p2p: add channel buffers to avoid goroutine leaks in tests (#24929)
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220bdd3277
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@ -313,7 +313,7 @@ func TestUDPv4_findnodeMultiReply(t *testing.T) {
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test.table.db.UpdateLastPingReceived(rid, test.remoteaddr.IP, time.Now())
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// queue a pending findnode request
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resultc, errc := make(chan []*node), make(chan error)
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resultc, errc := make(chan []*node, 1), make(chan error, 1)
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go func() {
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rid := encodePubkey(&test.remotekey.PublicKey).id()
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ns, err := test.udp.findnode(rid, test.remoteaddr, testTarget)
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@ -265,7 +265,7 @@ func TestIteratorEmptyTree(t *testing.T) {
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resolver.add(tree1.ToTXT("n"))
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// Start the iterator.
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node := make(chan *enode.Node)
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node := make(chan *enode.Node, 1)
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it, err := c.NewIterator(url)
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if err != nil {
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t.Fatal(err)
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@ -139,7 +139,7 @@ const (
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func (p *pingPongService) Run(peer *p2p.Peer, rw p2p.MsgReadWriter) error {
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log := p.log.New("peer.id", peer.ID())
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errC := make(chan error)
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errC := make(chan error, 1)
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go func() {
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for range time.Tick(10 * time.Second) {
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log.Info("sending ping")
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@ -596,7 +596,7 @@ func TestHTTPSnapshot(t *testing.T) {
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network, s := testHTTPServer(t)
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defer s.Close()
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var eventsDone = make(chan struct{})
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var eventsDone = make(chan struct{}, 1)
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count := 1
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eventsDoneChan := make(chan *Event)
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eventSub := network.Events().Subscribe(eventsDoneChan)
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