle the buckets.
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for i := len(buckets) - 1; i > 0; i-- {
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j := tab.rand.Intn(len(buckets))
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buckets[i], buckets[j] = buckets[j], buckets[i]
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}
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// Move head of each bucket into buf, removing buckets that become empty.
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var i, j int
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for ; i < len(buf); i, j = i+1, (j+1)%len(buckets) {
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b := buckets[j]
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buf[i] = unwrapNode(b[0])
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buckets[j] = b[1:]
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if len(b) == 1 {
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buckets = append(buckets[:j], buckets[j+1:]...)
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}
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if len(buckets) == 0 {
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break
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}
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}
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return i + 1
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}
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// Close terminates the network listener and flushes the node database.
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func (tab *Table) Close() {
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if tab.net != nil {
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tab.net.close()
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}
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select {
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case <-tab.closed:
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// already closed.
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case tab.closeReq <- struct{}{}:
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<-tab.closed // wait for refreshLoop to end.
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}
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}
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// setFallbackNodes sets the initial points of contact. These nodes
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// are used to connect to the network if the table is empty and there
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// are no known nodes in the database.
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func (tab *Table) setFallbackNodes(nodes []*enode.Node) error {
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for _, n := range nodes {
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if err := n.ValidateComplete(); err != nil {
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return fmt.Errorf("bad bootstrap node %q: %v", n, err)
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}
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}
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tab.nursery = wrapNodes(nodes)
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return nil
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}
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// isInitDone returns whether the table's initial seeding procedure has completed.
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func (tab *Table) isInitDone() bool {
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select {
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case <-tab.initDone:
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return true
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default:
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return false
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}
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}
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// Resolve searches for a specific node with the given ID.
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// It returns nil if the node could not be found.
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func (tab *Table) Resolve(n *enode.Node) *enode.Node {
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// If the node is present in the local table, no
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// network interaction is required.
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hash := n.ID()
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tab.mutex.Lock()
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cl := tab.closest(hash, 1)
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tab.mutex.Unlock()
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if len(cl.entries) > 0 && cl.entries[0].ID() == hash {
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return unwrapNode(cl.entries[0])
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}
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// Otherwise, do a network lookup.
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result := tab.lookup(encodePubkey(n.Pubkey()), true)
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for _, n := range result {
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if n.ID() == hash {
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return unwrapNode(n)
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}
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}
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return nil
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}
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// LookupRandom finds random nodes in the network.
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func (tab *Table) LookupRandom() []*enode.Node {
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var target encPubkey
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crand.Read(target[:])
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return unwrapNodes(tab.lookup(target, true))
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}
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// lookup performs a network search for nodes close to the given target. It approaches the
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// target by querying nodes that are closer to it on each iteration. The given target does
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// not need to be an actual node identifier.
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func (tab *Table) lookup(targetKey encPubkey, refreshIfEmpty bool) []*node {
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var (
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target = enode.ID(crypto.Keccak256Hash(targetKey[:]))
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asked = make(map[enode.ID]bool)
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seen = make(map[enode.ID]bool)
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reply = make(chan []*node, alpha)
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pendingQueries = 0
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result *nodesByDistance
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)
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// don't query further if we hit ourself.
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// unlikely to happen often in practice.
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asked[tab.self().ID()] = true
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for {
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tab.mutex.Lock()
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// generate initial result set
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result = tab.closest(target, bucketSize)
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tab.mutex.Unlock()
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if len(result.entries) > 0 || !refreshIfEmpty {
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break
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}
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// The result set is empty, all nodes were dropped, refresh.
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// We actually wait for the refresh to complete here. The very
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// first query will hit this case and run the bootstrapping
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// logic.
