* p2p/enr: add entries for for IPv4/IPv6 separation
This adds entry types for "ip6", "udp6", "tcp6" keys. The IP type stays
around because removing it would break a lot of code and force everyone
to care about the distinction.
* p2p/enode: track IPv4 and IPv6 address separately
LocalNode predicts the local node's UDP endpoint and updates the record.
This change makes it predict IPv4 and IPv6 endpoints separately since
they can now be in the record at the same time.
* p2p/enode: implement base64 text format
* all: switch to enode.Parse(...)
This allows passing base64-encoded node records to all the places that
previously accepted enode:// URLs. The URL format is still supported.
* cmd/bootnode, p2p: log node URL instead of ENR
...and return the base64 record in NodeInfo.
This change
- implements concurrent LES request serving even for a single peer.
- replaces the request cost estimation method with a cost table based on
benchmarks which gives much more consistent results. Until now the
allowed number of light peers was just a guess which probably contributed
a lot to the fluctuating quality of available service. Everything related
to request cost is implemented in a single object, the 'cost tracker'. It
uses a fixed cost table with a global 'correction factor'. Benchmark code
is included and can be run at any time to adapt costs to low-level
implementation changes.
- reimplements flowcontrol.ClientManager in a cleaner and more efficient
way, with added capabilities: There is now control over bandwidth, which
allows using the flow control parameters for client prioritization.
Target utilization over 100 percent is now supported to model concurrent
request processing. Total serving bandwidth is reduced during block
processing to prevent database contention.
- implements an RPC API for the LES servers allowing server operators to
assign priority bandwidth to certain clients and change prioritized
status even while the client is connected. The new API is meant for
cases where server operators charge for LES using an off-protocol mechanism.
- adds a unit test for the new client manager.
- adds an end-to-end test using the network simulator that tests bandwidth
control functions through the new API.
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.
Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.
The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.
* p2p/discover: port to p2p/enode
This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:
- Table.Lookup is not available anymore. It used to take a public key
as argument because v4 protocol requires one. Its replacement is
LookupRandom.
- Table.Resolve takes *enode.Node instead of NodeID. This is also for
v4 protocol compatibility because nodes cannot be looked up by ID
alone.
- Types Node and NodeID are gone. Further commits in the series will be
fixes all over the the codebase to deal with those removals.
* p2p: port to p2p/enode and discovery changes
This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.
New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.
* p2p/simulations, p2p/testing: port to p2p/enode
No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:
- testing.ProtocolSession tracks complete nodes, not just their IDs.
- adapters.NodeConfig has a new method to create a complete node.
These changes were needed to make swarm tests work.
Note that the NodeID change makes the code incompatible with old
simulation snapshots.
* whisper/whisperv5, whisper/whisperv6: port to p2p/enode
This port was easy because whisper uses []byte for node IDs and
URL strings in the API.
* eth: port to p2p/enode
Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.
* les: port to p2p/enode
Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.
* node: port to p2p/enode
This change simply replaces discover.Node and discover.NodeID with their
new equivalents.
* swarm/network: port to p2p/enode
Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).
There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.
Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
This commit does various code refactorings:
- generalizes and moves the request retrieval/timeout/resend logic out of LesOdr
(will be used by a subsequent PR)
- reworks the peer management logic so that all services can register with
peerSet to get notified about added/dropped peers (also gets rid of the ugly
getAllPeers callback in requestDistributor)
- moves peerSet, LesOdr, requestDistributor and retrieveManager initialization
out of ProtocolManager because I believe they do not really belong there and the
whole init process was ugly and ad-hoc