plugeth/les/api.go
Felföldi Zsolt 58497f46bd
les, les/flowcontrol: implement LES/3 (#19329)
les, les/flowcontrol: implement LES/3
2019-05-30 20:51:13 +02:00

473 lines
15 KiB
Go

// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package les
import (
"context"
"errors"
"fmt"
"sync"
"time"
"github.com/ethereum/go-ethereum/common/hexutil"
"github.com/ethereum/go-ethereum/common/mclock"
"github.com/ethereum/go-ethereum/les/csvlogger"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/rpc"
)
var (
ErrMinCap = errors.New("capacity too small")
ErrTotalCap = errors.New("total capacity exceeded")
ErrUnknownBenchmarkType = errors.New("unknown benchmark type")
dropCapacityDelay = time.Second // delay applied to decreasing capacity changes
)
// PrivateLightServerAPI provides an API to access the LES light server.
// It offers only methods that operate on public data that is freely available to anyone.
type PrivateLightServerAPI struct {
server *LesServer
}
// NewPrivateLightServerAPI creates a new LES light server API.
func NewPrivateLightServerAPI(server *LesServer) *PrivateLightServerAPI {
return &PrivateLightServerAPI{
server: server,
}
}
// TotalCapacity queries total available capacity for all clients
func (api *PrivateLightServerAPI) TotalCapacity() hexutil.Uint64 {
return hexutil.Uint64(api.server.priorityClientPool.totalCapacity())
}
// SubscribeTotalCapacity subscribes to changed total capacity events.
// If onlyUnderrun is true then notification is sent only if the total capacity
// drops under the total capacity of connected priority clients.
//
// Note: actually applying decreasing total capacity values is delayed while the
// notification is sent instantly. This allows lowering the capacity of a priority client
// or choosing which one to drop before the system drops some of them automatically.
func (api *PrivateLightServerAPI) SubscribeTotalCapacity(ctx context.Context, onlyUnderrun bool) (*rpc.Subscription, error) {
notifier, supported := rpc.NotifierFromContext(ctx)
if !supported {
return &rpc.Subscription{}, rpc.ErrNotificationsUnsupported
}
rpcSub := notifier.CreateSubscription()
api.server.priorityClientPool.subscribeTotalCapacity(&tcSubscription{notifier, rpcSub, onlyUnderrun})
return rpcSub, nil
}
type (
// tcSubscription represents a total capacity subscription
tcSubscription struct {
notifier *rpc.Notifier
rpcSub *rpc.Subscription
onlyUnderrun bool
}
tcSubs map[*tcSubscription]struct{}
)
// send sends a changed total capacity event to the subscribers
func (s tcSubs) send(tc uint64, underrun bool) {
for sub := range s {
select {
case <-sub.rpcSub.Err():
delete(s, sub)
case <-sub.notifier.Closed():
delete(s, sub)
default:
if underrun || !sub.onlyUnderrun {
sub.notifier.Notify(sub.rpcSub.ID, tc)
}
}
}
}
// MinimumCapacity queries minimum assignable capacity for a single client
func (api *PrivateLightServerAPI) MinimumCapacity() hexutil.Uint64 {
return hexutil.Uint64(api.server.minCapacity)
}
// FreeClientCapacity queries the capacity provided for free clients
func (api *PrivateLightServerAPI) FreeClientCapacity() hexutil.Uint64 {
return hexutil.Uint64(api.server.freeClientCap)
}
// SetClientCapacity sets the priority capacity assigned to a given client.
// If the assigned capacity is bigger than zero then connection is always
// guaranteed. The sum of capacity assigned to priority clients can not exceed
// the total available capacity.
