4fabd9cbd2
* les: separate peer into clientPeer and serverPeer * les: address comments
314 lines
8.7 KiB
Go
314 lines
8.7 KiB
Go
// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package les
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import (
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"container/list"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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)
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// requestDistributor implements a mechanism that distributes requests to
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// suitable peers, obeying flow control rules and prioritizing them in creation
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// order (even when a resend is necessary).
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type requestDistributor struct {
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clock mclock.Clock
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reqQueue *list.List
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lastReqOrder uint64
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peers map[distPeer]struct{}
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peerLock sync.RWMutex
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loopChn chan struct{}
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loopNextSent bool
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lock sync.Mutex
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closeCh chan struct{}
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wg sync.WaitGroup
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}
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// distPeer is an LES server peer interface for the request distributor.
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// waitBefore returns either the necessary waiting time before sending a request
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// with the given upper estimated cost or the estimated remaining relative buffer
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// value after sending such a request (in which case the request can be sent
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// immediately). At least one of these values is always zero.
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type distPeer interface {
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waitBefore(uint64) (time.Duration, float64)
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canQueue() bool
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queueSend(f func()) bool
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}
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// distReq is the request abstraction used by the distributor. It is based on
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// three callback functions:
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// - getCost returns the upper estimate of the cost of sending the request to a given peer
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// - canSend tells if the server peer is suitable to serve the request
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// - request prepares sending the request to the given peer and returns a function that
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// does the actual sending. Request order should be preserved but the callback itself should not
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// block until it is sent because other peers might still be able to receive requests while
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// one of them is blocking. Instead, the returned function is put in the peer's send queue.
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type distReq struct {
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getCost func(distPeer) uint64
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canSend func(distPeer) bool
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request func(distPeer) func()
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reqOrder uint64
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sentChn chan distPeer
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element *list.Element
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waitForPeers mclock.AbsTime
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enterQueue mclock.AbsTime
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}
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// newRequestDistributor creates a new request distributor
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func newRequestDistributor(peers *serverPeerSet, clock mclock.Clock) *requestDistributor {
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d := &requestDistributor{
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clock: clock,
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reqQueue: list.New(),
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loopChn: make(chan struct{}, 2),
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closeCh: make(chan struct{}),
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peers: make(map[distPeer]struct{}),
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}
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if peers != nil {
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peers.subscribe(d)
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}
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d.wg.Add(1)
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go d.loop()
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return d
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}
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// registerPeer implements peerSetNotify
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func (d *requestDistributor) registerPeer(p *serverPeer) {
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d.peerLock.Lock()
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d.peers[p] = struct{}{}
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d.peerLock.Unlock()
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}
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// unregisterPeer implements peerSetNotify
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func (d *requestDistributor) unregisterPeer(p *serverPeer) {
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d.peerLock.Lock()
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delete(d.peers, p)
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d.peerLock.Unlock()
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}
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// registerTestPeer adds a new test peer
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func (d *requestDistributor) registerTestPeer(p distPeer) {
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d.peerLock.Lock()
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d.peers[p] = struct{}{}
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d.peerLock.Unlock()
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}
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var (
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// distMaxWait is the maximum waiting time after which further necessary waiting
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// times are recalculated based on new feedback from the servers
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distMaxWait = time.Millisecond * 50
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// waitForPeers is the time window in which a request does not fail even if it
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// has no suitable peers to send to at the moment
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waitForPeers = time.Second * 3
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)
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// main event loop
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func (d *requestDistributor) loop() {
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defer d.wg.Done()
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for {
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select {
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case <-d.closeCh:
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d.lock.Lock()
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elem := d.reqQueue.Front()
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for elem != nil {
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req := elem.Value.(*distReq)
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close(req.sentChn)
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req.sentChn = nil
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elem = elem.Next()
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}
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d.lock.Unlock()
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return
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case <-d.loopChn:
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d.lock.Lock()
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d.loopNextSent = false
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loop:
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for {
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peer, req, wait := d.nextRequest()
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if req != nil && wait == 0 {
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chn := req.sentChn // save sentChn because remove sets it to nil
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d.remove(req)
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send := req.request(peer)
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if send != nil {
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peer.queueSend(send)
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requestSendDelay.Update(time.Duration(d.clock.Now() - req.enterQueue))
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}
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chn <- peer
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close(chn)
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} else {
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if wait == 0 {
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// no request to send and nothing to wait for; the next
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// queued request will wake up the loop
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break loop
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}
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d.loopNextSent = true // a "next" signal has been sent, do not send another one until this one has been received
