core: fixed pointer assignment
This fixes an issue where it's theoretical possible to cause a consensus failure when hitting the lower end of the difficulty, though pratically impossible it's worth a fix.
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@ -292,7 +292,7 @@ func calcDifficultyHomestead(time, parentTime uint64, parentNumber, parentDiff *
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// minimum difficulty can ever be (before exponential factor)
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// minimum difficulty can ever be (before exponential factor)
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if x.Cmp(params.MinimumDifficulty) < 0 {
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if x.Cmp(params.MinimumDifficulty) < 0 {
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x = params.MinimumDifficulty
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x.Set(params.MinimumDifficulty)
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}
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}
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// for the exponential factor
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// for the exponential factor
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@ -325,7 +325,7 @@ func calcDifficultyFrontier(time, parentTime uint64, parentNumber, parentDiff *b
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diff.Sub(parentDiff, adjust)
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diff.Sub(parentDiff, adjust)
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}
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}
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if diff.Cmp(params.MinimumDifficulty) < 0 {
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if diff.Cmp(params.MinimumDifficulty) < 0 {
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diff = params.MinimumDifficulty
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diff.Set(params.MinimumDifficulty)
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}
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}
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periodCount := new(big.Int).Add(parentNumber, common.Big1)
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periodCount := new(big.Int).Add(parentNumber, common.Big1)
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