plugeth/p2p/simulations/examples/ping-pong.go
Felix Lange dcae0d348b
p2p/simulations: fix a deadlock and clean up adapters (#17891)
This fixes a rare deadlock with the inproc adapter:

- A node is stopped, which acquires Network.lock.
- The protocol code being simulated (swarm/network in my case)
  waits for its goroutines to shut down.
- One of those goroutines calls into the simulation to add a peer,
  which waits for Network.lock.

The fix for the deadlock is really simple, just release the lock
before stopping the simulation node.

Other changes in this PR clean up the exec adapter so it reports
node startup errors better and remove the docker adapter because
it just adds overhead.

In the exec adapter, node information is now posted to a one-shot
server. This avoids log parsing and allows reporting startup
errors to the simulation host.

A small change in package node was needed because simulation
nodes use port zero. Node.{HTTP,WS}Endpoint now return the live
endpoints after startup by checking the TCP listener.
2018-10-11 20:32:14 +02:00

177 lines
4.5 KiB
Go

// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package main
import (
"flag"
"fmt"
"io/ioutil"
"net/http"
"os"
"sync/atomic"
"time"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/node"
"github.com/ethereum/go-ethereum/p2p"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/simulations"
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
"github.com/ethereum/go-ethereum/rpc"
)
var adapterType = flag.String("adapter", "sim", `node adapter to use (one of "sim", "exec" or "docker")`)
// main() starts a simulation network which contains nodes running a simple
// ping-pong protocol
func main() {
flag.Parse()
// set the log level to Trace
log.Root().SetHandler(log.LvlFilterHandler(log.LvlTrace, log.StreamHandler(os.Stderr, log.TerminalFormat(false))))
// register a single ping-pong service
services := map[string]adapters.ServiceFunc{
"ping-pong": func(ctx *adapters.ServiceContext) (node.Service, error) {
return newPingPongService(ctx.Config.ID), nil
},
}
adapters.RegisterServices(services)
// create the NodeAdapter
var adapter adapters.NodeAdapter
switch *adapterType {
case "sim":
log.Info("using sim adapter")
adapter = adapters.NewSimAdapter(services)
case "exec":
tmpdir, err := ioutil.TempDir("", "p2p-example")
if err != nil {
log.Crit("error creating temp dir", "err", err)
}
defer os.RemoveAll(tmpdir)
log.Info("using exec adapter", "tmpdir", tmpdir)
adapter = adapters.NewExecAdapter(tmpdir)
default:
log.Crit(fmt.Sprintf("unknown node adapter %q", *adapterType))
}
// start the HTTP API
log.Info("starting simulation server on 0.0.0.0:8888...")
network := simulations.NewNetwork(adapter, &simulations.NetworkConfig{
DefaultService: "ping-pong",
})
if err := http.ListenAndServe(":8888", simulations.NewServer(network)); err != nil {
log.Crit("error starting simulation server", "err", err)
}
}
// pingPongService runs a ping-pong protocol between nodes where each node
// sends a ping to all its connected peers every 10s and receives a pong in
// return
type pingPongService struct {
id enode.ID
log log.Logger
received int64
}
func newPingPongService(id enode.ID) *pingPongService {
return &pingPongService{
id: id,
log: log.New("node.id", id),
}
}
func (p *pingPongService) Protocols() []p2p.Protocol {
return []p2p.Protocol{{
Name: "ping-pong",
Version: 1,
Length: 2,
Run: p.Run,
NodeInfo: p.Info,
}}
}
func (p *pingPongService) APIs() []rpc.API {
return nil
}
func (p *pingPongService) Start(server *p2p.Server) error {
p.log.Info("ping-pong service starting")
return nil
}
func (p *pingPongService) Stop() error {
p.log.Info("ping-pong service stopping")
return nil
}
func (p *pingPongService) Info() interface{} {
return struct {
Received int64 `json:"received"`
}{
atomic.LoadInt64(&p.received),
}
}
const (
pingMsgCode = iota
pongMsgCode
)
// Run implements the ping-pong protocol which sends ping messages to the peer
// at 10s intervals, and responds to pings with pong messages.
func (p *pingPongService) Run(peer *p2p.Peer, rw p2p.MsgReadWriter) error {
log := p.log.New("peer.id", peer.ID())
errC := make(chan error)
go func() {
for range time.Tick(10 * time.Second) {
log.Info("sending ping")
if err := p2p.Send(rw, pingMsgCode, "PING"); err != nil {
errC <- err
return
}
}
}()
go func() {
for {
msg, err := rw.ReadMsg()
if err != nil {
errC <- err
return
}
payload, err := ioutil.ReadAll(msg.Payload)
if err != nil {
errC <- err
return
}
log.Info("received message", "msg.code", msg.Code, "msg.payload", string(payload))
atomic.AddInt64(&p.received, 1)
if msg.Code == pingMsgCode {
log.Info("sending pong")
go p2p.Send(rw, pongMsgCode, "PONG")
}
}
}()
return <-errC
}