parent
dde2da0efb
commit
ffda2c64c4
@ -79,7 +79,7 @@ type Client struct {
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isHTTP bool // connection type: http, ws or ipc
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services *serviceRegistry
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idCounter uint32
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idCounter atomic.Uint32
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// This function, if non-nil, is called when the connection is lost.
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reconnectFunc reconnectFunc
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@ -263,7 +263,7 @@ func (c *Client) RegisterName(name string, receiver interface{}) error {
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}
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func (c *Client) nextID() json.RawMessage {
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id := atomic.AddUint32(&c.idCounter, 1)
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id := c.idCounter.Add(1)
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return strconv.AppendUint(nil, uint64(id), 10)
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}
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@ -48,7 +48,7 @@ type Server struct {
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mutex sync.Mutex
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codecs map[ServerCodec]struct{}
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run int32
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run atomic.Bool
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}
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// NewServer creates a new server instance with no registered handlers.
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@ -56,8 +56,8 @@ func NewServer() *Server {
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server := &Server{
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idgen: randomIDGenerator(),
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codecs: make(map[ServerCodec]struct{}),
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run: 1,
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}
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server.run.Store(true)
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// Register the default service providing meta information about the RPC service such
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// as the services and methods it offers.
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rpcService := &RPCService{server}
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@ -95,7 +95,7 @@ func (s *Server) trackCodec(codec ServerCodec) bool {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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if atomic.LoadInt32(&s.run) == 0 {
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if !s.run.Load() {
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return false // Don't serve if server is stopped.
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}
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s.codecs[codec] = struct{}{}
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@ -114,7 +114,7 @@ func (s *Server) untrackCodec(codec ServerCodec) {
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// this mode.
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func (s *Server) serveSingleRequest(ctx context.Context, codec ServerCodec) {
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// Don't serve if server is stopped.
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if atomic.LoadInt32(&s.run) == 0 {
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if !s.run.Load() {
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return
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}
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@ -144,7 +144,7 @@ func (s *Server) Stop() {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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if atomic.CompareAndSwapInt32(&s.run, 1, 0) {
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if s.run.CompareAndSwap(true, false) {
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log.Debug("RPC server shutting down")
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for codec := range s.codecs {
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codec.close()
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@ -25,7 +25,7 @@ import (
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)
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type StdIOUI struct {
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client rpc.Client
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client *rpc.Client
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}
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func NewStdIOUI() *StdIOUI {
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@ -33,7 +33,7 @@ func NewStdIOUI() *StdIOUI {
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if err != nil {
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log.Crit("Could not create stdio client", "err", err)
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}
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ui := &StdIOUI{client: *client}
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ui := &StdIOUI{client: client}
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return ui
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}
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