// Copyright 2019 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package server import ( "fmt" "math/rand" "testing" "time" "github.com/ethereum/go-ethereum/common/mclock" "github.com/ethereum/go-ethereum/core/rawdb" "github.com/ethereum/go-ethereum/p2p/enode" "github.com/ethereum/go-ethereum/p2p/enr" "github.com/ethereum/go-ethereum/p2p/nodestate" ) const defaultConnectedBias = time.Minute * 3 func TestClientPoolL10C100Free(t *testing.T) { testClientPool(t, 10, 100, 0, true) } func TestClientPoolL40C200Free(t *testing.T) { testClientPool(t, 40, 200, 0, true) } func TestClientPoolL100C300Free(t *testing.T) { testClientPool(t, 100, 300, 0, true) } func TestClientPoolL10C100P4(t *testing.T) { testClientPool(t, 10, 100, 4, false) } func TestClientPoolL40C200P30(t *testing.T) { testClientPool(t, 40, 200, 30, false) } func TestClientPoolL100C300P20(t *testing.T) { testClientPool(t, 100, 300, 20, false) } const testClientPoolTicks = 100000 type poolTestPeer struct { node *enode.Node index int disconnCh chan int cap uint64 inactiveAllowed bool } func newPoolTestPeer(i int, disconnCh chan int) *poolTestPeer { return &poolTestPeer{ index: i, disconnCh: disconnCh, node: enode.SignNull(&enr.Record{}, enode.ID{byte(i % 256), byte(i >> 8)}), } } func (i *poolTestPeer) Node() *enode.Node { return i.node } func (i *poolTestPeer) FreeClientId() string { return fmt.Sprintf("addr #%d", i.index) } func (i *poolTestPeer) InactiveAllowance() time.Duration { if i.inactiveAllowed { return time.Second * 10 } return 0 } func (i *poolTestPeer) UpdateCapacity(capacity uint64, requested bool) { i.cap = capacity } func (i *poolTestPeer) Disconnect() { if i.disconnCh == nil { return } id := i.node.ID() i.disconnCh <- int(id[0]) + int(id[1])<<8 } func getBalance(pool *ClientPool, p *poolTestPeer) (pos, neg uint64) { pool.BalanceOperation(p.node.ID(), p.FreeClientId(), func(nb AtomicBalanceOperator) { pos, neg = nb.GetBalance() }) return } func addBalance(pool *ClientPool, id enode.ID, amount int64) { pool.BalanceOperation(id, "", func(nb AtomicBalanceOperator) { nb.AddBalance(amount) }) } func checkDiff(a, b uint64) bool { maxDiff := (a + b) / 2000 if maxDiff < 1 { maxDiff = 1 } return a > b+maxDiff || b > a+maxDiff } func connect(pool *ClientPool, peer *poolTestPeer) uint64 { pool.Register(peer) return peer.cap } func disconnect(pool *ClientPool, peer *poolTestPeer) { pool.Unregister(peer) } func alwaysTrueFn() bool { return true } func testClientPool(t *testing.T, activeLimit, clientCount, paidCount int, randomDisconnect bool) { rand.Seed(time.Now().UnixNano()) var ( clock mclock.Simulated db = rawdb.NewMemoryDatabase() connected = make([]bool, clientCount) connTicks = make([]int, clientCount) disconnCh = make(chan int, clientCount) pool = NewClientPool(db, 1, 0, &clock, alwaysTrueFn) ) pool.Start() pool.SetExpirationTCs(0, 1000) pool.SetLimits(uint64(activeLimit), uint64(activeLimit)) pool.SetDefaultFactors(PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}, PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}) // pool should accept new peers up to its connected limit for i := 0; i < activeLimit; i++ { if cap := connect(pool, newPoolTestPeer(i, disconnCh)); cap != 0 { connected[i] = true } else { t.Fatalf("Test peer #%d rejected", i) } } // randomly connect and disconnect peers, expect to have a similar total connection time at the end for