Commit Graph

16 Commits

Author SHA1 Message Date
gary rong
b63bffe820
les, p2p/simulations/adapters: fix issues found while simulating les (#21761)
This adds a few tiny fixes for les and the p2p simulation framework:

LES Parts

- Keep the LES-SERVER connection even it's non-synced

  We had this idea to reject the connections in LES protocol if the les-server itself is
  not synced. However, in LES protocol we will also receive the connection from another
  les-server. In this case even the local node is not synced yet, we should keep the tcp
  connection for other protocols(e.g. eth protocol).

- Don't count "invalid message" for non-existing GetBlockHeadersMsg request

  In the eth syncing mechanism (full sync, fast sync, light sync), it will try to fetch
  some non-existent blocks or headers(to ensure we indeed download all the missing chain).
  In this case, it's possible that the les-server will receive the request for
  non-existent headers. So don't count it as the "invalid message" for scheduling
  dropping.

- Copy the announce object in the closure

  Before the les-server pushes the latest headers to all connected clients, it will create
  a closure and queue it in the underlying request scheduler. In some scenarios it's
  problematic. E.g, in private networks, the block can be mined very fast. So before the
  first closure is executed, we may already update the latest_announce object. So actually
  the "announce" object we want to send is replaced.

  The downsize is the client will receive two announces with the same td and then drop the
  server.

P2P Simulation Framework

- Don't double register the protocol services in p2p-simulation "Start".

  The protocols upon the devp2p are registered in the "New node stage". So don't reigster
  them again when starting a node in the p2p simulation framework

- Add one more new config field "ExternalSigner", in order to use clef service in the
  framework.
2020-10-30 18:04:38 +01:00
rene
c0c01612e9
node: refactor package node (#21105)
This PR significantly changes the APIs for instantiating Ethereum nodes in
a Go program. The new APIs are not backwards-compatible, but we feel that
this is made up for by the much simpler way of registering services on
node.Node. You can find more information and rationale in the design
document: https://gist.github.com/renaynay/5bec2de19fde66f4d04c535fd24f0775.

There is also a new feature in Node's Go API: it is now possible to
register arbitrary handlers on the user-facing HTTP server. In geth, this
facility is used to enable GraphQL.

There is a single minor change relevant for geth users in this PR: The
GraphQL API is no longer available separately from the JSON-RPC HTTP
server. If you want GraphQL, you need to enable it using the
./geth --http --graphql flag combination.

The --graphql.port and --graphql.addr flags are no longer available.
2020-08-03 19:40:46 +02:00
Felix Lange
90caa2cabb
p2p: new dial scheduler (#20592)
* p2p: new dial scheduler

This change replaces the peer-to-peer dial scheduler with a new and
improved implementation. The new code is better than the previous
implementation in two key aspects:

- The time between discovery of a node and dialing that node is
  significantly lower in the new version. The old dialState kept
  a buffer of nodes and launched a task to refill it whenever the buffer
  became empty. This worked well with the discovery interface we used to
  have, but doesn't really work with the new iterator-based discovery
  API.

- Selection of static dial candidates (created by Server.AddPeer or
  through static-nodes.json) performs much better for large amounts of
  static peers. Connections to static nodes are now limited like dynanic
  dials and can no longer overstep MaxPeers or the dial ratio.

* p2p/simulations/adapters: adapt to new NodeDialer interface

* p2p: re-add check for self in checkDial

* p2p: remove peersetCh

* p2p: allow static dials when discovery is disabled

* p2p: add test for dialScheduler.removeStatic

* p2p: remove blank line

* p2p: fix documentation of maxDialPeers

* p2p: change "ok" to "added" in static node log

* p2p: improve dialTask docs

Also increase log level for "Can't resolve node"

* p2p: ensure dial resolver is truly nil without discovery

* p2p: add "looking for peers" log message

* p2p: clean up Server.run comments

* p2p: fix maxDialedConns for maxpeers < dialRatio

Always allocate at least one dial slot unless dialing is disabled using
NoDial or MaxPeers == 0. Most importantly, this fixes MaxPeers == 1 to
dedicate the sole slot to dialing instead of listening.

* p2p: fix RemovePeer to disconnect the peer again

Also make RemovePeer synchronous and add a test.

* p2p: remove "Connection set up" log message

* p2p: clean up connection logging

We previously logged outgoing connection failures up to three times.

- in SetupConn() as "Setting up connection failed addr=..."
- in setupConn() with an error-specific message and "id=... addr=..."
- in dial() as "Dial error task=..."

