plugeth/cmd/geth/consolecmd.go
Felix Lange 312263c7d9 cmd/utils, node: create account manager in package node
The account manager was previously created by packge cmd/utils as part
of flag processing and then passed down into eth.Ethereum through its
config struct. Since we are starting to create nodes which do not have
eth.Ethereum as a registered service, the code was rearranged to
register the account manager as its own service. Making it a service is
ugly though and it doesn't really fix the root cause: creating nodes
without eth.Ethereum requires duplicating lots of code.

This commit splits utils.MakeSystemNode into three functions, making
creation of other node/service configurations easier. It also moves the
account manager into Node so it can be used by those configurations
without requiring package eth.
2016-08-17 17:39:03 +02:00

191 lines
5.8 KiB
Go

// Copyright 2016 The go-ethereum Authors
// This file is part of go-ethereum.
//
// go-ethereum is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// go-ethereum is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with go-ethereum. If not, see <http://www.gnu.org/licenses/>.
package main
import (
"os"
"os/signal"
"strings"
"github.com/ethereum/go-ethereum/cmd/utils"
"github.com/ethereum/go-ethereum/console"
"github.com/ethereum/go-ethereum/node"
"github.com/ethereum/go-ethereum/rpc"
"gopkg.in/urfave/cli.v1"
)
var (
consoleCommand = cli.Command{
Action: localConsole,
Name: "console",
Usage: `Geth Console: interactive JavaScript environment`,
Description: `
The Geth console is an interactive shell for the JavaScript runtime environment
which exposes a node admin interface as well as the Ðapp JavaScript API.
See https://github.com/ethereum/go-ethereum/wiki/Javascipt-Console
`,
}
attachCommand = cli.Command{
Action: remoteConsole,
Name: "attach",
Usage: `Geth Console: interactive JavaScript environment (connect to node)`,
Description: `
The Geth console is an interactive shell for the JavaScript runtime environment
which exposes a node admin interface as well as the Ðapp JavaScript API.
See https://github.com/ethereum/go-ethereum/wiki/Javascipt-Console.
This command allows to open a console on a running geth node.
`,
}
javascriptCommand = cli.Command{
Action: ephemeralConsole,
Name: "js",
Usage: `executes the given JavaScript files in the Geth JavaScript VM`,
Description: `
The JavaScript VM exposes a node admin interface as well as the Ðapp
JavaScript API. See https://github.com/ethereum/go-ethereum/wiki/Javascipt-Console
`,
}
)
// localConsole starts a new geth node, attaching a JavaScript console to it at the
// same time.
func localConsole(ctx *cli.Context) error {
// Create and start the node based on the CLI flags
node := makeFullNode(ctx)
startNode(ctx, node)
defer node.Stop()
// Attach to the newly started node and start the JavaScript console
client, err := node.Attach()
if err != nil {
utils.Fatalf("Failed to attach to the inproc geth: %v", err)
}
config := console.Config{
DataDir: node.DataDir(),
DocRoot: ctx.GlobalString(utils.JSpathFlag.Name),
Client: client,
Preload: utils.MakeConsolePreloads(ctx),
}
console, err := console.New(config)
if err != nil {
utils.Fatalf("Failed to start the JavaScript console: %v", err)
}
defer console.Stop(false)
// If only a short execution was requested, evaluate and return
if script := ctx.GlobalString(utils.ExecFlag.Name); script != "" {
console.Evaluate(script)
return nil
}
// Otherwise print the welcome screen and enter interactive mode
console.Welcome()
console.Interactive()
return nil
}
// remoteConsole will connect to a remote geth instance, attaching a JavaScript
// console to it.
func remoteConsole(ctx *cli.Context) error {
// Attach to a remotely running geth instance and start the JavaScript console
client, err := dialRPC(ctx.Args().First())
if err != nil {
utils.Fatalf("Unable to attach to remote geth: %v", err)
}
config := console.Config{
DataDir: utils.MustMakeDataDir(ctx),
DocRoot: ctx.GlobalString(utils.JSpathFlag.Name),
Client: client,
Preload: utils.MakeConsolePreloads(ctx),
}
console, err := console.New(config)
if err != nil {
utils.Fatalf("Failed to start the JavaScript console: %v", err)
}
defer console.Stop(false)
// If only a short execution was requested, evaluate and return
if script := ctx.GlobalString(utils.ExecFlag.Name); script != "" {
console.Evaluate(script)
return nil
}
// Otherwise print the welcome screen and enter interactive mode
console.Welcome()
console.Interactive()
return nil
}
// dialRPC returns a RPC client which connects to the given endpoint.
// The check for empty endpoint implements the defaulting logic
// for "geth attach" and "geth monitor" with no argument.
func dialRPC(endpoint string) (*rpc.Client, error) {
if endpoint == "" {
endpoint = node.DefaultIPCEndpoint()
} else if strings.HasPrefix(endpoint, "rpc:") || strings.HasPrefix(endpoint, "ipc:") {
// Backwards compatibility with geth < 1.5 which required
// these prefixes.
endpoint = endpoint[4:]
}
return rpc.Dial(endpoint)
}
// ephemeralConsole starts a new geth node, attaches an ephemeral JavaScript
// console to it, and each of the files specified as arguments and tears the
// everything down.
func ephemeralConsole(ctx *cli.Context) error {
// Create and start the node based on the CLI flags
node := makeFullNode(ctx)
startNode(ctx, node)
defer node.Stop()
// Attach to the newly started node and start the JavaScript console
client, err := node.Attach()
if err != nil {
utils.Fatalf("Failed to attach to the inproc geth: %v", err)
}
config := console.Config{
DataDir: node.DataDir(),
DocRoot: ctx.GlobalString(utils.JSpathFlag.Name),
Client: client,
Preload: utils.MakeConsolePreloads(ctx),
}
console, err := console.New(config)
if err != nil {
utils.Fatalf("Failed to start the JavaScript console: %v", err)
}
defer console.Stop(false)
// Evaluate each of the specified JavaScript files
for _, file := range ctx.Args() {
if err = console.Execute(file); err != nil {
utils.Fatalf("Failed to execute %s: %v", file, err)
}
}
// Wait for pending callbacks, but stop for Ctrl-C.
abort := make(chan os.Signal, 1)
signal.Notify(abort, os.Interrupt)
go func() {
<-abort
os.Exit(0)
}()
console.Stop(true)
return nil
}