// Copyright 2020 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package p2p import ( "bytes" "crypto/ecdsa" "errors" "fmt" "io" "net" "sync" "time" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/common/bitutil" "github.com/ethereum/go-ethereum/metrics" "github.com/ethereum/go-ethereum/p2p/rlpx" "github.com/ethereum/go-ethereum/rlp" ) const ( // total timeout for encryption handshake and protocol // handshake in both directions. handshakeTimeout = 5 * time.Second // This is the timeout for sending the disconnect reason. // This is shorter than the usual timeout because we don't want // to wait if the connection is known to be bad anyway. discWriteTimeout = 1 * time.Second ) // rlpxTransport is the transport used by actual (non-test) connections. // It wraps an RLPx connection with locks and read/write deadlines. type rlpxTransport struct { rmu, wmu sync.Mutex wbuf bytes.Buffer conn *rlpx.Conn } func newRLPX(conn net.Conn, dialDest *ecdsa.PublicKey) transport { return &rlpxTransport{conn: rlpx.NewConn(conn, dialDest)} } func (t *rlpxTransport) ReadMsg() (Msg, error) { t.rmu.Lock() defer t.rmu.Unlock() var msg Msg t.conn.SetReadDeadline(time.Now().Add(frameReadTimeout)) code, data, wireSize, err := t.conn.Read() if err == nil { // Protocol messages are dispatched to subprotocol handlers asynchronously, // but package rlpx may reuse the returned 'data' buffer on the next call // to Read. Copy the message data to avoid this being an issue. data = common.CopyBytes(data) msg = Msg{ ReceivedAt: time.Now(), Code: code, Size: uint32(len(data)), meterSize: uint32(wireSize), Payload: bytes.NewReader(data), } } return msg, err } func (t *rlpxTransport) WriteMsg(msg Msg) error { t.wmu.Lock() defer t.wmu.Unlock() // Copy message data to write buffer. t.wbuf.Reset() if _, err := io.CopyN(&t.wbuf, msg.Payload, int64(msg.Size)); err != nil { return err } // Write the message. t.conn.SetWriteDeadline(time.Now().Add(frameWriteTimeout)) size, err := t.conn.Write(msg.Code, t.wbuf.Bytes()) if err != nil { return err } // Set metrics. msg.meterSize = size if metrics.Enabled && msg.meterCap.Name != "" { // don't meter non-subprotocol messages m := fmt.Sprintf("%s/%s/%d/%#02x", egressMeterName, msg.meterCap.Name, msg.meterCap.Version, msg.meterCode) metrics.GetOrRegisterMeter(m, nil).Mark(int64(msg.meterSize)) metrics.GetOrRegisterMeter(m+"/packets", nil).Mark(1) } return nil } func (t *rlpxTransport) close(err error) { t.wmu.Lock() defer t.wmu.Unlock() // Tell the remote end why we're disconnecting if possible. // We only bother doing this if the underlying connection supports // setting a timeout tough. if t.conn != nil { if r, ok := err.(DiscReason); ok && r != DiscNetworkError { deadline := time.Now().Add(discWriteTimeout) if err := t.conn.SetWriteDeadline(deadline); err == nil { // Connection supports write deadline. t.wbuf.Reset() rlp.Encode(&t.wbuf, []DiscReason{r}) t.conn.Write(discMsg, t.wbuf.Bytes()) } } } t.conn.Close() } func (t *rlpxTransport) doEncHandshake(prv *ecdsa.PrivateKey) (*ecdsa.PublicKey, error) { t.conn.SetDeadline(time.Now().Add(handshakeTimeout)) return t.conn.Handshake(prv) } func (t *rlpxTransport) doProtoHandshake(our *protoHandshake) (their *protoHandshake, err error) { // Writing our handshake happens concurrently, we prefer // returning the handshake read error. If the remote side // disconnects us early with a valid reason, we should return it // as the error so it can be tracked elsewhere. werr := make(chan error, 1) go func() { werr <- Send(t, handshakeMsg, our) }() if their, err = readProtocolHandshake(t); err != nil { <-werr // make sure the write terminates too return nil, err } if err := <-werr; err != nil { return nil, fmt.Errorf("write error: %v", err) } // If the protocol version supports Snappy encoding, upgrade immediately t.conn.SetSnappy(their.Version >= snappyProtocolVersion) return their, nil } func readProtocolHandshake(rw MsgReader) (*protoHandshake, error) { msg, err := rw.ReadMsg() if err != nil { return nil, err } if msg.Size > baseProtocolMaxMsgSize { return nil, errors.New("message too big") } if msg.Code == discMsg { // Disconnect before protocol handshake is valid according to the // spec and we send it ourself if the post-handshake checks fail. // We can't return the reason directly, though, because it is echoed // back otherwise. Wrap it in a string instead. var reason [1]DiscReason rlp.Decode(msg.Payload, &reason) return nil, reason[0] } if msg.Code != handshakeMsg { return nil, fmt.Errorf("expected handshake, got %x", msg.Code) } var hs protoHandshake if err := msg.Decode(&hs); err != nil { return nil, err } if len(hs.ID) != 64 || !bitutil.TestBytes(hs.ID) { return nil, DiscInvalidIdentity } return &hs, nil }