// Copyright 2015 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package state import ( "bytes" "fmt" "math/big" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/rlp" "github.com/ethereum/go-ethereum/trie" ) // NodeIterator is an iterator to traverse the entire state trie post-order, // including all of the contract code and contract state tries. type NodeIterator struct { state *StateDB // State being iterated stateIt *trie.NodeIterator // Primary iterator for the global state trie dataIt *trie.NodeIterator // Secondary iterator for the data trie of a contract code []byte // Source code associated with a contract Entry interface{} // Current state entry being iterated (internal representation) } // NewNodeIterator creates an post-order state node iterator. func NewNodeIterator(state *StateDB) *NodeIterator { return &NodeIterator{ state: state, } } // Next moves the iterator to the next node, returning whether there are any // further nodes. func (it *NodeIterator) Next() bool { it.step() return it.retrieve() } // step moves the iterator to the next entry of the state trie. func (it *NodeIterator) step() { // Abort if we reached the end of the iteration if it.state == nil { return } // Initialize the iterator if we've just started if it.stateIt == nil { it.stateIt = trie.NewNodeIterator(it.state.trie.Trie) } // If we had data nodes previously, we surely have at least state nodes if it.dataIt != nil { if cont := it.dataIt.Next(); !cont { it.dataIt = nil } return } // If we had source code previously, discard that if it.code != nil { it.code = nil return } // Step to the next state trie node, terminating if we're out of nodes if cont := it.stateIt.Next(); !cont { it.state, it.stateIt = nil, nil return } // If the state trie node is an internal entry, leave as is if !it.stateIt.Leaf { return } // Otherwise we've reached an account node, initiate data iteration var account struct { Nonce uint64 Balance *big.Int Root common.Hash CodeHash []byte } err := rlp.Decode(bytes.NewReader(it.stateIt.LeafBlob), &account) if err != nil { panic(err) } dataTrie, err := trie.New(account.Root, it.state.db) if err != nil { panic(err) } it.dataIt = trie.NewNodeIterator(dataTrie) if !it.dataIt.Next() { it.dataIt = nil } if bytes.Compare(account.CodeHash, emptyCodeHash) != 0 { it.code, err = it.state.db.Get(account.CodeHash) if err != nil { panic(fmt.Sprintf("code %x: %v", account.CodeHash, err)) } } } // retrieve pulls and caches the current state entry the iterator is traversing. // The method returns whether there are any more data left for inspection. func (it *NodeIterator) retrieve() bool { // Clear out any previously set values it.Entry = nil // If the iteration's done, return no available data if it.state == nil { return false } // Otherwise retrieve the current entry switch { case it.dataIt != nil: it.Entry = it.dataIt.Node case it.code != nil: it.Entry = it.code case it.stateIt != nil: it.Entry = it.stateIt.Node } return true }