fd777bb210
This commit adds mocker functionality to p2p/simulations. A mocker allows to starting/stopping of nodes via the HTTP API.
745 lines
20 KiB
Go
745 lines
20 KiB
Go
// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package simulations
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import (
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"bytes"
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"context"
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"encoding/json"
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"fmt"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/event"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/p2p/discover"
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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)
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var dialBanTimeout = 200 * time.Millisecond
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// NetworkConfig defines configuration options for starting a Network
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type NetworkConfig struct {
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ID string `json:"id"`
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DefaultService string `json:"default_service,omitempty"`
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}
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// Network models a p2p simulation network which consists of a collection of
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// simulated nodes and the connections which exist between them.
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//
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// The Network has a single NodeAdapter which is responsible for actually
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// starting nodes and connecting them together.
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//
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// The Network emits events when nodes are started and stopped, when they are
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// connected and disconnected, and also when messages are sent between nodes.
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type Network struct {
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NetworkConfig
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Nodes []*Node `json:"nodes"`
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nodeMap map[discover.NodeID]int
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Conns []*Conn `json:"conns"`
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connMap map[string]int
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nodeAdapter adapters.NodeAdapter
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events event.Feed
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lock sync.RWMutex
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quitc chan struct{}
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}
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// NewNetwork returns a Network which uses the given NodeAdapter and NetworkConfig
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func NewNetwork(nodeAdapter adapters.NodeAdapter, conf *NetworkConfig) *Network {
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return &Network{
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NetworkConfig: *conf,
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nodeAdapter: nodeAdapter,
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nodeMap: make(map[discover.NodeID]int),
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connMap: make(map[string]int),
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quitc: make(chan struct{}),
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}
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}
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// Events returns the output event feed of the Network.
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func (self *Network) Events() *event.Feed {
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return &self.events
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}
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// NewNode adds a new node to the network with a random ID
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func (self *Network) NewNode() (*Node, error) {
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conf := adapters.RandomNodeConfig()
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conf.Services = []string{self.DefaultService}
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return self.NewNodeWithConfig(conf)
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}
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// NewNodeWithConfig adds a new node to the network with the given config,
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// returning an error if a node with the same ID or name already exists
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func (self *Network) NewNodeWithConfig(conf *adapters.NodeConfig) (*Node, error) {
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self.lock.Lock()
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defer self.lock.Unlock()
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// create a random ID and PrivateKey if not set
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if conf.ID == (discover.NodeID{}) {
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c := adapters.RandomNodeConfig()
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conf.ID = c.ID
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conf.PrivateKey = c.PrivateKey
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}
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id := conf.ID
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if conf.Reachable == nil {
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conf.Reachable = func(otherID discover.NodeID) bool {
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_, err := self.InitConn(conf.ID, otherID)
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return err == nil
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}
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}
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// assign a name to the node if not set
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if conf.Name == "" {
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conf.Name = fmt.Sprintf("node%02d", len(self.Nodes)+1)
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}
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// check the node doesn't already exist
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if node := self.getNode(id); node != nil {
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return nil, fmt.Errorf("node with ID %q already exists", id)
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}
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if node := self.getNodeByName(conf.Name); node != nil {
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return nil, fmt.Errorf("node with name %q already exists", conf.Name)
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}
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// if no services are configured, use the default service
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if len(conf.Services) == 0 {
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conf.Services = []string{self.DefaultService}
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}
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// use the NodeAdapter to create the node
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adapterNode, err := self.nodeAdapter.NewNode(conf)
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if err != nil {
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return nil, err
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}
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node := &Node{
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Node: adapterNode,
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Config: conf,
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}
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log.Trace(fmt.Sprintf("node %v created", id))
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self.nodeMap[id] = len(self.Nodes)
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self.Nodes = append(self.Nodes, node)
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// emit a "control" event
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self.events.Send(ControlEvent(node))
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return node, nil
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}
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// Config returns the network configuration
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func (self *Network) Config() *NetworkConfig {
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return &self.NetworkConfig
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}
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// StartAll starts all nodes in the network