//
// Note: assigned capacity can be changed while the client is connected with
// immediate effect.
func (api *PrivateLightServerAPI) SetClientCapacity(id enode.ID, cap uint64) error {
if cap != 0 && cap < api.server.minCapacity {
return ErrMinCap
}
return api.server.priorityClientPool.setClientCapacity(id, cap)
}
// GetClientCapacity returns the capacity assigned to a given client
func (api *PrivateLightServerAPI) GetClientCapacity(id enode.ID) hexutil.Uint64 {
api.server.priorityClientPool.lock.Lock()
defer api.server.priorityClientPool.lock.Unlock()
return hexutil.Uint64(api.server.priorityClientPool.clients[id].cap)
}
// clientPool is implemented by both the free and priority client pools
type clientPool interface {
peerSetNotify
setLimits(count int, totalCap uint64)
}
// priorityClientPool stores information about prioritized clients
type priorityClientPool struct {
lock sync.Mutex
child clientPool
ps *peerSet
clients map[enode.ID]priorityClientInfo
totalCap, totalCapAnnounced uint64
totalConnectedCap, freeClientCap uint64
maxPeers, priorityCount int
logger *csvlogger.Logger
logTotalPriConn *csvlogger.Channel
subs tcSubs
updateSchedule []scheduledUpdate
scheduleCounter uint64
}
// scheduledUpdate represents a delayed total capacity update
type scheduledUpdate struct {
time mclock.AbsTime
totalCap, id uint64
}
// priorityClientInfo entries exist for all prioritized clients and currently connected non-priority clients
type priorityClientInfo struct {
cap uint64 // zero for non-priority clients
connected bool
peer *peer
}
// newPriorityClientPool creates a new priority client pool
func newPriorityClientPool(freeClientCap uint64, ps *peerSet, child clientPool, metricsLogger, eventLogger *csvlogger.Logger) *priorityClientPool {
return &priorityClientPool{
clients: make(map[enode.ID]priorityClientInfo),
freeClientCap: freeClientCap,
ps: ps,
child: child,
logger: eventLogger,
logTotalPriConn: metricsLogger.NewChannel("totalPriConn", 0),
}
}
// registerPeer is called when a new client is connected. If the client has no
// priority assigned then it is passed to the child pool which may either keep it
// or disconnect it.
//
// Note: priorityClientPool also stores a record about free clients while they are
// connected in order to be able to assign priority to them later.
func (v *priorityClientPool) registerPeer(p *peer) {
v.lock.Lock()
defer v.lock.Unlock()
id := p.ID()
c := v.clients[id]
v.logger.Event(fmt.Sprintf("priorityClientPool: registerPeer cap=%d connected=%v, %x", c.cap, c.connected, id.Bytes()))
if c.connected {
return
}
if c.cap == 0 && v.child != nil {
v.child.registerPeer(p)
}
if c.cap != 0 && v.totalConnectedCap+c.cap > v.totalCap {
v.logger.Event(fmt.Sprintf("priorityClientPool: rejected, %x", id.Bytes()))
go v.ps.Unregister(p.id)
return
}
c.connected = true
c.peer = p
v.clients[id] = c
if c.cap != 0 {
v.priorityCount++
v.totalConnectedCap += c.cap
v.logger.Event(fmt.Sprintf("priorityClientPool: accepted with %d capacity, %x", c.cap, id.Bytes()))
v.logTotalPriConn.Update(float64(v.totalConnectedCap))
if v.child != nil {
v.child.setLimits(v.maxPeers-v.priorityCount, v.totalCap-v.totalConnectedCap)
}
p.updateCapacity(c.cap)
}
}
// unregisterPeer is called when a client is disconnected. If the client has no
// priority assigned then it is also removed from the child pool.
