This changes how the downloader works, a little bit. Previously, when block sync started,
we immediately started filling up to 8192 blocks. Usually this is fine, blocks are small
in the early numbers. The threshold then is lowered as we measure the size of the blocks
that are filled.
However, if the node is shut down and restarts syncing while we're in a heavy segment,
that might be bad. This PR introduces a more conservative initial threshold of 2K blocks
instead.
* eth/downloader: refactor downloader + queue
downloader, fetcher: throttle-metrics, fetcher filter improvements, standalone resultcache
downloader: more accurate deliverytime calculation, less mem overhead in state requests
downloader/queue: increase underlying buffer of results, new throttle mechanism
eth/downloader: updates to tests
eth/downloader: fix up some review concerns
eth/downloader/queue: minor fixes
eth/downloader: minor fixes after review call
eth/downloader: testcases for queue.go
eth/downloader: minor change, don't set progress unless progress...
eth/downloader: fix flaw which prevented useless peers from being dropped
eth/downloader: try to fix tests
eth/downloader: verify non-deliveries against advertised remote head
eth/downloader: fix flaw with checking closed-status causing hang
eth/downloader: hashing avoidance
eth/downloader: review concerns + simplify resultcache and queue
eth/downloader: add back some locks, address review concerns
downloader/queue: fix remaining lock flaw
* eth/downloader: nitpick fixes
* eth/downloader: remove the *2*3/4 throttling threshold dance
* eth/downloader: print correct throttle threshold in stats
Co-authored-by: Péter Szilágyi <peterke@gmail.com>