tickCounter := 0; tickCounter < testClientPoolTicks; tickCounter++ { clock.Run(1 * time.Second) if tickCounter == testClientPoolTicks/4 { // give a positive balance to some of the peers amount := testClientPoolTicks / 2 * int64(time.Second) // enough for half of the simulation period for i := 0; i < paidCount; i++ { addBalance(pool, newPoolTestPeer(i, disconnCh).node.ID(), amount) } } i := rand.Intn(clientCount) if connected[i] { if randomDisconnect { disconnect(pool, newPoolTestPeer(i, disconnCh)) connected[i] = false connTicks[i] += tickCounter } } else { if cap := connect(pool, newPoolTestPeer(i, disconnCh)); cap != 0 { connected[i] = true connTicks[i] -= tickCounter } else { disconnect(pool, newPoolTestPeer(i, disconnCh)) } } pollDisconnects: for { select { case i := <-disconnCh: disconnect(pool, newPoolTestPeer(i, disconnCh)) if connected[i] { connTicks[i] += tickCounter connected[i] = false } default: break pollDisconnects } } } expTicks := testClientPoolTicks/2*activeLimit/clientCount + testClientPoolTicks/2*(activeLimit-paidCount)/(clientCount-paidCount) expMin := expTicks - expTicks/5 expMax := expTicks + expTicks/5 paidTicks := testClientPoolTicks/2*activeLimit/clientCount + testClientPoolTicks/2 paidMin := paidTicks - paidTicks/5 paidMax := paidTicks + paidTicks/5 // check if the total connected time of peers are all in the expected range for i, c := range connected { if c { connTicks[i] += testClientPoolTicks } min, max := expMin, expMax if i < paidCount { // expect a higher amount for clients with a positive balance min, max = paidMin, paidMax } if connTicks[i] < min || connTicks[i] > max { t.Errorf("Total connected time of test node #%d (%d) outside expected range (%d to %d)", i, connTicks[i], min, max) } } pool.Stop() } func testPriorityConnect(t *testing.T, pool *ClientPool, p *poolTestPeer, cap uint64, expSuccess bool) { if cap := connect(pool, p); cap == 0 { if expSuccess { t.Fatalf("Failed to connect paid client") } else { return } } if newCap, _ := pool.SetCapacity(p.node, cap, defaultConnectedBias, true); newCap != cap { if expSuccess { t.Fatalf("Failed to raise capacity of paid client") } else { return } } if !expSuccess { t.Fatalf("Should reject high capacity paid client") } } func TestConnectPaidClient(t *testing.T) { var ( clock mclock.Simulated db = rawdb.NewMemoryDatabase() ) pool := NewClientPool(db, 1, defaultConnectedBias, &clock, alwaysTrueFn) pool.Start() defer pool.Stop() pool.SetLimits(10, uint64(10)) pool.SetDefaultFactors(PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}, PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}) // Add balance for an external client and mark it as paid client addBalance(pool, newPoolTestPeer(0, nil).node.ID(), int64(time.Minute)) testPriorityConnect(t, pool, newPoolTestPeer(0, nil), 10, true) } func TestConnectPaidClientToSmallPool(t *testing.T) { var ( clock mclock.Simulated db = rawdb.NewMemoryDatabase() ) pool := NewClientPool(db, 1, defaultConnectedBias, &clock, alwaysTrueFn) pool.Start() defer pool.Stop() pool.SetLimits(10, uint64(10)) // Total capacity limit is 10 pool.SetDefaultFactors(PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}, PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}) // Add balance for an external client and mark it as paid client addBalance(pool, newPoolTestPeer(0, nil).node.ID(), int64(time.Minute)) // connect a fat