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func (self *Network) StartAll() error {
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for _, node := range self.Nodes {
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if node.Up {
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continue
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}
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if err := self.Start(node.ID()); err != nil {
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return err
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}
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}
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return nil
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}
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// StopAll stops all nodes in the network
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func (self *Network) StopAll() error {
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for _, node := range self.Nodes {
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if !node.Up {
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continue
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}
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if err := self.Stop(node.ID()); err != nil {
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return err
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}
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}
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return nil
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}
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// Start starts the node with the given ID
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func (self *Network) Start(id discover.NodeID) error {
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return self.startWithSnapshots(id, nil)
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}
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// startWithSnapshots starts the node with the given ID using the give
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// snapshots
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func (self *Network) startWithSnapshots(id discover.NodeID, snapshots map[string][]byte) error {
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node := self.GetNode(id)
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if node == nil {
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return fmt.Errorf("node %v does not exist", id)
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}
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if node.Up {
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return fmt.Errorf("node %v already up", id)
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}
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log.Trace(fmt.Sprintf("starting node %v: %v using %v", id, node.Up, self.nodeAdapter.Name()))
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if err := node.Start(snapshots); err != nil {
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log.Warn(fmt.Sprintf("start up failed: %v", err))
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return err
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}
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node.Up = true
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log.Info(fmt.Sprintf("started node %v: %v", id, node.Up))
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self.events.Send(NewEvent(node))
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// subscribe to peer events
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client, err := node.Client()
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if err != nil {
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return fmt.Errorf("error getting rpc client for node %v: %s", id, err)
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}
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events := make(chan *p2p.PeerEvent)
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sub, err := client.Subscribe(context.Background(), "admin", events, "peerEvents")
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if err != nil {
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return fmt.Errorf("error getting peer events for node %v: %s", id, err)
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}
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go self.watchPeerEvents(id, events, sub)
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return nil
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}
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// watchPeerEvents reads peer events from the given channel and emits
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// corresponding network events
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func (self *Network) watchPeerEvents(id discover.NodeID, events chan *p2p.PeerEvent, sub event.Subscription) {
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defer func() {
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sub.Unsubscribe()
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// assume the node is now down
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self.lock.Lock()
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node := self.getNode(id)
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node.Up = false
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self.lock.Unlock()
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self.events.Send(NewEvent(node))
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}()
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for {
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select {
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case event, ok := <-events:
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if !ok {
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return
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}
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peer := event.Peer
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switch event.Type {
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case p2p.PeerEventTypeAdd:
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self.DidConnect(id, peer)
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case p2p.PeerEventTypeDrop:
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self.DidDisconnect(id, peer)
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case p2p.PeerEventTypeMsgSend:
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self.DidSend(id, peer, event.Protocol, *event.MsgCode)
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case p2p.PeerEventTypeMsgRecv:
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self.DidReceive(peer, id, event.Protocol, *event.MsgCode)
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}
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case err := <-sub.Err():
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if err != nil {
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log.Error(fmt.Sprintf("error getting peer events for node %v", id), "err", err)
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}
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return
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}
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}
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}
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// Stop stops the node with the given ID
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func (self *Network) Stop(id discover.NodeID) error {
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node := self.GetNode(id)
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if node == nil {
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return fmt.Errorf("node %v does not exist", id)
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}
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if !node.Up {
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return fmt.Errorf("node %v already down", id)
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}
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if err := node.Stop(); err != nil {
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return err
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}
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node.Up = false
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log.Info(fmt.Sprintf("stop node %v: %v", id, node.Up))
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self.events.Send(ControlEvent(node))
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return nil
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}
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// Connect connects two nodes together by calling the "admin_addPeer" RPC
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// method on the "one" node so that it connects to the "other" node
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func (self *Network) Connect(oneID, otherID discover.NodeID) error {
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log.Debug(fmt.Sprintf("connecting %s to %s", oneID, otherID))
