// Copyright 2014 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package vm const ( set2BitsMask = uint16(0b11) set3BitsMask = uint16(0b111) set4BitsMask = uint16(0b1111) set5BitsMask = uint16(0b1_1111) set6BitsMask = uint16(0b11_1111) set7BitsMask = uint16(0b111_1111) ) // bitvec is a bit vector which maps bytes in a program. // An unset bit means the byte is an opcode, a set bit means // it's data (i.e. argument of PUSHxx). type bitvec []byte func (bits bitvec) set1(pos uint64) { bits[pos/8] |= 1 << (pos % 8) } func (bits bitvec) setN(flag uint16, pos uint64) { a := flag << (pos % 8) bits[pos/8] |= byte(a) if b := byte(a >> 8); b != 0 { bits[pos/8+1] = b } } func (bits bitvec) set8(pos uint64) { a := byte(0xFF << (pos % 8)) bits[pos/8] |= a bits[pos/8+1] = ^a } func (bits bitvec) set16(pos uint64) { a := byte(0xFF << (pos % 8)) bits[pos/8] |= a bits[pos/8+1] = 0xFF bits[pos/8+2] = ^a } // codeSegment checks if the position is in a code segment. func (bits *bitvec) codeSegment(pos uint64) bool { return (((*bits)[pos/8] >> (pos % 8)) & 1) == 0 } // codeBitmap collects data locations in code. func codeBitmap(code []byte) bitvec { // The bitmap is 4 bytes longer than necessary, in case the code // ends with a PUSH32, the algorithm will set bits on the // bitvector outside the bounds of the actual code. bits := make(bitvec, len(code)/8+1+4) return codeBitmapInternal(code, bits) } // codeBitmapInternal is the internal implementation of codeBitmap. // It exists for the purpose of being able to run benchmark tests // without dynamic allocations affecting the results. func codeBitmapInternal(code, bits bitvec) bitvec { for pc := uint64(0); pc < uint64(len(code)); { op := OpCode(code[pc]) pc++ if int8(op) < int8(PUSH1) { // If not PUSH (the int8(op) > int(PUSH32) is always false). continue } numbits := op - PUSH1 + 1 if numbits >= 8 { for ; numbits >= 16; numbits -= 16 { bits.set16(pc) pc += 16 } for ; numbits >= 8; numbits -= 8 { bits.set8(pc) pc += 8 } } switch numbits { case 1: bits.set1(pc) pc += 1 case 2: bits.setN(set2BitsMask, pc) pc += 2 case 3: bits.setN(set3BitsMask, pc) pc += 3 case 4: bits.setN(set4BitsMask, pc) pc += 4 case 5: bits.setN(set5BitsMask, pc) pc += 5 case 6: bits.setN(set6BitsMask, pc) pc += 6 case 7: bits.setN(set7BitsMask, pc) pc += 7 } } return bits }