plugeth/rpc/websocket.go
Sina Mahmoodi f20eba426a
graphql, node, rpc: improve HTTP write timeout handling (#25457)
Here we add special handling for sending an error response when the write timeout of the
HTTP server is just about to expire. This is surprisingly difficult to get right, since is
must be ensured that all output is fully flushed in time, which needs support from
multiple levels of the RPC handler stack:

The timeout response can't use chunked transfer-encoding because there is no way to write
the final terminating chunk. net/http writes it when the topmost handler returns, but the
timeout will already be over by the time that happens. We decided to disable chunked
encoding by setting content-length explicitly.

Gzip compression must also be disabled for timeout responses because we don't know the
true content-length before compressing all output, i.e. compression would reintroduce
chunked transfer-encoding.
2022-12-07 14:02:14 +01:00

359 lines
9.6 KiB
Go

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package rpc
import (
"context"
"encoding/base64"
"fmt"
"net/http"
"net/url"
"os"
"strings"
"sync"
"time"
mapset "github.com/deckarep/golang-set/v2"
"github.com/ethereum/go-ethereum/log"
"github.com/gorilla/websocket"
)
const (
wsReadBuffer = 1024
wsWriteBuffer = 1024
wsPingInterval = 30 * time.Second
wsPingWriteTimeout = 5 * time.Second
wsPongTimeout = 30 * time.Second
wsMessageSizeLimit = 15 * 1024 * 1024
)
var wsBufferPool = new(sync.Pool)
// WebsocketHandler returns a handler that serves JSON-RPC to WebSocket connections.
//
// allowedOrigins should be a comma-separated list of allowed origin URLs.
// To allow connections with any origin, pass "*".
func (s *Server) WebsocketHandler(allowedOrigins []string) http.Handler {
var upgrader = websocket.Upgrader{
ReadBufferSize: wsReadBuffer,
WriteBufferSize: wsWriteBuffer,
WriteBufferPool: wsBufferPool,
CheckOrigin: wsHandshakeValidator(allowedOrigins),
}
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Debug("WebSocket upgrade failed", "err", err)
return
}
codec := newWebsocketCodec(conn, r.Host, r.Header)
s.ServeCodec(codec, 0)
})
}
// wsHandshakeValidator returns a handler that verifies the origin during the
// websocket upgrade process. When a '*' is specified as an allowed origins all
// connections are accepted.
func wsHandshakeValidator(allowedOrigins []string) func(*http.Request) bool {
origins := mapset.NewSet[string]()
allowAllOrigins := false
for _, origin := range allowedOrigins {
if origin == "*" {
allowAllOrigins = true
}
if origin != "" {
origins.Add(origin)
}
}
// allow localhost if no allowedOrigins are specified.
if len(origins.ToSlice()) == 0 {
origins.Add("http://localhost")
if hostname, err := os.Hostname(); err == nil {
origins.Add("http://" + hostname)
}
}
log.Debug(fmt.Sprintf("Allowed origin(s) for WS RPC interface %v", origins.ToSlice()))
f := func(req *http.Request) bool {
// Skip origin verification if no Origin header is present. The origin check
// is supposed to protect against browser based attacks. Browsers always set
// Origin. Non-browser software can put anything in origin and checking it doesn't
// provide additional security.
if _, ok := req.Header["Origin"]; !ok {
return true
}
// Verify origin against allow list.
origin := strings.ToLower(req.Header.Get("Origin"))
if allowAllOrigins || originIsAllowed(origins, origin) {
return true
}
log.Warn("Rejected WebSocket connection", "origin", origin)
return false
}
return f
}
type wsHandshakeError struct {
err error
status string
}
func (e wsHandshakeError) Error() string {
s := e.err.Error()
if e.status != "" {
s += " (HTTP status " + e.status + ")"
}
return s
}
func originIsAllowed(allowedOrigins mapset.Set[string], browserOrigin string) bool {
it := allowedOrigins.Iterator()
for origin := range it.C {
if ruleAllowsOrigin(origin, browserOrigin) {
return true
}
}
return false
}
func ruleAllowsOrigin(allowedOrigin string, browserOrigin string) bool {
var (
allowedScheme, allowedHostname, allowedPort string
browserScheme, browserHostname, browserPort string
err error
)
allowedScheme, allowedHostname, allowedPort, err = parseOriginURL(allowedOrigin)
if err != nil {
log.Warn("Error parsing allowed origin specification", "spec", allowedOrigin, "error", err)
return false
}
browserScheme, browserHostname, browserPort, err = parseOriginURL(browserOrigin)
if err != nil {
log.Warn("Error parsing browser 'Origin' field", "Origin", browserOrigin, "error", err)
return false
}
if allowedScheme != "" && allowedScheme != browserScheme {
return false
}
if allowedHostname != "" && allowedHostname != browserHostname {
return false
}
if allowedPort != "" && allowedPort != browserPort {
return false
}
return true
}