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conn, err := self.InitConn(oneID, otherID)
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if err != nil {
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return err
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}
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client, err := conn.one.Client()
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if err != nil {
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return err
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}
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self.events.Send(ControlEvent(conn))
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return client.Call(nil, "admin_addPeer", string(conn.other.Addr()))
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}
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// Disconnect disconnects two nodes by calling the "admin_removePeer" RPC
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// method on the "one" node so that it disconnects from the "other" node
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func (self *Network) Disconnect(oneID, otherID discover.NodeID) error {
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conn := self.GetConn(oneID, otherID)
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if conn == nil {
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return fmt.Errorf("connection between %v and %v does not exist", oneID, otherID)
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}
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if !conn.Up {
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return fmt.Errorf("%v and %v already disconnected", oneID, otherID)
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}
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client, err := conn.one.Client()
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if err != nil {
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return err
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}
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self.events.Send(ControlEvent(conn))
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return client.Call(nil, "admin_removePeer", string(conn.other.Addr()))
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}
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// DidConnect tracks the fact that the "one" node connected to the "other" node
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func (self *Network) DidConnect(one, other discover.NodeID) error {
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conn, err := self.GetOrCreateConn(one, other)
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if err != nil {
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return fmt.Errorf("connection between %v and %v does not exist", one, other)
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}
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if conn.Up {
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return fmt.Errorf("%v and %v already connected", one, other)
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}
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conn.Up = true
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self.events.Send(NewEvent(conn))
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return nil
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}
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// DidDisconnect tracks the fact that the "one" node disconnected from the
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// "other" node
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func (self *Network) DidDisconnect(one, other discover.NodeID) error {
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conn := self.GetConn(one, other)
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if conn == nil {
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return fmt.Errorf("connection between %v and %v does not exist", one, other)
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}
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if !conn.Up {
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return fmt.Errorf("%v and %v already disconnected", one, other)
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}
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conn.Up = false
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conn.initiated = time.Now().Add(-dialBanTimeout)
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self.events.Send(NewEvent(conn))
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return nil
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}
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// DidSend tracks the fact that "sender" sent a message to "receiver"
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func (self *Network) DidSend(sender, receiver discover.NodeID, proto string, code uint64) error {
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msg := &Msg{
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One: sender,
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Other: receiver,
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Protocol: proto,
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Code: code,
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Received: false,
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}
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self.events.Send(NewEvent(msg))
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return nil
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}
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// DidReceive tracks the fact that "receiver" received a message from "sender"
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func (self *Network) DidReceive(sender, receiver discover.NodeID, proto string, code uint64) error {
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msg := &Msg{
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One: sender,
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Other: receiver,
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Protocol: proto,
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Code: code,
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Received: true,
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}
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self.events.Send(NewEvent(msg))
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return nil
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}
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// GetNode gets the node with the given ID, returning nil if the node does not
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// exist
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func (self *Network) GetNode(id discover.NodeID) *Node {
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self.lock.Lock()
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defer self.lock.Unlock()
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return self.getNode(id)
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}
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// GetNode gets the node with the given name, returning nil if the node does
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// not exist
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func (self *Network) GetNodeByName(name string) *Node {
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self.lock.Lock()
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defer self.lock.Unlock()
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return self.getNodeByName(name)
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}
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func (self *Network) getNode(id discover.NodeID) *Node {
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i, found := self.nodeMap[id]
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if !found {
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return nil
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}
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return self.Nodes[i]
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}
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func (self *Network) getNodeByName(name string) *Node {
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for _, node := range self.Nodes {
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if node.Config.Name == name {
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return node
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}
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}
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return nil
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}
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// GetNodes returns the existing nodes
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func (self *Network) GetNodes() (nodes []*Node) {
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self.lock.Lock()
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defer self.lock.Unlock()
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nodes = append(nodes, self.Nodes...)
