* all: freezer style syncing
core, eth, les, light: clean up freezer relative APIs
core, eth, les, trie, ethdb, light: clean a bit
core, eth, les, light: add unit tests
core, light: rewrite setHead function
core, eth: fix downloader unit tests
core: add receipt chain insertion test
core: use constant instead of hardcoding table name
core: fix rollback
core: fix setHead
core/rawdb: remove canonical block first and then iterate side chain
core/rawdb, ethdb: add hasAncient interface
eth/downloader: calculate ancient limit via cht first
core, eth, ethdb: lots of fixes
* eth/downloader: print ancient disable log only for fast sync
This PR implements the new LES protocol version extensions:
* new and more efficient Merkle proofs reply format (when replying to
a multiple Merkle proofs request, we just send a single set of trie
nodes containing all necessary nodes)
* BBT (BloomBitsTrie) works similarly to the existing CHT and contains
the bloombits search data to speed up log searches
* GetTxStatusMsg returns the inclusion position or the
pending/queued/unknown state of a transaction referenced by hash
* an optional signature of new block data (number/hash/td) can be
included in AnnounceMsg to provide an option for "very light
clients" (mobile/embedded devices) to skip expensive Ethash check
and accept multiple signatures of somewhat trusted servers (still a
lot better than trusting a single server completely and retrieving
everything through RPC). The new client mode is not implemented in
this PR, just the protocol extension.
With this commit, core/state's access to the underlying key/value database is
mediated through an interface. Database errors are tracked in StateDB and
returned by CommitTo or the new Error method.
Motivation for this change: We can remove the light client's duplicated copy of
core/state. The light client now supports node iteration, so tracing and storage
enumeration can work with the light client (not implemented in this commit).
* ethdb: remove Set
Set deadlocks immediately and isn't part of the Database interface.
* trie: add Err to Iterator
This is useful for testing because the underlying NodeIterator doesn't
need to be kept in a separate variable just to get the error.
* trie: add LeafKey to iterator, panic when not at leaf
LeafKey is useful for callers that can't interpret Path.
* trie: retry failed seek/peek in iterator Next
Instead of failing iteration irrecoverably, make it so Next retries the
pending seek or peek every time.
Smaller changes in this commit make this easier to test:
* The iterator previously returned from Next on encountering a hash
node. This caused it to visit the same path twice.
* Path returned nibbles with terminator symbol for valueNode attached
to fullNode, but removed it for valueNode attached to shortNode. Now
the terminator is always present. This makes Path unique to each node
and simplifies Leaf.
* trie: add Path to MissingNodeError
The light client trie iterator needs to know the path of the node that's
missing so it can retrieve a proof for it. NodeIterator.Path is not
sufficient because it is updated when the node is resolved and actually
visited by the iterator.
Also remove unused fields. They were added a long time ago before we
knew which fields would be needed for the light client.
Commit 40cdcf1183 broke the optimisation which kept nodes resolved
during Get in the trie. The decoder assigned cache generation 0
unconditionally, causing resolved nodes to get flushed on Commit.
This commit fixes it and adds two tests.
* trie: store nodes as pointers
This avoids memory copies when unwrapping node interface values.
name old time/op new time/op delta
Get 388ns ± 8% 215ns ± 2% -44.56% (p=0.000 n=15+15)
GetDB 363ns ± 3% 202ns ± 2% -44.21% (p=0.000 n=15+15)
UpdateBE 1.57µs ± 2% 1.29µs ± 3% -17.80% (p=0.000 n=13+15)
UpdateLE 1.92µs ± 2% 1.61µs ± 2% -16.25% (p=0.000 n=14+14)
HashBE 2.16µs ± 6% 2.18µs ± 6% ~ (p=0.436 n=15+15)
HashLE 7.43µs ± 3% 7.21µs ± 3% -2.96% (p=0.000 n=15+13)
* trie: close temporary databases in GetDB benchmark
* trie: don't keep []byte from DB load around
Nodes decoded from a DB load kept hashes and values as sub-slices of
the DB value. This can be a problem because loading from leveldb often
returns []byte with a cap that's larger than necessary, increasing
memory usage.
* trie: unload old cached nodes
* trie, core/state: use cache unloading for account trie
* trie: use explicit private flags (fixes Go 1.5 reflection issue).
* trie: fixup cachegen overflow at request of nick
* core/state: rename journal size constant