Instead of using a limit of three nodes per message, we can pack more nodes
into each message based on ENR size. In my testing, this halves the number
of sent NODES messages, because ENR size is usually < 300 bytes.
This also adds RLP helper functions that compute the encoded size of
[]byte and string.
Co-authored-by: Martin Holst Swende <martin@swende.se>
This change significantly improves the performance of RLPx message reads
and writes. In the previous implementation, reading and writing of
message frames performed multiple reads and writes on the underlying
network connection, and allocated a new []byte buffer for every read.
In the new implementation, reads and writes re-use buffers, and perform
much fewer system calls on the underlying connection. This doubles the
theoretically achievable throughput on a single connection, as shown by
the benchmark result:
name old speed new speed delta
Throughput-8 70.3MB/s ± 0% 155.4MB/s ± 0% +121.11% (p=0.000 n=9+8)
The change also removes support for the legacy, pre-EIP-8 handshake encoding.
As of May 2021, no actively maintained client sends this format.
This PR contains a minor optimization in derivesha, by exposing the RLP
int-encoding and making use of it to write integers directly to a
buffer (an RLP integer is known to never require more than 9 bytes
total). rlp.AppendUint64 might be useful in other places too.
The code assumes, just as before, that the hasher (a trie) will copy the
key internally, which it does when doing keybytesToHex(key).
Co-authored-by: Felix Lange <fjl@twurst.com>