swarm/api: integrate tags to count chunks being split and stored
swarm/api/http: integrate tags in middleware for HTTP `POST` calls and assert chunks being calculated and counted correctly
swarm: remove deprecated and unused code, add swarm hash to DoneSplit signature, remove calls to the api client from the http package
* swarm/storage: increase mget timeout in common_test.go
TestDbStoreCorrect_1k sometimes timed out with -race on Travis.
--- FAIL: TestDbStoreCorrect_1k (24.63s)
common_test.go:194: testStore failed: timed out after 10s
* swarm: remove unused vars from TestSnapshotSyncWithServer
nodeCount and chunkCount is returned from setupSim and those values
we use.
* swarm: move race/norace helpers from stream to testutil
As we will need to use the flag in other packages, too.
* swarm: refactor TestSwarmNetwork case
Extract long running test cases for better visibility.
* swarm/network: skip TestSyncingViaGlobalSync with -race
As panics on Travis.
panic: runtime error: invalid memory address or nil pointer dereference
[signal SIGSEGV: segmentation violation code=0x1 addr=0x0 pc=0x7e351b]
* swarm: run TestSwarmNetwork with fewer nodes with -race
As otherwise we always get test failure with `network_test.go:374:
context deadline exceeded` even with raised `Timeout`.
* swarm/network: run TestDeliveryFromNodes with fewer nodes with -race
Test on Travis times out with 8 or more nodes if -race flag is present.
* swarm/network: smaller node count for discovery tests with -race
TestDiscoveryPersistenceSimulationSimAdapters failed on Travis with
`-race` flag present. The failure was due to extensive memory usage,
coming from the CGO runtime. Using a smaller node count resolves the
issue.
=== RUN TestDiscoveryPersistenceSimulationSimAdapter
==7227==ERROR: ThreadSanitizer failed to allocate 0x80000 (524288) bytes of clock allocator (error code: 12)
FATAL: ThreadSanitizer CHECK failed: ./gotsan.cc:6976 "((0 && "unable to mmap")) != (0)" (0x0, 0x0)
FAIL github.com/ethereum/go-ethereum/swarm/network/simulations/discovery 804.826s
* swarm/network: run TestFileRetrieval with fewer nodes with -race
Otherwise we get a failure due to extensive memory usage, as the CGO
runtime cannot allocate more bytes.
=== RUN TestFileRetrieval
==7366==ERROR: ThreadSanitizer failed to allocate 0x80000 (524288) bytes of clock allocator (error code: 12)
FATAL: ThreadSanitizer CHECK failed: ./gotsan.cc:6976 "((0 && "unable to mmap")) != (0)" (0x0, 0x0)
FAIL github.com/ethereum/go-ethereum/swarm/network/stream 155.165s
* swarm/network: run TestRetrieval with fewer nodes with -race
Otherwise we get a failure due to extensive memory usage, as the CGO
runtime cannot allocate more bytes ("ThreadSanitizer failed to
allocate").
* swarm/network: skip flaky TestGetSubscriptionsRPC on Travis w/ -race
Test fails a lot with something like:
streamer_test.go:1332: Real subscriptions and expected amount don't match; real: 0, expected: 20
* swarm/storage: skip TestDB_SubscribePull* tests on Travis w/ -race
Travis just hangs...
ok github.com/ethereum/go-ethereum/swarm/storage/feed/lookup 1.307s
keepalive
keepalive
keepalive
or panics after a while.
Without these tests the race detector job is now stable. Let's
invetigate these tests in a separate issue:
https://github.com/ethersphere/go-ethereum/issues/1245
* swarm/network: Revised depth calculation with tests
* swarm/network: WIP remove redundant "full" function
* swarm/network: WIP peerpot refactor
* swarm/network: Make test methods submethod of peerpot and embed kad
* swarm/network: Remove commented out code
* swarm/network: Rename health test functions
* swarm/network: Too many n's
* swarm/network: Change hive Healthy func to accept addresses
* swarm/network: Add Healthy proxy method for api in hive
* swarm/network: Skip failing test out of scope for PR
* swarm/network: Skip all tests dependent on SuggestPeers
* swarm/network: Remove commented code and useless kad Pof member
* swarm/network: Remove more unused code, add counter on depth test errors
* swarm/network: WIP Create Healthy assertion tests
* swarm/network: Roll back health related methods receiver change
* swarm/network: Hardwire network minproxbinsize in swarm sim
* swarm/network: Rework Health test to strict
Pending add test for saturation
And add test for as many as possible up to saturation
* swarm/network: Skip discovery tests (dependent on SuggestPeer)
* swarm/network: Remove useless minProxBinSize in stream
* swarm/network: Remove unnecessary testing.T param to assert health
* swarm/network: Implement t.Helper() in checkHealth
* swarm/network: Rename check back to assert now that we have helper magic
* swarm/network: Revert WaitTillHealthy change (deferred to nxt PR)
* swarm/network: Kademlia tests GotNN => ConnectNN
* swarm/network: Renames and comments
* swarm/network: Add comments
- Replace "crypto/rand" to "math/rand" for files content generation
- Remove swarm/network_test.go.Shuffle and swarm/btm/btm_test.go.Shuffle - because go1.9 support dropped (see https://github.com/ethereum/go-ethereum/pull/17807 and comments to swarm/network_test.go.Shuffle)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.
Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.
The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.
* p2p/discover: port to p2p/enode
This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:
- Table.Lookup is not available anymore. It used to take a public key
as argument because v4 protocol requires one. Its replacement is
LookupRandom.
- Table.Resolve takes *enode.Node instead of NodeID. This is also for
v4 protocol compatibility because nodes cannot be looked up by ID
alone.
- Types Node and NodeID are gone. Further commits in the series will be
fixes all over the the codebase to deal with those removals.
* p2p: port to p2p/enode and discovery changes
This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.
New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.
* p2p/simulations, p2p/testing: port to p2p/enode
No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:
- testing.ProtocolSession tracks complete nodes, not just their IDs.
- adapters.NodeConfig has a new method to create a complete node.
These changes were needed to make swarm tests work.
Note that the NodeID change makes the code incompatible with old
simulation snapshots.
* whisper/whisperv5, whisper/whisperv6: port to p2p/enode
This port was easy because whisper uses []byte for node IDs and
URL strings in the API.
* eth: port to p2p/enode
Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.
* les: port to p2p/enode
Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.
* node: port to p2p/enode
This change simply replaces discover.Node and discover.NodeID with their
new equivalents.
* swarm/network: port to p2p/enode
Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).
There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.
Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
* swarm/network: simplify kademlia/hive; rid interfaces
* swarm, swarm/network/stream, swarm/netork/simulations,, swarm/pss: adapt to new Kad API
* swarm/network: minor changes re review; add missing lock to NeighbourhoodDepthC
* cmd/swarm: minor cli flag text adjustments
* cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues
* cmd/swarm: support for smoke tests on the production swarm cluster
* cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion
* changed colour of landing page
* landing page reacts to enter keypress
* swarm/api/http: sticky footer for swarm landing page using flex
* swarm/api/http: sticky footer for error pages and fix for multiple choices
* swarm: propagate ctx to internal apis (#754)
* swarm/simnet: add basic node/service functions
* swarm/netsim: add buckets for global state and kademlia health check
* swarm/netsim: Use sync.Map as bucket and provide cleanup function for...
* swarm, swarm/netsim: adjust SwarmNetworkTest
* swarm/netsim: fix tests
* swarm: added visualization option to sim net redesign
* swarm/netsim: support multiple services per node
* swarm/netsim: remove redundant return statement
* swarm/netsim: add comments
* swarm: shutdown HTTP in Simulation.Close
* swarm: sim HTTP server timeout
* swarm/netsim: add more simulation methods and peer events examples
* swarm/netsim: add WaitKademlia example
* swarm/netsim: fix comments
* swarm/netsim: terminate peer events goroutines on simulation done
* swarm, swarm/netsim: naming updates
* swarm/netsim: return not healthy kademlias on WaitTillHealthy
* swarm: fix WaitTillHealthy call in testSwarmNetwork
* swarm/netsim: allow bucket to have any type for a key
* swarm: Added snapshots to new netsim
* swarm/netsim: add more tests for bucket
* swarm/netsim: move http related things into separate files
* swarm/netsim: add AddNodeWithService option
* swarm/netsim: add more tests and Start* methods
* swarm/netsim: add peer events and kademlia tests
* swarm/netsim: fix some tests flakiness
* swarm/netsim: improve random nodes selection, fix TestStartStop* tests
* swarm/netsim: remove time measurement from TestClose to avoid flakiness
* swarm/netsim: builder pattern for netsim HTTP server (#773)
* swarm/netsim: add connect related tests
* swarm/netsim: add comment for TestPeerEvents
* swarm: rename netsim package to network/simulation
* cmd/swarm: minor cli flag text adjustments
* swarm/api/http: sticky footer for swarm landing page using flex
* swarm/api/http: sticky footer for error pages and fix for multiple choices
* cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues
* cmd/swarm: update description of swarm cmd
* swarm: added network ID test
* cmd/swarm: support for smoke tests on the production swarm cluster
* cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion
* swarm: propagate ctx to internal apis (#754)
* swarm/metrics: collect disk measurements
* swarm/bmt: fix io.Writer interface
* Write now tolerates arbitrary variable buffers
* added variable buffer tests
* Write loop and finalise optimisation
* refactor / rename
* add tests for empty input
* swarm/pss: (UPDATE) Generic notifications package (#744)
swarm/pss: Generic package for creating pss notification svcs
* swarm: Adding context to more functions
* swarm/api: change colour of landing page in templates
* swarm/api: change landing page to react to enter keypress