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<-tab.refresh()
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refreshIfEmpty = false
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}
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for {
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// ask the alpha closest nodes that we haven't asked yet
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for i := 0; i < len(result.entries) && pendingQueries < alpha; i++ {
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n := result.entries[i]
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if !asked[n.ID()] {
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asked[n.ID()] = true
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pendingQueries++
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go tab.findnode(n, targetKey, reply)
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}
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}
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if pendingQueries == 0 {
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// we have asked all closest nodes, stop the search
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break
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}
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// wait for the next reply
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for _, n := range <-reply {
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if n != nil && !seen[n.ID()] {
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seen[n.ID()] = true
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result.push(n, bucketSize)
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}
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}
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pendingQueries--
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}
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return result.entries
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}
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func (tab *Table) findnode(n *node, targetKey encPubkey, reply chan<- []*node) {
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fails := tab.db.FindFails(n.ID())
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r, err := tab.net.findnode(n.ID(), n.addr(), targetKey)
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if err != nil || len(r) == 0 {
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fails++
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tab.db.UpdateFindFails(n.ID(), fails)
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log.Trace("Findnode failed", "id", n.ID(), "failcount", fails, "err", err)
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if fails >= maxFindnodeFailures {
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log.Trace("Too many findnode failures, dropping", "id", n.ID(), "failcount", fails)
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tab.delete(n)
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}
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} else if fails > 0 {
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tab.db.UpdateFindFails(n.ID(), fails-1)
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}
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// Grab as many nodes as possible. Some of them might not be alive anymore, but we'll
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// just remove those again during revalidation.
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for _, n := range r {
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tab.add(n)
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}
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reply <- r
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}
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func (tab *Table) refresh() <-chan struct{} {
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done := make(chan struct{})
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select {
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case tab.refreshReq <- done:
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case <-tab.closed:
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close(done)
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}
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return done
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}
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// loop schedules refresh, revalidate runs and coordinates shutdown.
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func (tab *Table) loop() {
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var (
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revalidate = time.NewTimer(tab.nextRevalidateTime())
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refresh = time.NewTicker(refreshInterval)
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copyNodes = time.NewTicker(copyNodesInterval)
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refreshDone = make(chan struct{}) // where doRefresh reports completion
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revalidateDone chan struct{} // where doRevalidate reports completion
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waiting = []chan struct{}{tab.initDone} // holds waiting callers while doRefresh runs
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)
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defer refresh.Stop()
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defer revalidate.Stop()
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defer copyNodes.Stop()
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// Start initial refresh.
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go tab.doRefresh(refreshDone)
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loop:
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for {
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select {
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case <-refresh.C:
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tab.seedRand()
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if refreshDone == nil {
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refreshDone = make(chan struct{})
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go tab.doRefresh(refreshDone)
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}
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case req := <-tab.refreshReq:
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waiting = append(waiting, req)
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if refreshDone == nil {
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refreshDone = make(chan struct{})
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go tab.doRefresh(refreshDone)
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}
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case <-refreshDone:
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for _, ch := range waiting {
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close(ch)
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}
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waiting, refreshDone = nil, nil
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case <-revalidate.C:
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revalidateDone = make(chan struct{})
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go tab.doRevalidate(revalidateDone)
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case <-revalidateDone:
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revalidate.Reset(tab.nextRevalidateTime())
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revalidateDone = nil
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case <-copyNodes.C:
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go tab.copyLiveNodes()
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case <-tab.closeReq:
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break loop
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}
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}
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if refreshDone != nil {
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<-refreshDone
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}
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for _, ch := range waiting {
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close(ch)
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}
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if revalidateDone != nil {
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<-revalidateDone
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}
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close(tab.closed)
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}
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// doRefresh performs a lookup for a random target to keep buckets
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// full. seed nodes are inserted if the table is empty (initial
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// bootstrap or discarded faulty peers).
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func (tab *Table) doRefresh(done chan struct{}) {
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defer close(done)
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// Load nodes from the database and insert
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// them. This should yield a few previously seen nodes that are
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// (hopefully) still alive.
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tab.loadSeedNodes()
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// Run self lookup to discover new neighbor nodes.
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// We can only do this if we have a secp256k1 identity.