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if wait > distMaxWait {
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// waiting times may be reduced by incoming request replies, if it is too long, recalculate it periodically
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wait = distMaxWait
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}
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go func() {
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d.clock.Sleep(wait)
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d.loopChn <- struct{}{}
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}()
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break loop
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}
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}
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d.lock.Unlock()
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}
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}
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}
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// selectPeerItem represents a peer to be selected for a request by weightedRandomSelect
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type selectPeerItem struct {
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peer distPeer
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req *distReq
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weight int64
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}
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// Weight implements wrsItem interface
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func (sp selectPeerItem) Weight() int64 {
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return sp.weight
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}
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// nextRequest returns the next possible request from any peer, along with the
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// associated peer and necessary waiting time
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func (d *requestDistributor) nextRequest() (distPeer, *distReq, time.Duration) {
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checkedPeers := make(map[distPeer]struct{})
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elem := d.reqQueue.Front()
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var (
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bestWait time.Duration
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sel *weightedRandomSelect
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)
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d.peerLock.RLock()
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defer d.peerLock.RUnlock()
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peerCount := len(d.peers)
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for (len(checkedPeers) < peerCount || elem == d.reqQueue.Front()) && elem != nil {
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req := elem.Value.(*distReq)
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canSend := false
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now := d.clock.Now()
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if req.waitForPeers > now {
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canSend = true
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wait := time.Duration(req.waitForPeers - now)
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if bestWait == 0 || wait < bestWait {
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bestWait = wait
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}
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}
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for peer := range d.peers {
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if _, ok := checkedPeers[peer]; !ok && peer.canQueue() && req.canSend(peer) {
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canSend = true
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cost := req.getCost(peer)
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wait, bufRemain := peer.waitBefore(cost)
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if wait == 0 {
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if sel == nil {
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sel = newWeightedRandomSelect()
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}
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sel.update(selectPeerItem{peer: peer, req: req, weight: int64(bufRemain*1000000) + 1})
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} else {
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if bestWait == 0 || wait < bestWait {
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bestWait = wait
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}
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}
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checkedPeers[peer] = struct{}{}
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}
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}
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next := elem.Next()
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if !canSend && elem == d.reqQueue.Front() {
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close(req.sentChn)
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d.remove(req)
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}
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elem = next
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}
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if sel != nil {
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c := sel.choose().(selectPeerItem)
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return c.peer, c.req, 0
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}
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return nil, nil, bestWait
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}
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// queue adds a request to the distribution queue, returns a channel where the
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// receiving peer is sent once the request has been sent (request callback returned).
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// If the request is cancelled or timed out without suitable peers, the channel is
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// closed without sending any peer references to it.
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func (d *requestDistributor) queue(r *distReq) chan distPeer {
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d.lock.Lock()
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defer d.lock.Unlock()
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if r.reqOrder == 0 {
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d.lastReqOrder++
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r.reqOrder = d.lastReqOrder
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r.waitForPeers = d.clock.Now() + mclock.AbsTime(waitForPeers)
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}
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// Assign the timestamp when the request is queued no matter it's
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// a new one or re-queued one.
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r.enterQueue = d.clock.Now()
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back := d.reqQueue.Back()
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if back == nil || r.reqOrder > back.Value.(*distReq).reqOrder {
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r.element = d.reqQueue.PushBack(r)
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} else {
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before := d.reqQueue.Front()
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for before.Value.(*distReq).reqOrder < r.reqOrder {
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before = before.Next()
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}
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r.element = d.reqQueue.InsertBefore(r, before)
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}
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if !d.loopNextSent {
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d.loopNextSent = true
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d.loopChn <- struct{}{}
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}
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r.sentChn = make(chan distPeer, 1)
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return r.sentChn
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}
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// cancel removes a request from the queue if it has not been sent yet (returns
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// false if it has been sent already). It is guaranteed that the callback functions
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// will not be called after cancel returns.
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func (d *requestDistributor) cancel(r *distReq) bool {
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d.lock.Lock()
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defer d.lock.Unlock()
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if r.sentChn == nil {
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return false
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}
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close(r.sentChn)
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d.remove(r)
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return true
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}
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// remove removes a request from the queue
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func (d *requestDistributor) remove(r *distReq) {
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r.sentChn = nil
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if r.element != nil {
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d.reqQueue.Remove(r.element)
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r.element = nil
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}
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}
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func (d *requestDistributor) close() {
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close(d.closeCh)
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d.wg.Wait()
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}
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