This PR ensures that wiping all data associated with a node (apart from its nodekey)
will not generate already used sequence number for the ENRs, since all remote nodes
would reject them until they out-number the previously published largest one.
The big complication with this scheme is that every local update to the ENR can
potentially bump the sequence number by one. In order to ensure that local updates
do not outrun the clock, the sequence number is a millisecond-precision timestamp,
and updates are throttled to occur at most once per millisecond.
Co-authored-by: Felix Lange <fjl@twurst.com>
The database panicked for invalid IPs. This is usually no problem
because all code paths leading to node DB access verify the IP, but it's
dangerous because improper validation can turn this panic into a DoS
vulnerability. The quick fix here is to just turn database accesses
using invalid IP into a noop. This isn't great, but I'm planning to
remove the node DB for discv5 long-term, so it should be fine to have
this quick fix for half a year.
Fixes#21849
This adds an implementation of the current discovery v5 spec.
There is full integration with cmd/devp2p and enode.Iterator in this
version. In theory we could enable the new protocol as a replacement of
discovery v4 at any time. In practice, there will likely be a few more
changes to the spec and implementation before this can happen.
I added localItemKey for this purpose in #18963, but then
forgot to actually use it. This changes the database layout
yet again and requires bumping the version number.
This change resolves multiple issues around handling of endpoint proofs.
The proof is now done separately for each IP and completing the proof
requires a matching ping hash.
Also remove waitping because it's equivalent to sleep. waitping was
slightly more efficient, but that may cause issues with findnode if
packets are reordered and the remote end sees findnode before pong.
Logging of received packets was hitherto done after handling the packet,
which meant that sent replies were logged before the packet that
generated them. This change splits up packet handling into 'preverify'
and 'handle'. The error from 'preverify' is logged, but 'handle' happens
after the message is logged. This fixes the order. Packet logs now
contain the node ID.
This PR adds enode.LocalNode and integrates it into the p2p
subsystem. This new object is the keeper of the local node
record. For now, a new version of the record is produced every
time the client restarts. We'll make it smarter to avoid that in
the future.
There are a couple of other changes in this commit: discovery now
waits for all of its goroutines at shutdown and the p2p server
now closes the node database after discovery has shut down. This
fixes a leveldb crash in tests. p2p server startup is faster
because it doesn't need to wait for the external IP query
anymore.
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.
Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.
The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.
* p2p/discover: port to p2p/enode
This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:
- Table.Lookup is not available anymore. It used to take a public key
as argument because v4 protocol requires one. Its replacement is
LookupRandom.
- Table.Resolve takes *enode.Node instead of NodeID. This is also for
v4 protocol compatibility because nodes cannot be looked up by ID
alone.
- Types Node and NodeID are gone. Further commits in the series will be
fixes all over the the codebase to deal with those removals.
* p2p: port to p2p/enode and discovery changes
This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.
New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.
* p2p/simulations, p2p/testing: port to p2p/enode
No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:
- testing.ProtocolSession tracks complete nodes, not just their IDs.
- adapters.NodeConfig has a new method to create a complete node.
These changes were needed to make swarm tests work.
Note that the NodeID change makes the code incompatible with old
simulation snapshots.
* whisper/whisperv5, whisper/whisperv6: port to p2p/enode
This port was easy because whisper uses []byte for node IDs and
URL strings in the API.
* eth: port to p2p/enode
Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.
* les: port to p2p/enode
Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.
* node: port to p2p/enode
This change simply replaces discover.Node and discover.NodeID with their
new equivalents.
* swarm/network: port to p2p/enode
Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).
There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.
Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.