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var key ecdsa.PublicKey
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if err := tab.self().Load((*enode.Secp256k1)(&key)); err == nil {
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tab.lookup(encodePubkey(&key), false)
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}
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// The Kademlia paper specifies that the bucket refresh should
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// perform a lookup in the least recently used bucket. We cannot
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// adhere to this because the findnode target is a 512bit value
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// (not hash-sized) and it is not easily possible to generate a
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// sha3 preimage that falls into a chosen bucket.
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// We perform a few lookups with a random target instead.
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for i := 0; i < 3; i++ {
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var target encPubkey
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crand.Read(target[:])
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tab.lookup(target, false)
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}
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}
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func (tab *Table) loadSeedNodes() {
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seeds := wrapNodes(tab.db.QuerySeeds(seedCount, seedMaxAge))
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seeds = append(seeds, tab.nursery...)
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for i := range seeds {
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seed := seeds[i]
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age := log.Lazy{Fn: func() interface{} { return time.Since(tab.db.LastPongReceived(seed.ID())) }}
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log.Debug("Found seed node in database", "id", seed.ID(), "addr", seed.addr(), "age", age)
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tab.add(seed)
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}
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}
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// doRevalidate checks that the last node in a random bucket is still live
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// and replaces or deletes the node if it isn't.
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func (tab *Table) doRevalidate(done chan<- struct{}) {
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defer func() { done <- struct{}{} }()
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last, bi := tab.nodeToRevalidate()
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if last == nil {
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// No non-empty bucket found.
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return
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}
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// Ping the selected node and wait for a pong.
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err := tab.net.ping(last.ID(), last.addr())
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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b := tab.buckets[bi]
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if err == nil {
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// The node responded, move it to the front.
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log.Debug("Revalidated node", "b", bi, "id", last.ID())
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b.bump(last)
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return
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}
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// No reply received, pick a replacement or delete the node if there aren't
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// any replacements.
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if r := tab.replace(b, last); r != nil {
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log.Debug("Replaced dead node", "b", bi, "id", last.ID(), "ip", last.IP(), "r", r.ID(), "rip", r.IP())
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} else {
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log.Debug("Removed dead node", "b", bi, "id", last.ID(), "ip", last.IP())
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}
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}
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// nodeToRevalidate returns the last node in a random, non-empty bucket.
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func (tab *Table) nodeToRevalidate() (n *node, bi int) {
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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for _, bi = range tab.rand.Perm(len(tab.buckets)) {
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b := tab.buckets[bi]
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if len(b.entries) > 0 {
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last := b.entries[len(b.entries)-1]
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return last, bi
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}
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}
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return nil, 0
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}
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func (tab *Table) nextRevalidateTime() time.Duration {
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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return time.Duration(tab.rand.Int63n(int64(revalidateInterval)))
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}
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// copyLiveNodes adds nodes from the table to the database if they have been in the table
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// longer then minTableTime.
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func (tab *Table) copyLiveNodes() {
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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|
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now := time.Now()
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for _, b := range &tab.buckets {
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for _, n := range b.entries {
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if now.Sub(n.addedAt) >= seedMinTableTime {
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tab.db.UpdateNode(unwrapNode(n))
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}
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}
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}
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}
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// closest returns the n nodes in the table that are closest to the
|
|
// given id. The caller must hold tab.mutex.
|
|
func (tab *Table) closest(target enode.ID, nresults int) *nodesByDistance {
|
|
// This is a very wasteful way to find the closest nodes but
|
|
// obviously correct. I believe that tree-based buckets would make
|
|
// this easier to implement efficiently.
|
|
close := &nodesByDistance{target: target}
|
|
for _, b := range &tab.buckets {
|
|
for _, n := range b.entries {
|
|
close.push(n, nresults)
|
|
}
|
|
}
|
|
return close
|
|
}
|
|
|
|
func (tab *Table) len() (n int) {
|
|
for _, b := range &tab.buckets {
|
|
n += len(b.entries)
|
|
}
|
|
return n
|
|
}
|
|
|
|
// bucket returns the bucket for the given node ID hash.
