package ethchain import ( "fmt" "github.com/ethereum/eth-go/ethcrypto" "github.com/ethereum/eth-go/ethtrie" "github.com/ethereum/eth-go/ethutil" "math/big" ) // States within the ethereum protocol are used to store anything // within the merkle trie. States take care of caching and storing // nested states. It's the general query interface to retrieve: // * Contracts // * Accounts type State struct { // The trie for this structure trie *ethtrie.Trie stateObjects map[string]*StateObject manifest *Manifest } // Create a new state from a given trie func NewState(trie *ethtrie.Trie) *State { return &State{trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest()} } // Iterate over each storage address and yield callback func (s *State) EachStorage(cb ethtrie.EachCallback) { it := s.trie.NewIterator() it.Each(cb) } // Retrieve the balance from the given address or 0 if object not found func (self *State) GetBalance(addr []byte) *big.Int { stateObject := self.GetStateObject(addr) if stateObject != nil { return stateObject.Amount } return ethutil.Big0 } func (self *State) GetNonce(addr []byte) uint64 { stateObject := self.GetStateObject(addr) if stateObject != nil { return stateObject.Nonce } return 0 } // // Setting, updating & deleting state object methods // // Update the given state object and apply it to state trie func (self *State) UpdateStateObject(stateObject *StateObject) { addr := stateObject.Address() ethutil.Config.Db.Put(ethcrypto.Sha3Bin(stateObject.Script()), stateObject.Script()) self.trie.Update(string(addr), string(stateObject.RlpEncode())) self.manifest.AddObjectChange(stateObject) } // Delete the given state object and delete it from the state trie func (self *State) DeleteStateObject(stateObject *StateObject) { self.trie.Delete(string(stateObject.Address())) delete(self.stateObjects, string(stateObject.Address())) } // Retrieve a state object given my the address. Nil if not found func (self *State) GetStateObject(addr []byte) *StateObject { stateObject := self.stateObjects[string(addr)] if stateObject != nil { return stateObject } data := self.trie.Get(string(addr)) if len(data) == 0 { return nil } stateObject = NewStateObjectFromBytes(addr, []byte(data)) self.stateObjects[string(addr)] = stateObject return stateObject } // Retrieve a state object or create a new state object if nil func (self *State) GetOrNewStateObject(addr []byte) *StateObject { stateObject := self.GetStateObject(addr) if stateObject == nil { stateObject = self.NewStateObject(addr) } return stateObject } // Create a state object whether it exist in the trie or not func (self *State) NewStateObject(addr []byte) *StateObject { statelogger.Infof("(+) %x\n", addr) stateObject := NewStateObject(addr) self.stateObjects[string(addr)] = stateObject return stateObject } // Deprecated func (self *State) GetAccount(addr []byte) *StateObject { return self.GetOrNewStateObject(addr) } // // Setting, copying of the state methods // func (s *State) Cmp(other *State) bool { return s.trie.Cmp(other.trie) } func (self *State) Copy() *State { if self.trie != nil { state := NewState(self.trie.Copy()) for k, stateObject := range self.stateObjects { state.stateObjects[k] = stateObject.Copy() } return state } return nil } func (self *State) Set(state *State) { if state == nil { panic("Tried setting 'state' to nil through 'Set'") } self.trie = state.trie self.stateObjects = state.stateObjects } func (s *State) Root() interface{} { return s.trie.Root } // Resets the trie and all siblings func (s *State) Reset() { s.trie.Undo() // Reset all nested states for _, stateObject := range s.stateObjects { if stateObject.state == nil { continue } //stateObject.state.Reset() stateObject.Reset() } s.Empty() } // Syncs the trie and all siblings func (s *State) Sync() { // Sync all nested states for _, stateObject := range s.stateObjects { s.UpdateStateObject(stateObject) if stateObject.state == nil { continue } stateObject.state.Sync() } s.trie.Sync() s.Empty() } func (self *State) Empty() { self.stateObjects = make(map[string]*StateObject) } func (self *State) Update() { for _, stateObject := range self.stateObjects { if stateObject.remove { self.DeleteStateObject(stateObject) } else { stateObject.Sync() self.UpdateStateObject(stateObject) } } // FIXME trie delete is broken valid, t2 := ethtrie.ParanoiaCheck(self.trie) if !valid { self.trie = t2 } } // Debug stuff func (self *State) CreateOutputForDiff() { for addr, stateObject := range self.stateObjects { fmt.Printf("%x %x %x %x\n", addr, stateObject.state.Root(), stateObject.Amount.Bytes(), stateObject.Nonce) stateObject.state.EachStorage(func(addr string, value *ethutil.Value) { fmt.Printf("%x %x\n", addr, value.Bytes()) }) } } // Object manifest // // The object manifest is used to keep changes to the state so we can keep track of the changes // that occurred during a state transitioning phase. type Manifest struct { // XXX These will be handy in the future. Not important for now. objectAddresses map[string]bool storageAddresses map[string]map[string]bool objectChanges map[string]*StateObject storageChanges map[string]map[string]*big.Int } func NewManifest() *Manifest { m := &Manifest{objectAddresses: make(map[string]bool), storageAddresses: make(map[string]map[string]bool)} m.Reset() return m } func (m *Manifest) Reset() { m.objectChanges = make(map[string]*StateObject) m.storageChanges = make(map[string]map[string]*big.Int) } func (m *Manifest) AddObjectChange(stateObject *StateObject) { m.objectChanges[string(stateObject.Address())] = stateObject } func (m *Manifest) AddStorageChange(stateObject *StateObject, storageAddr []byte, storage *big.Int) { if m.storageChanges[string(stateObject.Address())] == nil { m.storageChanges[string(stateObject.Address())] = make(map[string]*big.Int) } m.storageChanges[string(stateObject.Address())][string(storageAddr)] = storage }