This commit ensures a single log message is emitted per failure and adds
"id=... addr=... conn=..." everywhere (id= omitted when the ID isn't
known yet).

Also avoid printing a log message when a static dial fails but can't be
resolved because discv4 is disabled. The light client hit this case all
the time, increasing the message count to four lines per failed
connection.

* p2p: document that RemovePeer blocks
2020-02-13 11:10:03 +01:00
Felix Lange
7c4a4eb58a rpc, p2p/simulations: use github.com/gorilla/websocket (#20289)
* rpc: improve codec abstraction

rpc.ServerCodec is an opaque interface. There was only one way to get a
codec using existing APIs: rpc.NewJSONCodec. This change exports
newCodec (as NewFuncCodec) and NewJSONCodec (as NewCodec). It also makes
all codec methods non-public to avoid showing internals in godoc.

While here, remove codec options in tests because they are not
supported anymore.

* p2p/simulations: use github.com/gorilla/websocket

This package was the last remaining user of golang.org/x/net/websocket.
Migrating to the new library wasn't straightforward because it is no
longer possible to treat WebSocket connections as a net.Conn.

* vendor: delete golang.org/x/net/websocket

* rpc: fix godoc comments and run gofmt
2019-11-18 10:40:59 +02:00
lash
09924cbcaa cmd/swarm, p2p, swarm: Enable ENR in binary/execadapter (#19309)
* cmd/swarm, p2p, swarm: Enable ENR in binary/execadapter

* cmd/p2p/swarm: Remove comments + config.Enode nomarshal

* p2p/simulations: Remove superfluous error check

* p2p/simulation: Move init enode comment

* swarm/api: Check error in config test

* swarm, p2p/simulations, cmd/swarm: Use nodekey in binary record sign

* cmd/swarm: Make nodekey available for swarm api config
2019-03-22 05:55:47 +01:00
lash
4b4f03ca37 swarm, p2p: Prerequities for ENR replacing handshake (#19275)
* swarm/api, swarm/network, p2p/simulations: Prerequisites for handshake remove

* swarm, p2p: Add full sim node configs for protocoltester

* swarm/network: Make stream package pass tests

* swarm/network: Extract peer and addr types out of protocol file

* p2p, swarm: Make p2p/protocols tests pass + rename types.go

* swarm/network: Deactivate ExecAdapter test until binary ENR prep

* swarm/api: Remove comments

* swarm/network: Uncomment bootnode record load
2019-03-15 11:27:17 +01:00
Janoš Guljaš
26aea73673 cmd, node, p2p/simulations: fix node account manager leak (#19004)
* node: close AccountsManager in new Close method

* p2p/simulations, p2p/simulations/adapters: handle node close on shutdown

* node: move node ephemeralKeystore cleanup to stop method

* node: call Stop in Node.Close method

* cmd/geth: close node.Node created with makeFullNode in cli commands

* node: close Node instances in tests

* cmd/geth, node: minor code style fixes

* cmd, console, miner, mobile: proper node Close() termination
2019-02-07 12:40:36 +02:00
Ferenc Szabo
2eb838ed97 p2p/simulations: eliminate concept of pivot (#18426) 2019-01-11 10:23:45 +01:00
Ferenc Szabo
fe03b76ffe A few minor code inspection fixes (#18393)
* swarm/network: fix code inspection problems

- typos
- redundant import alias

* p2p/simulations: fix code inspection problems

- typos
- unused function parameters
- redundant import alias
- code style issue: snake case

* swarm/network: fix unused method parameters inspections
2019-01-06 11:58:57 +01:00
Felix Lange
30cd5c1854
all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.

Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.

The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.

* p2p/discover: port to p2p/enode

This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:

  - Table.Lookup is not available anymore. It used to take a public key
    as argument because v4 protocol requires one. Its replacement is
    LookupRandom.
  - Table.Resolve takes *enode.Node instead of NodeID. This is also for
    v4 protocol compatibility because nodes cannot be looked up by ID
    alone.
  - Types Node and NodeID are gone. Further commits in the series will be
    fixes all over the the codebase to deal with those removals.

* p2p: port to p2p/enode and discovery changes

This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.

New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.

* p2p/simulations, p2p/testing: port to p2p/enode

No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:

 - testing.ProtocolSession tracks complete nodes, not just their IDs.
 - adapters.NodeConfig has a new method to create a complete node.

These changes were needed to make swarm tests work.

Note that the NodeID change makes the code incompatible with old
simulation snapshots.