|
|
func (tab *Table) bucket(id enode.ID) *bucket {
|
|
d := enode.LogDist(tab.self().ID(), id)
|
|
if d <= bucketMinDistance {
|
|
return tab.buckets[0]
|
|
}
|
|
return tab.buckets[d-bucketMinDistance-1]
|
|
}
|
|
|
|
// add attempts to add the given node to its corresponding bucket. If the bucket has space
|
|
// available, adding the node succeeds immediately. Otherwise, the node is added if the
|
|
// least recently active node in the bucket does not respond to a ping packet.
|
|
//
|
|
// The caller must not hold tab.mutex.
|
|
func (tab *Table) add(n *node) {
|
|
if n.ID() == tab.self().ID() {
|
|
return
|
|
}
|
|
|
|
tab.mutex.Lock()
|
|
defer tab.mutex.Unlock()
|
|
b := tab.bucket(n.ID())
|
|
if !tab.bumpOrAdd(b, n) {
|
|
// Node is not in table. Add it to the replacement list.
|
|
tab.addReplacement(b, n)
|
|
}
|
|
}
|
|
|
|
// addThroughPing adds the given node to the table. Compared to plain
|
|
// 'add' there is an additional safety measure: if the table is still
|
|
// initializing the node is not added. This prevents an attack where the
|
|
// table could be filled by just sending ping repeatedly.
|
|
//
|
|
// The caller must not hold tab.mutex.
|
|
func (tab *Table) addThroughPing(n *node) {
|
|
if !tab.isInitDone() {
|
|
return
|
|
}
|
|
tab.add(n)
|
|
}
|
|
|
|
// stuff adds nodes the table to the end of their corresponding bucket
|
|
// if the bucket is not full. The caller must not hold tab.mutex.
|
|
func (tab *Table) stuff(nodes []*node) {
|
|
tab.mutex.Lock()
|
|
defer tab.mutex.Unlock()
|
|
|
|
for _, n := range nodes {
|
|
if n.ID() == tab.self().ID() {
|
|
continue // don't add self
|
|
}
|
|
b := tab.bucket(n.ID())
|
|
if len(b.entries) < bucketSize {
|
|
tab.bumpOrAdd(b, n)
|
|
}
|
|
}
|
|
}
|
|
|
|
// delete removes an entry from the node table. It is used to evacuate dead nodes.
|
|
func (tab *Table) delete(node *node) {
|
|
tab.mutex.Lock()
|
|
defer tab.mutex.Unlock()
|
|
|
|
tab.deleteInBucket(tab.bucket(node.ID()), node)
|
|
}
|
|
|
|
func (tab *Table) addIP(b *bucket, ip net.IP) bool {
|
|
if netutil.IsLAN(ip) {
|
|
return true
|
|
}
|
|
if !tab.ips.Add(ip) {
|
|
log.Debug("IP exceeds table limit", "ip", ip)
|
|
return false
|
|
}
|
|
if !b.ips.Add(ip) {
|
|
log.Debug("IP exceeds bucket limit", "ip", ip)
|
|
tab.ips.Remove(ip)
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (tab *Table) removeIP(b *bucket, ip net.IP) {
|
|
if netutil.IsLAN(ip) {
|
|
return
|
|
}
|
|
tab.ips.Remove(ip)
|
|
b.ips.Remove(ip)
|
|
}
|
|
|
|
func (tab *Table) addReplacement(b *bucket, n *node) {
|
|
for _, e := range b.replacements {
|
|
if e.ID() == n.ID() {
|
|
return // already in list
|
|
}
|
|
}
|
|
if !tab.addIP(b, n.IP()) {
|
|
return
|
|
}
|
|
var removed *node
|
|
b.replacements, removed = pushNode(b.replacements, n, maxReplacements)
|
|
if removed != nil {
|
|
tab.removeIP(b, removed.IP())
|
|
}
|
|
}
|
|
|
|
// replace removes n from the replacement list and replaces 'last' with it if it is the
|
|
// last entry in the bucket. If 'last' isn't the last entry, it has either been replaced
|
|
// with someone else or became active.
