4e95cecfb9
This also fixes a deadlock in the tests.
224 lines
4.4 KiB
Go
224 lines
4.4 KiB
Go
package ethlog
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import (
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"fmt"
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"io"
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"log"
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"os"
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"sync"
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)
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type LogSystem interface {
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GetLogLevel() LogLevel
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SetLogLevel(i LogLevel)
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Println(v ...interface{})
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Printf(format string, v ...interface{})
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}
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type logMessage struct {
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LogLevel LogLevel
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format bool
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msg string
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}
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func newPrintlnLogMessage(level LogLevel, tag string, v ...interface{}) *logMessage {
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return &logMessage{level, false, fmt.Sprintf("[%s] %s", tag, fmt.Sprint(v...))}
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}
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func newPrintfLogMessage(level LogLevel, tag string, format string, v ...interface{}) *logMessage {
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return &logMessage{level, true, fmt.Sprintf("[%s] %s", tag, fmt.Sprintf(format, v...))}
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}
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type LogLevel uint8
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const (
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Silence LogLevel = iota
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ErrorLevel
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WarnLevel
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InfoLevel
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DebugLevel
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DebugDetailLevel
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)
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var (
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mutex sync.RWMutex // protects logSystems
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logSystems []LogSystem
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logMessages = make(chan *logMessage)
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drainWaitReq = make(chan chan struct{})
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)
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func init() {
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go dispatchLoop()
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}
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func dispatchLoop() {
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var drainWait []chan struct{}
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dispatchDone := make(chan struct{})
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pending := 0
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for {
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select {
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case msg := <-logMessages:
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go dispatch(msg, dispatchDone)
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pending++
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case waiter := <-drainWaitReq:
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if pending == 0 {
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close(waiter)
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} else {
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drainWait = append(drainWait, waiter)
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}
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case <-dispatchDone:
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pending--
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if pending == 0 {
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for _, c := range drainWait {
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close(c)
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}
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drainWait = nil
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}
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}
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}
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}
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func dispatch(msg *logMessage, done chan<- struct{}) {
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mutex.RLock()
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for _, sys := range logSystems {
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if sys.GetLogLevel() >= msg.LogLevel {
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if msg.format {
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sys.Printf(msg.msg)
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} else {
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sys.Println(msg.msg)
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}
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}
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}
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mutex.RUnlock()
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done <- struct{}{}
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}
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// send delivers a message to all installed log
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// systems. it doesn't wait for the message to be
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// written.
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func send(msg *logMessage) {
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logMessages <- msg
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}
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// Reset removes all registered log systems.
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func Reset() {
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mutex.Lock()
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logSystems = nil
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mutex.Unlock()
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}
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// Flush waits until all current log messages have been dispatched to
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// the active log systems.
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func Flush() {
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waiter := make(chan struct{})
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drainWaitReq <- waiter
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<-waiter
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}
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type Logger struct {
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tag string
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}
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func NewLogger(tag string) *Logger {
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return &Logger{tag}
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}
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func AddLogSystem(logSystem LogSystem) {
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mutex.Lock()
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logSystems = append(logSystems, logSystem)
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mutex.Unlock()
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}
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func (logger *Logger) sendln(level LogLevel, v ...interface{}) {
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if logMessages != nil {
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msg := newPrintlnLogMessage(level, logger.tag, v...)
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send(msg)
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}
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}
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func (logger *Logger) sendf(level LogLevel, format string, v ...interface{}) {
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if logMessages != nil {
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msg := newPrintfLogMessage(level, logger.tag, format, v...)
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send(msg)
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}
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}
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func (logger *Logger) Errorln(v ...interface{}) {
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logger.sendln(ErrorLevel, v...)
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}
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func (logger *Logger) Warnln(v ...interface{}) {
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logger.sendln(WarnLevel, v...)
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}
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func (logger *Logger) Infoln(v ...interface{}) {
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logger.sendln(InfoLevel, v...)
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}
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func (logger *Logger) Debugln(v ...interface{}) {
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logger.sendln(DebugLevel, v...)
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}
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func (logger *Logger) DebugDetailln(v ...interface{}) {
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logger.sendln(DebugDetailLevel, v...)
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}
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func (logger *Logger) Errorf(format string, v ...interface{}) {
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logger.sendf(ErrorLevel, format, v...)
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}
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func (logger *Logger) Warnf(format string, v ...interface{}) {
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logger.sendf(WarnLevel, format, v...)
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}
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func (logger *Logger) Infof(format string, v ...interface{}) {
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logger.sendf(InfoLevel, format, v...)
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}
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func (logger *Logger) Debugf(format string, v ...interface{}) {
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logger.sendf(DebugLevel, format, v...)
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}
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func (logger *Logger) DebugDetailf(format string, v ...interface{}) {
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logger.sendf(DebugDetailLevel, format, v...)
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}
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func (logger *Logger) Fatalln(v ...interface{}) {
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logger.sendln(ErrorLevel, v...)
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Flush()
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os.Exit(0)
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}
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func (logger *Logger) Fatalf(format string, v ...interface{}) {
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logger.sendf(ErrorLevel, format, v...)
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Flush()
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os.Exit(0)
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}
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type StdLogSystem struct {
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logger *log.Logger
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level LogLevel
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}
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func (t *StdLogSystem) Println(v ...interface{}) {
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t.logger.Println(v...)
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}
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func (t *StdLogSystem) Printf(format string, v ...interface{}) {
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t.logger.Printf(format, v...)
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}
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func (t *StdLogSystem) SetLogLevel(i LogLevel) {
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t.level = i
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}
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func (t *StdLogSystem) GetLogLevel() LogLevel {
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return t.level
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}
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func NewStdLogSystem(writer io.Writer, flags int, level LogLevel) *StdLogSystem {
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logger := log.New(writer, "", flags)
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return &StdLogSystem{logger, level}
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}
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