Noticed that lookupDistances for FINDNODE requests didn't consider 256 a valid
distance. This is actually part of the example in the comment above the
function, surprised that wasn't tested before.
This changes the CI / release builds to use the latest Go version. It also
upgrades golangci-lint to a newer version compatible with Go 1.19.
In Go 1.19, godoc has gained official support for links and lists. The
syntax for code blocks in doc comments has changed and now requires a
leading tab character. gofmt adapts comments to the new syntax
automatically, so there are a lot of comment re-formatting changes in this
PR. We need to apply the new format in order to pass the CI lint stage with
Go 1.19.
With the linter upgrade, I have decided to disable 'gosec' - it produces
too many false-positive warnings. The 'deadcode' and 'varcheck' linters
have also been removed because golangci-lint warns about them being
unmaintained. 'unused' provides similar coverage and we already have it
enabled, so we don't lose much with this change.
* core: fix warning flagging the use of DeepEqual on error
* apply the same change everywhere possible
* revert change that was committed by mistake
* fix build error
* Update config.go
* revert changes to ConfigCompatError
* review feedback
Co-authored-by: Felix Lange <fjl@twurst.com>
This PR ensures that wiping all data associated with a node (apart from its nodekey)
will not generate already used sequence number for the ENRs, since all remote nodes
would reject them until they out-number the previously published largest one.
The big complication with this scheme is that every local update to the ENR can
potentially bump the sequence number by one. In order to ensure that local updates
do not outrun the clock, the sequence number is a millisecond-precision timestamp,
and updates are throttled to occur at most once per millisecond.
Co-authored-by: Felix Lange <fjl@twurst.com>
This changes the definitions of Ping and Pong, adding an optional field
for the sequence number. This field was previously encoded/decoded using
the "tail" struct tag, but using "optional" is much nicer.
When receiving PING from an IPv4 address over IPv6, the implementation sent
back a IPv4-in-IPv6 address. This change makes it reflect the IPv4 address.
This PR implements the first one of the "lespay" UDP queries which
is already useful in itself: the capacity query. The server pool is making
use of this query by doing a cheap UDP query to determine whether it is
worth starting the more expensive TCP connection process.
This fixes a deadlock that could occur when a response packet arrived
after a call had already received enough responses and was about to
signal completion to the dispatch loop.
Co-authored-by: Felix Lange <fjl@twurst.com>
For some reason, using the shared hash causes a cryptographic incompatibility
when using Go 1.15. I noticed this during the development of Discovery v5.1
when I added test vector verification.
The go library commit that broke this is golang/go@97240d5, but the
way we used HKDF is slightly dodgy anyway and it's not a regression.
This change improves discovery behavior in small networks. Very small
networks would often fail to bootstrap because all member nodes were
dropping table content due to findnode failure. The check is now changed
to avoid dropping nodes on findnode failure when their bucket is almost
empty. It also relaxes the liveness check requirement for FINDNODE/v4
response nodes, returning unverified nodes as results when there aren't
any verified nodes yet.
The "findnode failed" log now reports whether the node was dropped
instead of the number of results. The value of the "results" was
always zero by definition.
Co-authored-by: Felix Lange <fjl@twurst.com>
* p2p: add low port check in dialer
We already have a check like this for UDP ports, add a similar one in
the dialer. This prevents dials to port zero and it's also an extra
layer of protection against spamming HTTP servers.
* p2p/discover: use errLowPort in v4 code
* p2p: change port check
* p2p: add comment
* p2p/simulations/adapters: ensure assigned port is in all node records
This adds two new methods to UDPv5, AllNodes and LocalNode.
AllNodes returns all the nodes stored in the local table; this is
useful for the purposes of metrics collection and also debugging any
potential issues with other discovery v5 implementations.
LocalNode returns the local node object. The reason for exposing this
is so that users can modify and set/delete new key-value entries in
the local record.
This adds an implementation of the current discovery v5 spec.
There is full integration with cmd/devp2p and enode.Iterator in this
version. In theory we could enable the new protocol as a replacement of
discovery v4 at any time. In practice, there will likely be a few more
changes to the spec and implementation before this can happen.
* p2p/enr: add entries for for IPv4/IPv6 separation
This adds entry types for "ip6", "udp6", "tcp6" keys. The IP type stays
around because removing it would break a lot of code and force everyone
to care about the distinction.
* p2p/enode: track IPv4 and IPv6 address separately
LocalNode predicts the local node's UDP endpoint and updates the record.
This change makes it predict IPv4 and IPv6 endpoints separately since
they can now be in the record at the same time.
* p2p/enode: implement base64 text format
* all: switch to enode.Parse(...)
This allows passing base64-encoded node records to all the places that
previously accepted enode:// URLs. The URL format is still supported.
* cmd/bootnode, p2p: log node URL instead of ENR
...and return the base64 record in NodeInfo.
* p2p/discover: export Ping and RequestENR
These two are useful for checking the status of a node.
* cmd/devp2p: add devp2p debug tool
This is a new tool for debugging p2p issues. It supports a few
basic tasks for now, but many more things can and will be added
in the near future.
devp2p enrdump -- prints ENRs readably
devp2p discv4 ping -- checks if a node is up
devp2p discv4 requestenr -- gets a node's record
devp2p discv4 resolve -- finds a node through the DHT
This change implements EIP-868. The UDPv4 transport announces support
for the extension in ping/pong and handles enrRequest messages.
There are two uses of the extension: If a remote node announces support
for EIP-868 in their pong, node revalidation pulls the node's record.
The Resolve method requests the record unconditionally.
This change restructures the internals of p2p/discover to make room for
the discv5 code which will soon be added to this package.
- packet type names now have a "V4" suffix.
- ListenUDP returns *UDPv4 instead of *Table. This technically breaks
the API but the only caller in go-ethereum is package p2p, which uses
a compatible interface and doesn't need changes.
- The internal transport interface is changed to make Table reusable for v5.
- The 'lookup' code moves from table to transport. This required
updating the lookup unit test to use udpTest instead of a custom transport.
This resolves a minor issue where neighbors responses containing less
than 16 nodes would bump the failure counter, removing the node. One
situation where this can happen is a private deployment where the total
number of extant nodes is less than 16.
Issue found by @jsying.
* p2p/discover: remove unused function
* p2p/enode: use localItemKey for local sequence number
I added localItemKey for this purpose in #18963, but then
forgot to actually use it. This changes the database layout
yet again and requires bumping the version number.
This change clears up confusion around the two ways in which nodes
can be added to the table.
When a neighbors packet is received as a reply to findnode, the nodes
contained in the reply are added as 'seen' entries if sufficient space
is available.
When a ping is received and the endpoint verification has taken place,
the remote node is added as a 'verified' entry or moved to the front of
the bucket if present. This also updates the node's IP address and port
if they have changed.
This change resolves multiple issues around handling of endpoint proofs.
The proof is now done separately for each IP and completing the proof
requires a matching ping hash.
Also remove waitping because it's equivalent to sleep. waitping was
slightly more efficient, but that may cause issues with findnode if
packets are reordered and the remote end sees findnode before pong.
Logging of received packets was hitherto done after handling the packet,
which meant that sent replies were logged before the packet that
generated them. This change splits up packet handling into 'preverify'
and 'handle'. The error from 'preverify' is logged, but 'handle' happens
after the message is logged. This fixes the order. Packet logs now
contain the node ID.