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return nodes
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}
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// GetConn returns the connection which exists between "one" and "other"
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// regardless of which node initiated the connection
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func (self *Network) GetConn(oneID, otherID discover.NodeID) *Conn {
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self.lock.Lock()
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defer self.lock.Unlock()
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return self.getConn(oneID, otherID)
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}
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// GetOrCreateConn is like GetConn but creates the connection if it doesn't
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// already exist
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func (self *Network) GetOrCreateConn(oneID, otherID discover.NodeID) (*Conn, error) {
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self.lock.Lock()
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defer self.lock.Unlock()
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return self.getOrCreateConn(oneID, otherID)
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}
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func (self *Network) getOrCreateConn(oneID, otherID discover.NodeID) (*Conn, error) {
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if conn := self.getConn(oneID, otherID); conn != nil {
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return conn, nil
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}
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one := self.getNode(oneID)
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if one == nil {
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return nil, fmt.Errorf("node %v does not exist", oneID)
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}
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other := self.getNode(otherID)
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if other == nil {
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return nil, fmt.Errorf("node %v does not exist", otherID)
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}
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conn := &Conn{
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One: oneID,
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Other: otherID,
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one: one,
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other: other,
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}
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label := ConnLabel(oneID, otherID)
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self.connMap[label] = len(self.Conns)
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self.Conns = append(self.Conns, conn)
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return conn, nil
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}
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func (self *Network) getConn(oneID, otherID discover.NodeID) *Conn {
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label := ConnLabel(oneID, otherID)
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i, found := self.connMap[label]
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if !found {
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return nil
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}
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return self.Conns[i]
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}
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// InitConn(one, other) retrieves the connectiton model for the connection between
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// peers one and other, or creates a new one if it does not exist
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// the order of nodes does not matter, i.e., Conn(i,j) == Conn(j, i)
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// it checks if the connection is already up, and if the nodes are running
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// NOTE:
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// it also checks whether there has been recent attempt to connect the peers
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// this is cheating as the simulation is used as an oracle and know about
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// remote peers attempt to connect to a node which will then not initiate the connection
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func (self *Network) InitConn(oneID, otherID discover.NodeID) (*Conn, error) {
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self.lock.Lock()
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defer self.lock.Unlock()
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if oneID == otherID {
