6e401792ce
* swarm/pss: fixed bug in pss.process, test added * swarm/pss: test case updated * swarm/pss: WaitTillSnapshotRecreated() func added * swarm/pss: snapshot test updated * swarm/pss: WaitTillSnapshotLoaded() fixed * swarm/pss: gofmt applied * swarm/pss: refactoring, file renamed * swarm/pss: input data fixed * swarm/pss: race condition fixed * swarm/pss: test timeout increased * swarm/pss: eliminated the global variables * swarm/pss: tests added * swarm/pss: comments added * swarm/pss: comment fixed * swarm/pss: refactored according to review * swarm/pss: style fix * swarm/pss: increased timeout
204 lines
5.8 KiB
Go
204 lines
5.8 KiB
Go
// Copyright 2018 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package simulation
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import (
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"context"
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"encoding/binary"
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"encoding/hex"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/simulations"
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"github.com/ethereum/go-ethereum/swarm/network"
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)
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// BucketKeyKademlia is the key to be used for storing the kademlia
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// instance for particular node, usually inside the ServiceFunc function.
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var BucketKeyKademlia BucketKey = "kademlia"
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// WaitTillHealthy is blocking until the health of all kademlias is true.
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// If error is not nil, a map of kademlia that was found not healthy is returned.
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// TODO: Check correctness since change in kademlia depth calculation logic
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func (s *Simulation) WaitTillHealthy(ctx context.Context) (ill map[enode.ID]*network.Kademlia, err error) {
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// Prepare PeerPot map for checking Kademlia health
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var ppmap map[string]*network.PeerPot
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kademlias := s.kademlias()
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addrs := make([][]byte, 0, len(kademlias))
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// TODO verify that all kademlias have same params
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for _, k := range kademlias {
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addrs = append(addrs, k.BaseAddr())
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}
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ppmap = network.NewPeerPotMap(s.neighbourhoodSize, addrs)
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// Wait for healthy Kademlia on every node before checking files
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ticker := time.NewTicker(200 * time.Millisecond)
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defer ticker.Stop()
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ill = make(map[enode.ID]*network.Kademlia)
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for {
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select {
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case <-ctx.Done():
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return ill, ctx.Err()
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case <-ticker.C:
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for k := range ill {
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delete(ill, k)
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}
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log.Debug("kademlia health check", "addr count", len(addrs), "kad len", len(kademlias))
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for id, k := range kademlias {
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//PeerPot for this node
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addr := common.Bytes2Hex(k.BaseAddr())
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pp := ppmap[addr]
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//call Healthy RPC
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h := k.GetHealthInfo(pp)
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//print info
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log.Debug(k.String())
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log.Debug("kademlia", "connectNN", h.ConnectNN, "knowNN", h.KnowNN)
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log.Debug("kademlia", "health", h.ConnectNN && h.KnowNN, "addr", hex.EncodeToString(k.BaseAddr()), "node", id)
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log.Debug("kademlia", "ill condition", !h.ConnectNN, "addr", hex.EncodeToString(k.BaseAddr()), "node", id)
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if !h.Healthy() {
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ill[id] = k
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}
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}
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if len(ill) == 0 {
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return nil, nil
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}
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}
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}
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}
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// kademlias returns all Kademlia instances that are set
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// in simulation bucket.
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func (s *Simulation) kademlias() (ks map[enode.ID]*network.Kademlia) {
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items := s.UpNodesItems(BucketKeyKademlia)
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log.Debug("kademlia len items", "len", len(items))
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ks = make(map[enode.ID]*network.Kademlia, len(items))
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for id, v := range items {
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k, ok := v.(*network.Kademlia)
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if !ok {
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continue
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}
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ks[id] = k
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}
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return ks
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}
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// WaitTillSnapshotRecreated is blocking until all the connections specified
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// in the snapshot are registered in the kademlia.
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// It differs from WaitTillHealthy, which waits only until all the kademlias are
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// healthy (it might happen even before all the connections are established).
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func (s *Simulation) WaitTillSnapshotRecreated(ctx context.Context, snap simulations.Snapshot) error {
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expected := getSnapshotConnections(snap.Conns)
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ticker := time.NewTicker(150 * time.Millisecond)
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defer ticker.Stop()
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for {
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select {
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case <-ctx.Done():
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return ctx.Err()
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case <-ticker.C:
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actual := s.getActualConnections()
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if isAllDeployed(expected, actual) {
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return nil
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}
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}
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}
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}
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func (s *Simulation) getActualConnections() (res []uint64) {
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kademlias := s.kademlias()
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for base, k := range kademlias {
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k.EachConn(base[:], 256, func(p *network.Peer, _ int) bool {
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res = append(res, getConnectionHash(base, p.ID()))
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return true
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})
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}
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// only list those connections that appear twice (both peers should recognize connection as active)
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res = removeDuplicatesAndSingletons(res)
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return res
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}
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func getSnapshotConnections(conns []simulations.Conn) (res []uint64) {
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for _, c := range conns {
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res = append(res, getConnectionHash(c.One, c.Other))
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}
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return res
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}
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// returns an integer connection identifier (similar to 8-byte hash)
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func getConnectionHash(a, b enode.ID) uint64 {
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var h [8]byte
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for i := 0; i < 8; i++ {
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h[i] = a[i] ^ b[i]
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}
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res := binary.LittleEndian.Uint64(h[:])
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return res
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}
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// returns true if all connections in expected are listed in actual
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func isAllDeployed(expected []uint64, actual []uint64) bool {
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if len(expected) == 0 {
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return true
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}
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exp := make([]uint64, len(expected))
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copy(exp, expected)
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for _, c := range actual {
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// remove value c from exp
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for i := 0; i < len(exp); i++ {
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if exp[i] == c {
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exp = removeListElement(exp, i)
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if len(exp) == 0 {
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return true
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}
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}
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}
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}
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return len(exp) == 0
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}
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func removeListElement(arr []uint64, i int) []uint64 {
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last := len(arr) - 1
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arr[i] = arr[last]
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arr = arr[:last]
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return arr
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}
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func removeDuplicatesAndSingletons(arr []uint64) []uint64 {
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for i := 0; i < len(arr); {
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found := false
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for j := i + 1; j < len(arr); j++ {
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if arr[i] == arr[j] {
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arr = removeListElement(arr, j) // remove duplicate
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found = true
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break
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}
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}
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if found {
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i++
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} else {
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arr = removeListElement(arr, i) // remove singleton
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}
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}
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return arr
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}
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