// Copyright 2015 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package state import ( "bytes" "math/big" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/ethdb" "github.com/ethereum/go-ethereum/rlp" "github.com/ethereum/go-ethereum/trie" ) // StateSync is the main state synchronisation scheduler, which provides yet the // unknown state hashes to retrieve, accepts node data associated with said hashes // and reconstructs the state database step by step until all is done. type StateSync trie.TrieSync // NewStateSync create a new state trie download scheduler. func NewStateSync(root common.Hash, database ethdb.Database) *StateSync { // Pre-declare the result syncer t var syncer *trie.TrieSync callback := func(leaf []byte, parent common.Hash) error { var obj struct { Nonce uint64 Balance *big.Int Root common.Hash CodeHash []byte } if err := rlp.Decode(bytes.NewReader(leaf), &obj); err != nil { return err } syncer.AddSubTrie(obj.Root, 64, parent, nil) syncer.AddRawEntry(common.BytesToHash(obj.CodeHash), 64, parent) return nil } syncer = trie.NewTrieSync(root, database, callback) return (*StateSync)(syncer) } // Missing retrieves the known missing nodes from the state trie for retrieval. func (s *StateSync) Missing(max int) []common.Hash { return (*trie.TrieSync)(s).Missing(max) } // Process injects a batch of retrieved trie nodes data. func (s *StateSync) Process(list []trie.SyncResult) (int, error) { return (*trie.TrieSync)(s).Process(list) } // Pending returns the number of state entries currently pending for download. func (s *StateSync) Pending() int { return (*trie.TrieSync)(s).Pending() }