plugeth/core/state/state_object.go
Felix Lange 3f047be5aa all: update license headers to distiguish GPL/LGPL
All code outside of cmd/ is licensed as LGPL. The headers
now reflect this by calling the whole work "the go-ethereum library".
2015-07-22 18:51:45 +02:00

375 lines
8.8 KiB
Go

// Copyright 2014 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// go-ethereum is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package state
import (
"bytes"
"fmt"
"math/big"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/logger"
"github.com/ethereum/go-ethereum/logger/glog"
"github.com/ethereum/go-ethereum/rlp"
"github.com/ethereum/go-ethereum/trie"
)
type Code []byte
func (self Code) String() string {
return string(self) //strings.Join(Disassemble(self), " ")
}
type Storage map[string]common.Hash
func (self Storage) String() (str string) {
for key, value := range self {
str += fmt.Sprintf("%X : %X\n", key, value)
}
return
}
func (self Storage) Copy() Storage {
cpy := make(Storage)
for key, value := range self {
cpy[key] = value
}
return cpy
}
type StateObject struct {
// State database for storing state changes
db common.Database
trie *trie.SecureTrie
// Address belonging to this account
address common.Address
// The balance of the account
balance *big.Int
// The nonce of the account
nonce uint64
// The code hash if code is present (i.e. a contract)
codeHash []byte
// The code for this account
code Code
// Temporarily initialisation code
initCode Code
// Cached storage (flushed when updated)
storage Storage
// Total gas pool is the total amount of gas currently
// left if this object is the coinbase. Gas is directly
// purchased of the coinbase.
gasPool *big.Int
// Mark for deletion
// When an object is marked for deletion it will be delete from the trie
// during the "update" phase of the state transition
remove bool
dirty bool
}
func (self *StateObject) Reset() {
self.storage = make(Storage)
}
func NewStateObject(address common.Address, db common.Database) *StateObject {
object := &StateObject{db: db, address: address, balance: new(big.Int), gasPool: new(big.Int), dirty: true}
object.trie = trie.NewSecure((common.Hash{}).Bytes(), db)
object.storage = make(Storage)
object.gasPool = new(big.Int)
return object
}
func NewStateObjectFromBytes(address common.Address, data []byte, db common.Database) *StateObject {
// TODO clean me up
var extobject struct {
Nonce uint64
Balance *big.Int
Root common.Hash
CodeHash []byte
}
err := rlp.Decode(bytes.NewReader(data), &extobject)
if err != nil {
fmt.Println(err)
return nil
}
object := &StateObject{address: address, db: db}
object.nonce = extobject.Nonce
object.balance = extobject.Balance
object.codeHash = extobject.CodeHash
object.trie = trie.NewSecure(extobject.Root[:], db)
object.storage = make(map[string]common.Hash)
object.gasPool = new(big.Int)
object.code, _ = db.Get(extobject.CodeHash)
return object
}
func (self *StateObject) MarkForDeletion() {
self.remove = true
self.dirty = true
if glog.V(logger.Core) {
glog.Infof("%x: #%d %v X\n", self.Address(), self.nonce, self.balance)
}
}
func (c *StateObject) getAddr(addr common.Hash) common.Hash {
var ret []byte
rlp.DecodeBytes(c.trie.Get(addr[:]), &ret)
return common.BytesToHash(ret)
}
func (c *StateObject) setAddr(addr []byte, value common.Hash) {
v, err := rlp.EncodeToBytes(bytes.TrimLeft(value[:], "\x00"))
if err != nil {
// if RLPing failed we better panic and not fail silently. This would be considered a consensus issue
panic(err)
}
c.trie.Update(addr, v)
}
func (self *StateObject) Storage() Storage {
return self.storage
}
func (self *StateObject) GetState(key common.Hash) common.Hash {
strkey := key.Str()
value, exists := self.storage[strkey]
if !exists {
value = self.getAddr(key)
if (value != common.Hash{}) {
self.storage[strkey] = value
}
}
return value
}
func (self *StateObject) SetState(k, value common.Hash) {
self.storage[k.Str()] = value
self.dirty = true
}
// Update updates the current cached storage to the trie
func (self *StateObject) Update() {
for key, value := range self.storage {
if (value == common.Hash{}) {
self.trie.Delete([]byte(key))