* whisper/whisperv5, whisper/whisperv6: port to p2p/enode

This port was easy because whisper uses []byte for node IDs and
URL strings in the API.

* eth: port to p2p/enode

Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.

* les: port to p2p/enode

Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.

* node: port to p2p/enode

This change simply replaces discover.Node and discover.NodeID with their
new equivalents.

* swarm/network: port to p2p/enode

Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).

There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.

Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
2018-09-25 00:59:00 +02:00
Oleg Kovalov
d42ce0f2c1 all: simplify switches (#17267)
* all: simplify switches

* silly mistake
2018-07-30 12:30:09 +03:00
Janoš Guljaš
dcaaa3c804 swarm: network simulation for swarm tests (#769)
* cmd/swarm: minor cli flag text adjustments

* cmd/swarm, swarm/storage, swarm: fix  mingw on windows test issues

* cmd/swarm: support for smoke tests on the production swarm cluster

* cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion

* changed colour of landing page

* landing page reacts to enter keypress

* swarm/api/http: sticky footer for swarm landing page using flex

* swarm/api/http: sticky footer for error pages and fix for multiple choices

* swarm: propagate ctx to internal apis (#754)

* swarm/simnet: add basic node/service functions

* swarm/netsim: add buckets for global state and kademlia health check

* swarm/netsim: Use sync.Map as bucket and provide cleanup function for...

* swarm, swarm/netsim: adjust SwarmNetworkTest

* swarm/netsim: fix tests

* swarm: added visualization option to sim net redesign

* swarm/netsim: support multiple services per node

* swarm/netsim: remove redundant return statement

* swarm/netsim: add comments

* swarm: shutdown HTTP in Simulation.Close

* swarm: sim HTTP server timeout

* swarm/netsim: add more simulation methods and peer events examples

* swarm/netsim: add WaitKademlia example

* swarm/netsim: fix comments

* swarm/netsim: terminate peer events goroutines on simulation done

* swarm, swarm/netsim: naming updates

* swarm/netsim: return not healthy kademlias on WaitTillHealthy

* swarm: fix WaitTillHealthy call in testSwarmNetwork

* swarm/netsim: allow bucket to have any type for a key

* swarm: Added snapshots to new netsim

* swarm/netsim: add more tests for bucket

* swarm/netsim: move http related things into separate files

* swarm/netsim: add AddNodeWithService option

* swarm/netsim: add more tests and Start* methods

* swarm/netsim: add peer events and kademlia tests

* swarm/netsim: fix some tests flakiness

* swarm/netsim: improve random nodes selection, fix TestStartStop* tests

* swarm/netsim: remove time measurement from TestClose to avoid flakiness

* swarm/netsim: builder pattern for netsim HTTP server (#773)

* swarm/netsim: add connect related tests

* swarm/netsim: add comment for TestPeerEvents

* swarm: rename netsim package to network/simulation
2018-07-23 15:33:25 +02:00
Elad
1836366ac1 all: library changes for swarm-network-rewrite (#16898)
This commit adds all changes needed for the merge of swarm-network-rewrite.
The changes:

- build: increase linter timeout
- contracts/ens: export ensNode
- log: add Output method and enable fractional seconds in format
- metrics: relax test timeout
- p2p: reduced some log levels, updates to simulation packages
- rpc: increased maxClientSubscriptionBuffer to 20000
2018-06-14 11:21:17 +02:00
kiel barry
864e80a48f p2p: fix some golint warnings (#16577) 2018-05-08 13:08:43 +02:00
Lewis Marshall
54aeb8e4c0 p2p/simulations: various stability fixes (#15198)
p2p/simulations: introduce dialBan

- Refactor simulations/network connection getters to support
  avoiding simultaneous dials between two peers If two peers dial
  simultaneously, the connection will be dropped to help avoid
  that, we essentially lock the connection object with a
  timestamp which serves as a ban on dialing for a period of time
  (dialBanTimeout).

- The connection getter InitConn can be wrapped and passed to the
  nodes via adapters.NodeConfig#Reachable field and then used by
  the respective services when they initiate connections. This
  massively stablise the emerging connectivity when running with
  hundreds of nodes bootstrapping a network.

p2p: add Inbound public method to p2p.Peer

p2p/simulations: Add server id to logs to support debugging
in-memory network simulations when multiple peers are logging.

p2p: SetupConn now returns error. The dialer checks the error and
only calls resolve if the actual TCP dial fails.
2017-12-01 12:49:04 +01:00
Lewis Marshall
9feec51e2d p2p: add network simulation framework (#14982)
This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.
2017-09-25 10:08:07 +02:00