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return nil, fmt.Errorf("refusing to connect to self %v", oneID)
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}
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conn, err := self.getOrCreateConn(oneID, otherID)
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if err != nil {
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return nil, err
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}
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if time.Since(conn.initiated) < dialBanTimeout {
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return nil, fmt.Errorf("connection between %v and %v recently attempted", oneID, otherID)
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}
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if conn.Up {
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return nil, fmt.Errorf("%v and %v already connected", oneID, otherID)
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}
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err = conn.nodesUp()
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if err != nil {
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return nil, fmt.Errorf("nodes not up: %v", err)
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}
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conn.initiated = time.Now()
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return conn, nil
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}
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// Shutdown stops all nodes in the network and closes the quit channel
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func (self *Network) Shutdown() {
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for _, node := range self.Nodes {
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log.Debug(fmt.Sprintf("stopping node %s", node.ID().TerminalString()))
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if err := node.Stop(); err != nil {
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log.Warn(fmt.Sprintf("error stopping node %s", node.ID().TerminalString()), "err", err)
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}
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}
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close(self.quitc)
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}
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//Reset resets all network properties:
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//emtpies the nodes and the connection list
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func (self *Network) Reset() {
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self.lock.Lock()
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defer self.lock.Unlock()
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//re-initialize the maps
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self.connMap = make(map[string]int)
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self.nodeMap = make(map[discover.NodeID]int)
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self.Nodes = nil
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self.Conns = nil
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}
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// Node is a wrapper around adapters.Node which is used to track the status
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// of a node in the network
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type Node struct {
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adapters.Node `json:"-"`
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// Config if the config used to created the node
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Config *adapters.NodeConfig `json:"config"`
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// Up tracks whether or not the node is running
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Up bool `json:"up"`
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}
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// ID returns the ID of the node
|
|
func (self *Node) ID() discover.NodeID {
|
|
return self.Config.ID
|
|
}
|
|
|
|
// String returns a log-friendly string
|
|
func (self *Node) String() string {
|
|
return fmt.Sprintf("Node %v", self.ID().TerminalString())
|
|
}
|
|
|
|
// NodeInfo returns information about the node
|
|
func (self *Node) NodeInfo() *p2p.NodeInfo {
|
|
// avoid a panic if the node is not started yet
|
|
if self.Node == nil {
|
|
return nil
|
|
}
|
|
info := self.Node.NodeInfo()
|
|
info.Name = self.Config.Name
|
|
return info
|
|
}
|
|
|
|
// MarshalJSON implements the json.Marshaler interface so that the encoded
|
|
// JSON includes the NodeInfo
|
|
func (self *Node) MarshalJSON() ([]byte, error) {
|
|
return json.Marshal(struct {
|
|
Info *p2p.NodeInfo `json:"info,omitempty"`
|
|
Config *adapters.NodeConfig `json:"config,omitempty"`
|
|
Up bool `json:"up"`
|
|
}{
|
|
Info: self.NodeInfo(),
|
|
Config: self.Config,
|
|
Up: self.Up,
|
|
})
|
|
}
|
|
|
|
// Conn represents a connection between two nodes in the network
|
|
type Conn struct {