continue
}
self.setAddr([]byte(key), value)
}
}
func (c *StateObject) GetInstr(pc *big.Int) *common.Value {
if int64(len(c.code)-1) < pc.Int64() {
return common.NewValue(0)
}
return common.NewValueFromBytes([]byte{c.code[pc.Int64()]})
}
func (c *StateObject) AddBalance(amount *big.Int) {
c.SetBalance(new(big.Int).Add(c.balance, amount))
if glog.V(logger.Core) {
glog.Infof("%x: #%d %v (+ %v)\n", c.Address(), c.nonce, c.balance, amount)
}
}
func (c *StateObject) SubBalance(amount *big.Int) {
c.SetBalance(new(big.Int).Sub(c.balance, amount))
if glog.V(logger.Core) {
glog.Infof("%x: #%d %v (- %v)\n", c.Address(), c.nonce, c.balance, amount)
}
}
func (c *StateObject) SetBalance(amount *big.Int) {
c.balance = amount
c.dirty = true
}
func (c *StateObject) St() Storage {
return c.storage
}
//
// Gas setters and getters
//
// Return the gas back to the origin. Used by the Virtual machine or Closures
func (c *StateObject) ReturnGas(gas, price *big.Int) {}
func (self *StateObject) SetGasLimit(gasLimit *big.Int) {
self.gasPool = new(big.Int).Set(gasLimit)
if glog.V(logger.Core) {
glog.Infof("%x: gas (+ %v)", self.Address(), self.gasPool)
}
}
func (self *StateObject) SubGas(gas, price *big.Int) error {
if self.gasPool.Cmp(gas) < 0 {
return GasLimitError(self.gasPool, gas)
}
self.gasPool.Sub(self.gasPool, gas)
rGas := new(big.Int).Set(gas)
rGas.Mul(rGas, price)
self.dirty = true
return nil
}
func (self *StateObject) AddGas(gas, price *big.Int) {
self.gasPool.Add(self.gasPool, gas)
}
func (self *StateObject) Copy() *StateObject {
stateObject := NewStateObject(self.Address(), self.db)
stateObject.balance.Set(self.balance)
stateObject.codeHash = common.CopyBytes(self.codeHash)
stateObject.nonce = self.nonce
stateObject.trie = self.trie
stateObject.code = common.CopyBytes(self.code)
stateObject.initCode = common.CopyBytes(self.initCode)
stateObject.storage = self.storage.Copy()
stateObject.gasPool.Set(self.gasPool)
stateObject.remove = self.remove
stateObject.dirty = self.dirty
return stateObject
}
func (self *StateObject) Set(stateObject *StateObject) {
*self = *stateObject
}
//
// Attribute accessors
//
func (self *StateObject) Balance() *big.Int {
return self.balance
}
func (c *StateObject) N() *big.Int {
return big.NewInt(int64(c.nonce))
}
// Returns the address of the contract/account
func (c *StateObject) Address() common.Address {
return c.address
}
// Returns the initialization Code
func (c *StateObject) Init() Code {
return c.initCode
}
func (self *StateObject) Trie() *trie.SecureTrie {
return self.trie
}
func (self *StateObject) Root() []byte {
return self.trie.Root()
}
func (self *StateObject) Code() []byte {
return self.code
}
func (self *StateObject) SetCode(code []byte) {
self.code = code
self.dirty = true
}
func (self *StateObject) SetInitCode(code []byte) {
self.initCode = code
self.dirty = true
}
func (self *StateObject) SetNonce(nonce uint64) {
self.nonce = nonce
self.dirty = true
}
func (self *StateObject) Nonce() uint64 {
return self.nonce
}
func (self *StateObject) EachStorage(cb func(key, value []byte)) {
// When iterating over the storage check the cache first
for h, v := range self.storage {
cb([]byte(h), v.Bytes())
}
it := self.trie.Iterator()
for it.Next() {
// ignore cached values
key := self.trie.GetKey(it.Key)
if _, ok := self.storage[string(key)]; !ok {
cb(key, it.Value)
}
}
}
//
// Encoding
//
// State object encoding methods
func (c *StateObject) RlpEncode() []byte {
return common.Encode([]interface{}{c.nonce, c.balance, c.Root(), c.CodeHash()})
}
func (c *StateObject) CodeHash() common.Bytes {
return crypto.Sha3(c.code)
}
func (c *StateObject) RlpDecode(data []byte) {
decoder := common.NewValueFromBytes(data)
c.nonce = decoder.Get(0).Uint()
c.balance = decoder.Get(1).BigInt()
c.trie = trie.NewSecure(decoder.Get(2).Bytes(), c.db)
c.storage = make(map[string]common.Hash)
c.gasPool = new(big.Int)
c.codeHash = decoder.Get(3).Bytes()
c.code, _ = c.db.Get(c.codeHash)
}
// Storage change object. Used by the manifest for notifying changes to
// the sub channels.
type StorageState struct {
StateAddress []byte
Address []byte
Value *big.Int
}