func (v *priorityClientPool) unregisterPeer(p *peer) {
v.lock.Lock()
defer v.lock.Unlock()
id := p.ID()
c := v.clients[id]
v.logger.Event(fmt.Sprintf("priorityClientPool: unregisterPeer cap=%d connected=%v, %x", c.cap, c.connected, id.Bytes()))
if !c.connected {
return
}
if c.cap != 0 {
c.connected = false
v.clients[id] = c
v.priorityCount--
v.totalConnectedCap -= c.cap
v.logTotalPriConn.Update(float64(v.totalConnectedCap))
if v.child != nil {
v.child.setLimits(v.maxPeers-v.priorityCount, v.totalCap-v.totalConnectedCap)
}
} else {
if v.child != nil {
v.child.unregisterPeer(p)
}
delete(v.clients, id)
}
}
// setLimits updates the allowed peer count and total capacity of the priority
// client pool. Since the free client pool is a child of the priority pool the
// remaining peer count and capacity is assigned to the free pool by calling its
// own setLimits function.
//
// Note: a decreasing change of the total capacity is applied with a delay.
func (v *priorityClientPool) setLimits(count int, totalCap uint64) {
v.lock.Lock()
defer v.lock.Unlock()
v.totalCapAnnounced = totalCap
if totalCap > v.totalCap {
v.setLimitsNow(count, totalCap)
v.subs.send(totalCap, false)
return
}
v.setLimitsNow(count, v.totalCap)
if totalCap < v.totalCap {
v.subs.send(totalCap, totalCap < v.totalConnectedCap)
for i, s := range v.updateSchedule {
if totalCap >= s.totalCap {
s.totalCap = totalCap
v.updateSchedule = v.updateSchedule[:i+1]
return
}
}
v.updateSchedule = append(v.updateSchedule, scheduledUpdate{time: mclock.Now() + mclock.AbsTime(dropCapacityDelay), totalCap: totalCap})
if len(v.updateSchedule) == 1 {
v.scheduleCounter++
id := v.scheduleCounter
v.updateSchedule[0].id = id
time.AfterFunc(dropCapacityDelay, func() { v.checkUpdate(id) })
}
} else {
v.updateSchedule = nil
}
}
// checkUpdate performs the next scheduled update if possible and schedules
// the one after that
func (v *priorityClientPool) checkUpdate(id uint64) {
v.lock.Lock()
defer v.lock.Unlock()
if len(v.updateSchedule) == 0 || v.updateSchedule[0].id != id {
return
}
v.setLimitsNow(v.maxPeers, v.updateSchedule[0].totalCap)
v.updateSchedule = v.updateSchedule[1:]
if len(v.updateSchedule) != 0 {
v.scheduleCounter++
id := v.scheduleCounter
v.updateSchedule[0].id = id
dt := time.Duration(v.updateSchedule[0].time - mclock.Now())
time.AfterFunc(dt, func() { v.checkUpdate(id) })
}
}
// setLimits updates the allowed peer count and total capacity immediately
func (v *priorityClientPool) setLimitsNow(count int, totalCap uint64) {
if v.priorityCount > count || v.totalConnectedCap > totalCap {
for id, c := range v.clients {
if c.connected {
v.logger.Event(fmt.Sprintf("priorityClientPool: setLimitsNow kicked out, %x", id.Bytes()))
c.connected = false
v.totalConnectedCap -= c.cap
v.logTotalPriConn.Update(float64(v.totalConnectedCap))
v.priorityCount--
v.clients[id] = c
go v.ps.Unregister(c.peer.id)
if v.priorityCount <= count && v.totalConnectedCap <= totalCap {
break
}
}
}
}
v.maxPeers = count
v.totalCap = totalCap
if v.child != nil {
v.child.setLimits(v.maxPeers-v.priorityCount, v.totalCap-v.totalConnectedCap)
}
}
// totalCapacity queries total available capacity for all clients
func (v *priorityClientPool) totalCapacity() uint64 {
v.lock.Lock()
defer v.lock.Unlock()
return v.totalCapAnnounced
}
// subscribeTotalCapacity subscribes to changed total capacity events