|
|
// One is the node which initiated the connection
|
|
One discover.NodeID `json:"one"`
|
|
|
|
// Other is the node which the connection was made to
|
|
Other discover.NodeID `json:"other"`
|
|
|
|
// Up tracks whether or not the connection is active
|
|
Up bool `json:"up"`
|
|
// Registers when the connection was grabbed to dial
|
|
initiated time.Time
|
|
|
|
one *Node
|
|
other *Node
|
|
}
|
|
|
|
// nodesUp returns whether both nodes are currently up
|
|
func (self *Conn) nodesUp() error {
|
|
if !self.one.Up {
|
|
return fmt.Errorf("one %v is not up", self.One)
|
|
}
|
|
if !self.other.Up {
|
|
return fmt.Errorf("other %v is not up", self.Other)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// String returns a log-friendly string
|
|
func (self *Conn) String() string {
|
|
return fmt.Sprintf("Conn %v->%v", self.One.TerminalString(), self.Other.TerminalString())
|
|
}
|
|
|
|
// Msg represents a p2p message sent between two nodes in the network
|
|
type Msg struct {
|
|
One discover.NodeID `json:"one"`
|
|
Other discover.NodeID `json:"other"`
|
|
Protocol string `json:"protocol"`
|
|
Code uint64 `json:"code"`
|
|
Received bool `json:"received"`
|
|
}
|
|
|
|
// String returns a log-friendly string
|
|
func (self *Msg) String() string {
|
|
return fmt.Sprintf("Msg(%d) %v->%v", self.Code, self.One.TerminalString(), self.Other.TerminalString())
|
|
}
|
|
|
|
// ConnLabel generates a deterministic string which represents a connection
|
|
// between two nodes, used to compare if two connections are between the same
|
|
// nodes
|
|
func ConnLabel(source, target discover.NodeID) string {
|
|
var first, second discover.NodeID
|
|
if bytes.Compare(source.Bytes(), target.Bytes()) > 0 {
|
|
first = target
|
|
second = source
|
|
} else {
|
|
first = source
|
|
second = target
|
|
}
|
|
return fmt.Sprintf("%v-%v", first, second)
|
|
}
|
|
|
|
// Snapshot represents the state of a network at a single point in time and can
|
|
// be used to restore the state of a network
|
|
type Snapshot struct {
|
|
Nodes []NodeSnapshot `json:"nodes,omitempty"`
|
|
Conns []Conn `json:"conns,omitempty"`
|
|
}
|
|
|
|
// NodeSnapshot represents the state of a node in the network
|
|
type NodeSnapshot struct {
|
|
Node Node `json:"node,omitempty"`
|
|
|
|
// Snapshots is arbitrary data gathered from calling node.Snapshots()
|
|
Snapshots map[string][]byte `json:"snapshots,omitempty"`
|
|
}
|
|
|
|
// Snapshot creates a network snapshot
|
|
func (self *Network) Snapshot() (*Snapshot, error) {
|
|
self.lock.Lock()
|
|
defer self.lock.Unlock()
|
|
snap := &Snapshot{
|
|
Nodes: make([]NodeSnapshot, len(self.Nodes)),
|
|
Conns: make([]Conn, len(self.Conns)),
|
|
}
|
|
for i, node := range self.Nodes {
|
|
snap.Nodes[i] = NodeSnapshot{Node: *node}
|
|
if !node.Up {
|
|
continue
|
|
}
|
|
snapshots, err := node.Snapshots()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
snap.Nodes[i].Snapshots = snapshots
|
|
}
|
|
for i, conn := range self.Conns {
|
|
snap.Conns[i] = *conn
|
|
}
|
|
return snap, nil
|
|
}
|
|
|
|
// Load loads a network snapshot
|
|
func (self *Network) Load(snap *Snapshot) error {
|
|
for _, n := range snap.Nodes {
|
|
if _, err := self.NewNodeWithConfig(n.Node.Config); err != nil {
|
|
return err
|
|
}
|
|
if !n.Node.Up {
|
|
continue
|
|
}
|
|
if err := self.startWithSnapshots(n.Node.Config.ID, n.Snapshots); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
for _, conn := range snap.Conns {
|
|
|
|
if !self.GetNode(conn.One).Up || !self.GetNode(conn.Other).Up {
|
|
//in this case, at least one of the nodes of a connection is not up,
|
|
//so it would result in the snapshot `Load` to fail
|
|
continue
|
|
}
|
|
if err := self.Connect(conn.One, conn.Other); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Subscribe reads control events from a channel and executes them
|
|
func (self *Network) Subscribe(events chan *Event) {
|
|
for {
|
|
select {
|
|
case event, ok := <-events:
|
|
if !ok {
|
|
return
|
|
}
|
|
if event.Control {
|
|
self.executeControlEvent(event)
|
|
}
|
|
case <-self.quitc:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
func (self *Network) executeControlEvent(event *Event) {
|
|
log.Trace("execute control event", "type", event.Type, "event", event)
|
|
switch event.Type {
|
|
case EventTypeNode:
|
|
if err := self.executeNodeEvent(event); err != nil {
|
|
log.Error("error executing node event", "event", event, "err", err)
|
|
}
|
|
case EventTypeConn:
|
|
if err := self.executeConnEvent(event); err != nil {
|
|
log.Error("error executing conn event", "event", event, "err", err)
|
|
}
|
|
case EventTypeMsg:
|
|
log.Warn("ignoring control msg event")
|
|
}
|
|
}
|
|
|
|
func (self *Network) executeNodeEvent(e *Event) error {
|
|
if !e.Node.Up {
|
|
return self.Stop(e.Node.ID())
|
|
}
|
|
|
|
if _, err := self.NewNodeWithConfig(e.Node.Config); err != nil {
|
|
return err
|
|
}
|
|
return self.Start(e.Node.ID())
|
|
}
|
|
|
|
func (self *Network) executeConnEvent(e *Event) error {
|
|
if e.Conn.Up {
|
|
return self.Connect(e.Conn.One, e.Conn.Other)
|
|
} else {
|
|
return self.Disconnect(e.Conn.One, e.Conn.Other)
|
|
}
|
|
}
|