paid client to pool, should reject it. testPriorityConnect(t, pool, newPoolTestPeer(0, nil), 100, false) } func TestConnectPaidClientToFullPool(t *testing.T) { var ( clock mclock.Simulated db = rawdb.NewMemoryDatabase() ) pool := NewClientPool(db, 1, defaultConnectedBias, &clock, alwaysTrueFn) pool.Start() defer pool.Stop() pool.SetLimits(10, uint64(10)) // Total capacity limit is 10 pool.SetDefaultFactors(PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}, PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}) for i := 0; i < 10; i++ { addBalance(pool, newPoolTestPeer(i, nil).node.ID(), int64(time.Second*20)) connect(pool, newPoolTestPeer(i, nil)) } addBalance(pool, newPoolTestPeer(11, nil).node.ID(), int64(time.Second*2)) // Add low balance to new paid client if cap := connect(pool, newPoolTestPeer(11, nil)); cap != 0 { t.Fatalf("Low balance paid client should be rejected") } clock.Run(time.Second) addBalance(pool, newPoolTestPeer(12, nil).node.ID(), int64(time.Minute*5)) // Add high balance to new paid client if cap := connect(pool, newPoolTestPeer(12, nil)); cap == 0 { t.Fatalf("High balance paid client should be accepted") } } func TestPaidClientKickedOut(t *testing.T) { var ( clock mclock.Simulated db = rawdb.NewMemoryDatabase() kickedCh = make(chan int, 100) ) pool := NewClientPool(db, 1, defaultConnectedBias, &clock, alwaysTrueFn) pool.Start() pool.SetExpirationTCs(0, 0) defer pool.Stop() pool.SetLimits(10, uint64(10)) // Total capacity limit is 10 pool.SetDefaultFactors(PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}, PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}) for i := 0; i < 10; i++ { addBalance(pool, newPoolTestPeer(i, kickedCh).node.ID(), 10000000000) // 10 second allowance connect(pool, newPoolTestPeer(i, kickedCh)) clock.Run(time.Millisecond) } clock.Run(defaultConnectedBias + time.Second*11) if cap := connect(pool, newPoolTestPeer(11, kickedCh)); cap == 0 { t.Fatalf("Free client should be accepted") } clock.Run(0) select { case id := <-kickedCh: if id != 0 { t.Fatalf("Kicked client mismatch, want %v, got %v", 0, id) } default: t.Fatalf("timeout") } } func TestConnectFreeClient(t *testing.T) { var ( clock mclock.Simulated db = rawdb.NewMemoryDatabase() ) pool := NewClientPool(db, 1, defaultConnectedBias, &clock, alwaysTrueFn) pool.Start() defer pool.Stop() pool.SetLimits(10, uint64(10)) pool.SetDefaultFactors(PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}, PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}) if cap := connect(pool, newPoolTestPeer(0, nil)); cap == 0 { t.Fatalf("Failed to connect free client") } testPriorityConnect(t, pool, newPoolTestPeer(0, nil), 2, false) } func TestConnectFreeClientToFullPool(t *testing.T) { var ( clock mclock.Simulated db = rawdb.NewMemoryDatabase() ) pool := NewClientPool(db, 1, defaultConnectedBias, &clock, alwaysTrueFn) pool.Start() defer pool.Stop() pool.SetLimits(10, uint64(10)) // Total capacity limit is 10 pool.SetDefaultFactors(PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}, PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}) for i := 0; i < 10; i++ { connect(pool, newPoolTestPeer(i, nil)) } if cap := connect(pool, newPoolTestPeer(11, nil)); cap != 0 { t.Fatalf("New free client should be rejected") } clock.Run(time.Minute) if cap := connect(pool, newPoolTestPeer(12, nil)); cap != 0 { t.Fatalf("New free client should