func (v *priorityClientPool) subscribeTotalCapacity(sub *tcSubscription) {
v.lock.Lock()
defer v.lock.Unlock()
v.subs[sub] = struct{}{}
}
// setClientCapacity sets the priority capacity assigned to a given client
func (v *priorityClientPool) setClientCapacity(id enode.ID, cap uint64) error {
v.lock.Lock()
defer v.lock.Unlock()
c := v.clients[id]
if c.cap == cap {
return nil
}
if c.connected {
if v.totalConnectedCap+cap > v.totalCap+c.cap {
return ErrTotalCap
}
if c.cap == 0 {
if v.child != nil {
v.child.unregisterPeer(c.peer)
}
v.priorityCount++
}
if cap == 0 {
v.priorityCount--
}
v.totalConnectedCap += cap - c.cap
v.logTotalPriConn.Update(float64(v.totalConnectedCap))
if v.child != nil {
v.child.setLimits(v.maxPeers-v.priorityCount, v.totalCap-v.totalConnectedCap)
}
if cap == 0 {
if v.child != nil {
v.child.registerPeer(c.peer)
}
c.peer.updateCapacity(v.freeClientCap)
} else {
c.peer.updateCapacity(cap)
}
}
if cap != 0 || c.connected {
c.cap = cap
v.clients[id] = c
} else {
delete(v.clients, id)
}
if c.connected {
v.logger.Event(fmt.Sprintf("priorityClientPool: changed capacity to %d, %x", cap, id.Bytes()))
}
return nil
}
// Benchmark runs a request performance benchmark with a given set of measurement setups
// in multiple passes specified by passCount. The measurement time for each setup in each
// pass is specified in milliseconds by length.
//
// Note: measurement time is adjusted for each pass depending on the previous ones.
// Therefore a controlled total measurement time is achievable in multiple passes.
func (api *PrivateLightServerAPI) Benchmark(setups []map[string]interface{}, passCount, length int) ([]map[string]interface{}, error) {
benchmarks := make([]requestBenchmark, len(setups))
for i, setup := range setups {
if t, ok := setup["type"].(string); ok {
getInt := func(field string, def int) int {
if value, ok := setup[field].(float64); ok {
return int(value)
}
return def
}
getBool := func(field string, def bool) bool {
if value, ok := setup[field].(bool); ok {
return value
}
return def
}
switch t {
case "header":
benchmarks[i] = &benchmarkBlockHeaders{
amount: getInt("amount", 1),
skip: getInt("skip", 1),
byHash: getBool("byHash", false),
reverse: getBool("reverse", false),
}
case "body":
benchmarks[i] = &benchmarkBodiesOrReceipts{receipts: false}
case "receipts":
benchmarks[i] = &benchmarkBodiesOrReceipts{receipts: true}
case "proof":
benchmarks[i] = &benchmarkProofsOrCode{code: false}
case "code":
benchmarks[i] = &benchmarkProofsOrCode{code: true}
case "cht":
benchmarks[i] = &benchmarkHelperTrie{
bloom: false,
reqCount: getInt("amount", 1),
}
case "bloom":
benchmarks[i] = &benchmarkHelperTrie{
bloom: true,
reqCount: getInt("amount", 1),
}
case "txSend":
benchmarks[i] = &benchmarkTxSend{}
case "txStatus":
benchmarks[i] = &benchmarkTxStatus{}
default:
return nil, ErrUnknownBenchmarkType
}
} else {
return nil, ErrUnknownBenchmarkType
}
}
rs := api.server.protocolManager.runBenchmark(benchmarks, passCount, time.Millisecond*time.Duration(length))
result := make([]map[string]interface{}, len(setups))
for i, r := range rs {
res := make(map[string]interface{})
if r.err == nil {
res["totalCount"] = r.totalCount
res["avgTime"] = r.avgTime
res["maxInSize"] = r.maxInSize
res["maxOutSize"] = r.maxOutSize
} else {
res["error"] = r.err.Error()
}
result[i] = res
}
return result, nil
}