In this PR, all TryXXX(e.g. TryGet) APIs of trie are renamed to XXX(e.g. Get) with an error returned.
The original XXX(e.g. Get) APIs are renamed to MustXXX(e.g. MustGet) and does not return any error -- they print a log output. A future PR will change the behaviour to panic on errorrs.
This change renames StateTrie methods to remove the Try* prefix.
We added the Trie methods with prefix 'Try' a long time ago, working
around the problem that most existing methods of Trie did not return the
database error. This weird naming convention has persisted until now.
Co-authored-by: Gary Rong <garyrong0905@gmail.com>
This changes the Trie interface to add the plain account address as a
parameter to all storage-related methods.
After the introduction of the TryAccount* functions, TryGet, TryUpdate and
TryDelete are now only meant to read an account's storage. In their current
form, they assume that an account storage is stored in a separate trie, and
that the hashing of the slot is independent of its account's address.
The proposed structure for a stateless storage breaks these two
assumptions: the hashing of a slot key requires the address and all slots
and accounts are stored in a single trie.
This PR therefore adds an address parameter to the interface. It is ignored
in the MPT version, so this change has no functional impact, however it
will reduce the diff size when merging verkle trees.
This PR includes minor updates to comments in trie/committer that reference insertion to the db, and adds an err != nil check for the return value of preimages.commit.
It's a trivial PR to hide the error log when the trie node is not found in the database. The idea for this change is for all TryXXX functions, the error is already returned and we don't need to fire a log explicitly.
Recently there are a few tickets #25613#25589 reporting that the trie nodes are missing because of debug.SetHead. The root cause is after resetting, the chain rewinds to a historical point and re-imports the blocks on top.
Since the node is already synced and started to accept transactions previously, these transactions are still kept in the txpool and verified by txpool with a live state. This live state is constructed based on the live trie database, which is changed fast by node referencing and de-referencing.
Unfortunately, when we construct a live state(like the state in txpool), we don't reference the state we have. The blockchain will garbage collect the intermediate version nodes in another thread which leads the broken live state.
The best solution for this is to forcibly obtain a reference for all live states we create and call release function once it's used up. But it might end up with more junks persisted into disk. Will try to find an elegant solution later in the following PR.
* core: use TryGetAccount to read where TryUpdateAccount has been used to write
* Gary's review feedback
* implement Gary's suggestion
* fix bug + rename NewSecure into NewStateTrie
* trie: add backwards-compatibility aliases for SecureTrie
* Update database.go
* make the linter happy
Co-authored-by: Felix Lange <fjl@twurst.com>
Co-authored-by: rjl493456442 <garyrong0905@gmail.com>
Trie tracer is an auxiliary tool to capture all deleted nodes
which can't be captured by trie.Committer. The deleted nodes
can be removed from the disk later.
* trie: make fullnode children hash calculation concurrently
* trie: thread out only on topmost fullnode
* trie: clean up full node children hash calculation
* trie: minor code fixups
With this commit, core/state's access to the underlying key/value database is
mediated through an interface. Database errors are tracked in StateDB and
returned by CommitTo or the new Error method.
Motivation for this change: We can remove the light client's duplicated copy of
core/state. The light client now supports node iteration, so tracing and storage
enumeration can work with the light client (not implemented in this commit).
The 'step' method is split into two parts, 'peek' and 'push'. peek
returns the next state but doesn't make it current.
The end of iteration was previously tracked by setting 'trie' to nil.
End of iteration is now tracked using the 'iteratorEnd' error, which is
slightly cleaner and requires less code.
Make it so each iterator has exactly one public constructor:
- NodeIterators can be created through a method.
- Iterators can be created through NewIterator on any NodeIterator.
This PR implements a differenceIterator, which allows iterating over trie nodes
that exist in one trie but not in another. This is a prerequisite for most GC
strategies, in order to find obsolete nodes.
* trie: store nodes as pointers
This avoids memory copies when unwrapping node interface values.
name old time/op new time/op delta
Get 388ns ± 8% 215ns ± 2% -44.56% (p=0.000 n=15+15)
GetDB 363ns ± 3% 202ns ± 2% -44.21% (p=0.000 n=15+15)
UpdateBE 1.57µs ± 2% 1.29µs ± 3% -17.80% (p=0.000 n=13+15)
UpdateLE 1.92µs ± 2% 1.61µs ± 2% -16.25% (p=0.000 n=14+14)
HashBE 2.16µs ± 6% 2.18µs ± 6% ~ (p=0.436 n=15+15)
HashLE 7.43µs ± 3% 7.21µs ± 3% -2.96% (p=0.000 n=15+13)
* trie: close temporary databases in GetDB benchmark
* trie: don't keep []byte from DB load around
Nodes decoded from a DB load kept hashes and values as sub-slices of
the DB value. This can be a problem because loading from leveldb often
returns []byte with a cap that's larger than necessary, increasing
memory usage.
* trie: unload old cached nodes
* trie, core/state: use cache unloading for account trie
* trie: use explicit private flags (fixes Go 1.5 reflection issue).
* trie: fixup cachegen overflow at request of nick
* core/state: rename journal size constant