// Copyright 2015 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package node_test import ( "fmt" "log" "github.com/ethereum/go-ethereum/node" "github.com/ethereum/go-ethereum/p2p" "github.com/ethereum/go-ethereum/p2p/discover" ) // SampleService is a trivial network service that can be attached to a node for // life cycle management. // // The following methods are needed to implement a node.Service: // - Protocols() []p2p.Protocol - devp2p protocols the service can communicate on // - Start() error - method invoked when the node is ready to start the service // - Stop() error - method invoked when the node terminates the service type SampleService struct{} func (s *SampleService) Protocols() []p2p.Protocol { return nil } func (s *SampleService) Start() error { fmt.Println("Sample service starting..."); return nil } func (s *SampleService) Stop() error { fmt.Println("Sample service stopping..."); return nil } func ExampleUsage() { // Create a network node to run protocols with the default values. The below list // is only used to display each of the configuration options. All of these could // have been ommited if the default behavior is desired. nodeConfig := &node.Config{ DataDir: "", // Empty uses ephemeral storage PrivateKey: nil, // Nil generates a node key on the fly Name: "", // Any textual node name is allowed NoDiscovery: false, // Can disable discovering remote nodes BootstrapNodes: []*discover.Node{}, // List of bootstrap nodes to use ListenAddr: ":0", // Network interface to listen on NAT: nil, // UPnP port mapper to use for crossing firewalls Dialer: nil, // Custom dialer to use for establishing peer connections NoDial: false, // Can prevent this node from dialing out MaxPeers: 0, // Number of peers to allow MaxPendingPeers: 0, // Number of peers allowed to handshake concurrently } stack, err := node.New(nodeConfig) if err != nil { log.Fatalf("Failed to create network node: %v", err) } // Create and register a simple network service. This is done through the definition // of a node.ServiceConstructor that will instantiate a node.Service. The reason for // the factory method approach is to support service restarts without relying on the // individual implementations' support for such operations. constructor := func(context *node.ServiceContext) (node.Service, error) { return new(SampleService), nil } if err := stack.Register("my sample service", constructor); err != nil { log.Fatalf("Failed to register service: %v", err) } // Boot up the entire protocol stack, do a restart and terminate if err := stack.Start(); err != nil { log.Fatalf("Failed to start the protocol stack: %v", err) } if err := stack.Restart(); err != nil { log.Fatalf("Failed to restart the protocol stack: %v", err) } if err := stack.Stop(); err != nil { log.Fatalf("Failed to stop the protocol stack: %v", err) } // Output: // Sample service starting... // Sample service stopping... // Sample service starting... // Sample service stopping... }