be rejected") } clock.Run(time.Millisecond) clock.Run(4 * time.Minute) if cap := connect(pool, newPoolTestPeer(13, nil)); cap == 0 { t.Fatalf("Old client connects more than 5min should be kicked") } } func TestFreeClientKickedOut(t *testing.T) { var ( clock mclock.Simulated db = rawdb.NewMemoryDatabase() kicked = make(chan int, 100) ) pool := NewClientPool(db, 1, defaultConnectedBias, &clock, alwaysTrueFn) pool.Start() defer pool.Stop() pool.SetLimits(10, uint64(10)) // Total capacity limit is 10 pool.SetDefaultFactors(PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}, PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}) for i := 0; i < 10; i++ { connect(pool, newPoolTestPeer(i, kicked)) clock.Run(time.Millisecond) } if cap := connect(pool, newPoolTestPeer(10, kicked)); cap != 0 { t.Fatalf("New free client should be rejected") } clock.Run(0) select { case <-kicked: default: t.Fatalf("timeout") } disconnect(pool, newPoolTestPeer(10, kicked)) clock.Run(5 * time.Minute) for i := 0; i < 10; i++ { connect(pool, newPoolTestPeer(i+10, kicked)) } clock.Run(0) for i := 0; i < 10; i++ { select { case id := <-kicked: if id >= 10 { t.Fatalf("Old client should be kicked, now got: %d", id) } default: t.Fatalf("timeout") } } } func TestPositiveBalanceCalculation(t *testing.T) { var ( clock mclock.Simulated db = rawdb.NewMemoryDatabase() kicked = make(chan int, 10) ) pool := NewClientPool(db, 1, defaultConnectedBias, &clock, alwaysTrueFn) pool.Start() defer pool.Stop() pool.SetLimits(10, uint64(10)) // Total capacity limit is 10 pool.SetDefaultFactors(PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}, PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}) addBalance(pool, newPoolTestPeer(0, kicked).node.ID(), int64(time.Minute*3)) testPriorityConnect(t, pool, newPoolTestPeer(0, kicked), 10, true) clock.Run(time.Minute) disconnect(pool, newPoolTestPeer(0, kicked)) pb, _ := getBalance(pool, newPoolTestPeer(0, kicked)) if checkDiff(pb, uint64(time.Minute*2)) { t.Fatalf("Positive balance mismatch, want %v, got %v", uint64(time.Minute*2), pb) } } func TestDowngradePriorityClient(t *testing.T) { var ( clock mclock.Simulated db = rawdb.NewMemoryDatabase() kicked = make(chan int, 10) ) pool := NewClientPool(db, 1, defaultConnectedBias, &clock, alwaysTrueFn) pool.Start() defer pool.Stop() pool.SetLimits(10, uint64(10)) // Total capacity limit is 10 pool.SetDefaultFactors(PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}, PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 1}) p := newPoolTestPeer(0, kicked) addBalance(pool, p.node.ID(), int64(time.Minute)) testPriorityConnect(t, pool, p, 10, true) if p.cap != 10 { t.Fatalf("The capacity of priority peer hasn't been updated, got: %d", p.cap) } clock.Run(time.Minute) // All positive balance should be used up. time.Sleep(300 * time.Millisecond) // Ensure the callback is called if p.cap != 1 { t.Fatalf("The capcacity of peer should be downgraded, got: %d", p.cap) } pb, _ := getBalance(pool, newPoolTestPeer(0, kicked)) if pb != 0 { t.Fatalf("Positive balance mismatch, want %v, got %v", 0, pb) } addBalance(pool, newPoolTestPeer(0, kicked).node.ID(), int64(time.Minute)) pb, _ = getBalance(pool, newPoolTestPeer(0, kicked)) if checkDiff(pb, uint64(time.Minute)) { t.Fatalf("Positive balance mismatch, want %v, got %v", uint64(time.Minute), pb) } } func TestNegativeBalanceCalculation(t *testing.T) { var ( clock mclock.Simulated db = rawdb.NewMemoryDatabase() ) pool := NewClientPool(db, 1, defaultConnectedBias, &clock, alwaysTrueFn) pool.Start() defer pool.Stop() pool.SetExpirationTCs(0, 3600) pool.SetLimits(10, uint64(10)) // Total capacity limit is 10 pool.SetDefaultFactors(PriceFactors{TimeFactor: 1e-3, CapacityFactor: 0, RequestFactor: 1}, PriceFactors{TimeFactor: 1e-3, CapacityFactor: 0, RequestFactor: 1}) for i := 0; i < 10; i++ { connect(pool, newPoolTestPeer(i, nil)) } clock.Run(time.Second) for i := 0; i < 10; i++ { disconnect(pool, newPoolTestPeer(i, nil)) _, nb := getBalance(pool, newPoolTestPeer(i, nil)) if nb != 0 { t.Fatalf("Short connection shouldn't be recorded") } } for i := 0; i < 10; i++ { connect(pool, newPoolTestPeer(i, nil)) } clock.Run(time.Minute) for i := 0; i < 10; i++ { disconnect(pool, newPoolTestPeer(i, nil)) _, nb := getBalance(pool, newPoolTestPeer(i, nil)) exp := uint64(time.Minute) / 1000 exp -= exp / 120 // correct for negative balance expiration if checkDiff(nb, exp) { t.Fatalf("Negative balance mismatch, want %v, got %v", exp, nb) } } } func TestInactiveClient(t *testing.T) { var ( clock mclock.Simulated db = rawdb.NewMemoryDatabase() ) pool := NewClientPool(db, 1, defaultConnectedBias, &clock, alwaysTrueFn) pool.Start() defer pool.Stop() pool.SetLimits(2, uint64(2)) p1 := newPoolTestPeer(1, nil) p1.inactiveAllowed = true p2 := newPoolTestPeer(2, nil) p2.inactiveAllowed = true p3 := newPoolTestPeer(3, nil) p3.inactiveAllowed = true addBalance(pool, p1.node.ID(), 1000*int64(time.Second)) addBalance(pool, p3.node.ID(), 2000*int64(time.Second)) // p1: 1000 p2: 0 p3: 2000 p1.cap = connect(pool, p1) if p1.cap != 1 { t.Fatalf("Failed to connect peer #1") } p2.cap = connect(pool, p2) if p2.cap != 1 { t.Fatalf("Failed to connect peer #2") } p3.cap = connect(pool, p3) if p3.cap != 1 { t.Fatalf("Failed to connect peer #3") } if p2.cap != 0 { t.Fatalf("Failed to deactivate peer #2") } addBalance(pool, p2.node.ID(), 3000*int64(time.Second)) // p1: 1000 p2: 3000 p3: 2000 if p2.cap != 1 { t.Fatalf("Failed to activate peer #2") } if p1.cap != 0 { t.Fatalf("Failed to deactivate peer #1") } addBalance(pool, p2.node.ID(), -2500*int64(time.Second)) // p1: 1000 p2: 500 p3: 2000 if p1.cap != 1 { t.Fatalf("Failed to activate peer #1") } if p2.cap != 0 { t.Fatalf("Failed to deactivate peer #2") } pool.SetDefaultFactors(PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 0}, PriceFactors{TimeFactor: 1, CapacityFactor: 0, RequestFactor: 0}) p4 := newPoolTestPeer(4, nil) addBalance(pool, p4.node.ID(), 1500*int64(time.Second)) // p1: 1000 p2: 500 p3: 2000 p4: 1500 p4.cap = connect(pool, p4) if p4.cap != 1 { t.Fatalf("Failed to activate peer #4") } if p1.cap != 0 { t.Fatalf("Failed to deactivate peer #1") } clock.Run(time.Second * 600) // manually trigger a check to avoid a long real-time wait pool.ns.SetState(p1.node, pool.setup.updateFlag, nodestate.Flags{}, 0) pool.ns.SetState(p1.node, nodestate.Flags{}, pool.setup.updateFlag, 0) // p1: 1000 p2: 500 p3: 2000 p4: 900 if p1.cap != 1 { t.Fatalf("Failed to activate peer #1") } if p4.cap != 0 { t.Fatalf("Failed to deactivate peer #4") } disconnect(pool, p2) disconnect(pool, p4) addBalance(pool, p1.node.ID(), -1000*int64(time.Second)) if p1.cap != 1 { t.Fatalf("Should not deactivate peer #1") } if p2.cap != 0 { t.Fatalf("Should not activate peer #2") } }