func parseOriginURL(origin string) (string, string, string, error) {
parsedURL, err := url.Parse(strings.ToLower(origin))
if err != nil {
return "", "", "", err
}
var scheme, hostname, port string
if strings.Contains(origin, "://") {
scheme = parsedURL.Scheme
hostname = parsedURL.Hostname()
port = parsedURL.Port()
} else {
scheme = ""
hostname = parsedURL.Scheme
port = parsedURL.Opaque
if hostname == "" {
hostname = origin
}
}
return scheme, hostname, port, nil
}
// DialWebsocketWithDialer creates a new RPC client using WebSocket.
//
// The context is used for the initial connection establishment. It does not
// affect subsequent interactions with the client.
//
// Deprecated: use DialOptions and the WithWebsocketDialer option.
func DialWebsocketWithDialer(ctx context.Context, endpoint, origin string, dialer websocket.Dialer) (*Client, error) {
cfg := new(clientConfig)
cfg.wsDialer = &dialer
if origin != "" {
cfg.setHeader("origin", origin)
}
connect, err := newClientTransportWS(endpoint, cfg)
if err != nil {
return nil, err
}
return newClient(ctx, connect)
}
// DialWebsocket creates a new RPC client that communicates with a JSON-RPC server
// that is listening on the given endpoint.
//
// The context is used for the initial connection establishment. It does not
// affect subsequent interactions with the client.
func DialWebsocket(ctx context.Context, endpoint, origin string) (*Client, error) {
cfg := new(clientConfig)
if origin != "" {
cfg.setHeader("origin", origin)
}
connect, err := newClientTransportWS(endpoint, cfg)
if err != nil {
return nil, err
}
return newClient(ctx, connect)
}
func newClientTransportWS(endpoint string, cfg *clientConfig) (reconnectFunc, error) {
dialer := cfg.wsDialer
if dialer == nil {
dialer = &websocket.Dialer{
ReadBufferSize: wsReadBuffer,
WriteBufferSize: wsWriteBuffer,
WriteBufferPool: wsBufferPool,
}
}
dialURL, header, err := wsClientHeaders(endpoint, "")
if err != nil {
return nil, err
}
for key, values := range cfg.httpHeaders {
header[key] = values
}
connect := func(ctx context.Context) (ServerCodec, error) {
header := header.Clone()
if cfg.httpAuth != nil {
if err := cfg.httpAuth(header); err != nil {
return nil, err
}
}
conn, resp, err := dialer.DialContext(ctx, dialURL, header)
if err != nil {
hErr := wsHandshakeError{err: err}
if resp != nil {
hErr.status = resp.Status
}
return nil, hErr
}
return newWebsocketCodec(conn, dialURL, header), nil
}
return connect, nil
}
func wsClientHeaders(endpoint, origin string) (string, http.Header, error) {
endpointURL, err := url.Parse(endpoint)
if err != nil {
return endpoint, nil, err
}
header := make(http.Header)
if origin != "" {
header.Add("origin", origin)
}
if endpointURL.User != nil {
b64auth := base64.StdEncoding.EncodeToString([]byte(endpointURL.User.String()))
header.Add("authorization", "Basic "+b64auth)
endpointURL.User = nil
}
return endpointURL.String(), header, nil
}
type websocketCodec struct {
*jsonCodec
conn *websocket.Conn
info PeerInfo
wg sync.WaitGroup
pingReset chan struct{}
}
func newWebsocketCodec(conn *websocket.Conn, host string, req http.Header) ServerCodec {
conn.SetReadLimit(wsMessageSizeLimit)
conn.SetPongHandler(func(appData string) error {
conn.SetReadDeadline(time.Time{})
return nil
})
encode := func(v interface{}, isErrorResponse bool) error {
return conn.WriteJSON(v)
}
wc := &websocketCodec{
jsonCodec: NewFuncCodec(conn, encode, conn.ReadJSON).(*jsonCodec),
conn: conn,
pingReset: make(chan struct{}, 1),
info: PeerInfo{
Transport: "ws",
RemoteAddr: conn.RemoteAddr().String(),
},
}
// Fill in connection details.
wc.info.HTTP.Host = host
wc.info.HTTP.Origin = req.Get("Origin")
wc.info.HTTP.UserAgent = req.Get("User-Agent")
// Start pinger.
wc.wg.Add(1)
go wc.pingLoop()
return wc
}
func (wc *websocketCodec) close() {
wc.jsonCodec.close()
wc.wg.Wait()
}
func (wc *websocketCodec) peerInfo() PeerInfo {
return wc.info
}
func (wc *websocketCodec) writeJSON(ctx context.Context, v interface{}, isError bool) error {
err := wc.jsonCodec.writeJSON(ctx, v, isError)
if err == nil {
// Notify pingLoop to delay the next idle ping.
select {
case wc.pingReset <- struct{}{}:
default:
}
}
return err
}
// pingLoop sends periodic ping frames when the connection is idle.
func (wc *websocketCodec) pingLoop() {
var timer = time.NewTimer(wsPingInterval)
defer wc.wg.Done()
defer timer.Stop()
for {
select {
case <-wc.closed():
return
case <-wc.pingReset:
if !timer.Stop() {
<-timer.C
}
timer.Reset(wsPingInterval)
case <-timer.C:
wc.jsonCodec.encMu.Lock()
wc.conn.SetWriteDeadline(time.Now().Add(wsPingWriteTimeout))
wc.conn.WriteMessage(websocket.PingMessage, nil)
wc.conn.SetReadDeadline(time.Now().Add(wsPongTimeout))
wc.jsonCodec.encMu.Unlock()
timer.Reset(wsPingInterval)
}
}
}