plugeth/swarm/network/simulations/overlay_test.go
2019-02-08 17:07:11 +01:00

195 lines
5.3 KiB
Go

// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package main
import (
"context"
"encoding/json"
"fmt"
"io/ioutil"
"net/http"
"net/http/httptest"
"net/url"
"testing"
"time"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/simulations"
"github.com/ethereum/go-ethereum/swarm/log"
)
var (
nodeCount = 10
)
//This test is used to test the overlay simulation.
//As the simulation is executed via a main, it is easily missed on changes
//An automated test will prevent that
//The test just connects to the simulations, starts the network,
//starts the mocker, gets the number of nodes, and stops it again.
//It also provides a documentation on the steps needed by frontends
//to use the simulations
func TestOverlaySim(t *testing.T) {
//start the simulation
log.Info("Start simulation backend")
//get the simulation networ; needed to subscribe for up events
net := newSimulationNetwork()
//create the overlay simulation
sim := newOverlaySim(net)
//create a http test server with it
srv := httptest.NewServer(sim)
defer srv.Close()
log.Debug("Http simulation server started. Start simulation network")
//start the simulation network (initialization of simulation)
resp, err := http.Post(srv.URL+"/start", "application/json", nil)
if err != nil {
t.Fatal(err)
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
t.Fatalf("Expected Status Code %d, got %d", http.StatusOK, resp.StatusCode)
}
log.Debug("Start mocker")
//start the mocker, needs a node count and an ID
resp, err = http.PostForm(srv.URL+"/mocker/start",
url.Values{
"node-count": {fmt.Sprintf("%d", nodeCount)},
"mocker-type": {simulations.GetMockerList()[0]},
})
if err != nil {
t.Fatal(err)
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
reason, err := ioutil.ReadAll(resp.Body)
if err != nil {
t.Fatal(err)
}
t.Fatalf("Expected Status Code %d, got %d, response body %s", http.StatusOK, resp.StatusCode, string(reason))
}
//variables needed to wait for nodes being up
var upCount int
trigger := make(chan enode.ID)
//wait for all nodes to be up
ctx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
defer cancel()
//start watching node up events...
go watchSimEvents(net, ctx, trigger)
//...and wait until all expected up events (nodeCount) have been received
LOOP:
for {
select {
case <-trigger:
//new node up event received, increase counter
upCount++
//all expected node up events received
if upCount == nodeCount {
break LOOP
}
case <-ctx.Done():
t.Fatalf("Timed out waiting for up events")
}
}
//at this point we can query the server
log.Info("Get number of nodes")
//get the number of nodes
resp, err = http.Get(srv.URL + "/nodes")
if err != nil {
t.Fatal(err)
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
t.Fatalf("err %s", resp.Status)
}
b, err := ioutil.ReadAll(resp.Body)
if err != nil {
t.Fatal(err)
}
//unmarshal number of nodes from JSON response
var nodesArr []simulations.Node
err = json.Unmarshal(b, &nodesArr)
if err != nil {
t.Fatal(err)
}
//check if number of nodes received is same as sent
if len(nodesArr) != nodeCount {
t.Fatal(fmt.Errorf("Expected %d number of nodes, got %d", nodeCount, len(nodesArr)))
}
//need to let it run for a little while, otherwise stopping it immediately can crash due running nodes
//wanting to connect to already stopped nodes
time.Sleep(1 * time.Second)
log.Info("Stop the network")
//stop the network
resp, err = http.Post(srv.URL+"/stop", "application/json", nil)
if err != nil {
t.Fatal(err)
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
t.Fatalf("err %s", resp.Status)
}
log.Info("Reset the network")
//reset the network (removes all nodes and connections)
resp, err = http.Post(srv.URL+"/reset", "application/json", nil)
if err != nil {
t.Fatal(err)
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
t.Fatalf("err %s", resp.Status)
}
}
//watch for events so we know when all nodes are up
func watchSimEvents(net *simulations.Network, ctx context.Context, trigger chan enode.ID) {
events := make(chan *simulations.Event)
sub := net.Events().Subscribe(events)
defer sub.Unsubscribe()
for {
select {
case ev := <-events:
//only catch node up events
if ev.Type == simulations.EventTypeNode {
if ev.Node.Up {
log.Debug("got node up event", "event", ev, "node", ev.Node.Config.ID)
select {
case trigger <- ev.Node.Config.ID:
case <-ctx.Done():
return
}
}
}
case <-ctx.Done():
return
}
}
}