p2p/discover: improve nodesByDistance.push code (#26019)
This improves readability of function 'push'. sort.Search(N, ...) will at most return N when no match, so ix should be compared with N. The previous version would compare ix with N+1 in case an additional item was appended. No bug resulted from this comparison, but it's not easy to understand why. Co-authored-by: Felix Lange <fjl@twurst.com>
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@ -672,15 +672,14 @@ func (h *nodesByDistance) push(n *node, maxElems int) {
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ix := sort.Search(len(h.entries), func(i int) bool {
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ix := sort.Search(len(h.entries), func(i int) bool {
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return enode.DistCmp(h.target, h.entries[i].ID(), n.ID()) > 0
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return enode.DistCmp(h.target, h.entries[i].ID(), n.ID()) > 0
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})
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})
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end := len(h.entries)
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if len(h.entries) < maxElems {
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if len(h.entries) < maxElems {
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h.entries = append(h.entries, n)
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h.entries = append(h.entries, n)
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}
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}
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if ix == len(h.entries) {
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if ix < end {
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// farther away than all nodes we already have.
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// Slide existing entries down to make room.
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// if there was room for it, the node is now the last element.
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// This will overwrite the entry we just appended.
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} else {
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// slide existing entries down to make room
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// this will overwrite the entry we just appended.
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copy(h.entries[ix+1:], h.entries[ix:])
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copy(h.entries[ix+1:], h.entries[ix:])
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h.entries[ix] = n
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h.entries[ix] = n
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}
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}
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@ -396,6 +396,59 @@ func TestTable_revalidateSyncRecord(t *testing.T) {
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}
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}
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}
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}
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func TestNodesPush(t *testing.T) {
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var target enode.ID
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n1 := nodeAtDistance(target, 255, intIP(1))
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n2 := nodeAtDistance(target, 254, intIP(2))
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n3 := nodeAtDistance(target, 253, intIP(3))
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perm := [][]*node{
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{n3, n2, n1},
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{n3, n1, n2},
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{n2, n3, n1},
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{n2, n1, n3},
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{n1, n3, n2},
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{n1, n2, n3},
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}
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// Insert all permutations into lists with size limit 3.
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for _, nodes := range perm {
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list := nodesByDistance{target: target}
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for _, n := range nodes {
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list.push(n, 3)
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}
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if !slicesEqual(list.entries, perm[0], nodeIDEqual) {
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t.Fatal("not equal")
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}
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}
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// Insert all permutations into lists with size limit 2.
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for _, nodes := range perm {
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list := nodesByDistance{target: target}
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for _, n := range nodes {
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list.push(n, 2)
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}
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if !slicesEqual(list.entries, perm[0][:2], nodeIDEqual) {
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t.Fatal("not equal")
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}
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}
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}
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func nodeIDEqual(n1, n2 *node) bool {
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return n1.ID() == n2.ID()
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}
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func slicesEqual[T any](s1, s2 []T, check func(e1, e2 T) bool) bool {
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if len(s1) != len(s2) {
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return false
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}
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for i := range s1 {
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if !check(s1[i], s2[i]) {
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return false
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}
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}
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return true
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}
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// gen wraps quick.Value so it's easier to use.
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// gen wraps quick.Value so it's easier to use.
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// it generates a random value of the given value's type.
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// it generates a random value of the given value's type.
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func gen(typ interface{}, rand *rand.Rand) interface{} {
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func gen(typ interface{}, rand *rand.Rand) interface{} {
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