|
|
func (tab *Table) replace(b *bucket, last *node) *node {
|
|
if len(b.entries) == 0 || b.entries[len(b.entries)-1].ID() != last.ID() {
|
|
// Entry has moved, don't replace it.
|
|
return nil
|
|
}
|
|
// Still the last entry.
|
|
if len(b.replacements) == 0 {
|
|
tab.deleteInBucket(b, last)
|
|
return nil
|
|
}
|
|
r := b.replacements[tab.rand.Intn(len(b.replacements))]
|
|
b.replacements = deleteNode(b.replacements, r)
|
|
b.entries[len(b.entries)-1] = r
|
|
tab.removeIP(b, last.IP())
|
|
return r
|
|
}
|
|
|
|
// bump moves the given node to the front of the bucket entry list
|
|
// if it is contained in that list.
|
|
func (b *bucket) bump(n *node) bool {
|
|
for i := range b.entries {
|
|
if b.entries[i].ID() == n.ID() {
|
|
// move it to the front
|
|
copy(b.entries[1:], b.entries[:i])
|
|
b.entries[0] = n
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// bumpOrAdd moves n to the front of the bucket entry list or adds it if the list isn't
|
|
// full. The return value is true if n is in the bucket.
|
|
func (tab *Table) bumpOrAdd(b *bucket, n *node) bool {
|
|
if b.bump(n) {
|
|
return true
|
|
}
|
|
if len(b.entries) >= bucketSize || !tab.addIP(b, n.IP()) {
|
|
return false
|
|
}
|
|
b.entries, _ = pushNode(b.entries, n, bucketSize)
|
|
b.replacements = deleteNode(b.replacements, n)
|
|
n.addedAt = time.Now()
|
|
if tab.nodeAddedHook != nil {
|
|
tab.nodeAddedHook(n)
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (tab *Table) deleteInBucket(b *bucket, n *node) {
|
|
b.entries = deleteNode(b.entries, n)
|
|
tab.removeIP(b, n.IP())
|
|
}
|
|
|
|
// pushNode adds n to the front of list, keeping at most max items.
|
|
func pushNode(list []*node, n *node, max int) ([]*node, *node) {
|
|
if len(list) < max {
|
|
list = append(list, nil)
|
|
}
|
|
removed := list[len(list)-1]
|
|
copy(list[1:], list)
|
|
list[0] = n
|
|
return list, removed
|
|
}
|
|
|
|
// deleteNode removes n from list.
|
|
func deleteNode(list []*node, n *node) []*node {
|
|
for i := range list {
|
|
if list[i].ID() == n.ID() {
|
|
return append(list[:i], list[i+1:]...)
|
|
}
|
|
}
|
|
return list
|
|
}
|
|
|
|
// nodesByDistance is a list of nodes, ordered by
|
|
// distance to target.
|
|
type nodesByDistance struct {
|
|
entries []*node
|
|
target enode.ID
|
|
}
|
|
|
|
// push adds the given node to the list, keeping the total size below maxElems.
|
|
func (h *nodesByDistance) push(n *node, maxElems int) {
|
|
ix := sort.Search(len(h.entries), func(i int) bool {
|
|
return enode.DistCmp(h.target, h.entries[i].ID(), n.ID()) > 0
|
|
})
|
|
if len(h.entries) < maxElems {
|
|
h.entries = append(h.entries, n)
|
|
}
|
|
if ix == len(h.entries) {
|
|
// farther away than all nodes we already have.
|
|
// if there was room for it, the node is now the last element.
|
|
} else {
|
|
// slide existing entries down to make room
|
|
// this will overwrite the entry we just appended.
|
|
copy(h.entries[ix+1:], h.entries[ix:])
|
|
h.entries[ix] = n
|
|
}
|
|
}
|